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@ -63,7 +63,7 @@ int MAP_WIDTH=-1; |
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int MAP_HEIGHT=-1; |
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Map*CURRENT_MAP=nullptr; |
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std::map<MapName::Map,Map*> MAPS; |
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int GAME_STATE=GameState::FILE_LOAD_SELECT; |
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int GAME_STATE=GameState::TEST_BOX; |
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vi2d SELECTED_TILE={0,0}; |
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vi2d HIGHLIGHTED_TILE={0,0}; |
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int EDITING_LAYER=layer::DYNAMIC; |
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@ -2987,6 +2987,14 @@ void SeasonI::drawGame(){ |
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DrawBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER); |
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} |
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}break; |
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case GameState::TEST_BOX:{ |
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Clear(Pixel(128,128,255)); |
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DrawRectDecal({1,0},{(float)ScreenWidth()-1,(float)ScreenHeight()-1},DARK_RED); |
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DrawLineDecal({1,0},{(float)ScreenWidth(),(float)ScreenHeight()-1},DARK_RED); |
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DrawLineDecal({1,(float)ScreenHeight()-1},{(float)ScreenWidth(),0},DARK_RED); |
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DrawDecal({32,32},SPRITES["additionalFont.png"],{1,1},BLACK); |
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DrawStringDecal({16,(float)ScreenHeight()-24},"Screen Pixel Size: ("+std::to_string(GetScreenPixelSize().x)+","+std::to_string(GetScreenPixelSize().y)+")",VERY_DARK_GREEN); |
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}break; |
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case GameState::SHOPKEEPER_MENU:{ |
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DrawGameWorld(); |
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SetDrawTarget(layer::INTERFACE); |
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@ -5685,7 +5693,7 @@ void SeasonI::SetupGameDrawing(){ |
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int main() |
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{ |
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SeasonI demo; |
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if (demo.Construct(WIDTH, HEIGHT, 4, 4)) |
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if (demo.Construct(WIDTH, HEIGHT, 1, 1,false,false,true)) |
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demo.Start(); |
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return 0; |
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