24 Commits (f975a309257ee8ee681eb315e91b66588f6f1df2)

Author SHA1 Message Date
sigonasr2 f975a30925 Copy over entire map functions 2 years ago
sigonasr2 974b60fd22 Change to new camera updating system so that collisions are now aligned with the camera's position when necessary 2 years ago
sigonasr2 0105a968cb Setup testing environment to update the screen as well so the player movement testing works 2 years ago
sigonasr2 62b26a740d All keys tested 2 years ago
sigonasr2 7a9ca378ea More cutscene test conditions 2 years ago
sigonasr2 07a4c5bbfa Flesh out some more test cases for cutscene testing 2 years ago
sigonasr2 cec17fb0de Added a back key functionality and corrected arrows appearing when solo in the overworld Status menu 2 years ago
sigonasr2 9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks 2 years ago
sigonasr2 3c608515a8 Safe tile degree bounds checking 2 years ago
sigonasr2 42a1b53592 Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot 2 years ago
sigonasr2 c9be7c5c6a Loading files menu transitions to game after loading 2 years ago
sigonasr2 c57aea3cf6 Potential to read from save file now. 2 years ago
sigonasr2 f1b88ee013 Saving of game data prototype 2 years ago
sigonasr2 c3e3ececcc Player animations more or less under control now. Moved to a toggle animation speed system instead 2 years ago
sigonasr2 173cc0410d Switch to new sub animation system for movements 2 years ago
sigonasr2 12bf5a5876 Setup subanimation system 2 years ago
sigonasr2 345217571a Dynamic Map transitions now completed 2 years ago
sigonasr2 f1c347207a Organize cutscenes and add map transition cutscene triggers 2 years ago
sigonasr2 ebbfafbebc More tests added 2 years ago
sigonasr2 3d5d1a126e Shop sell features implemented 2 years ago
sigonasr2 ddb9c04e86 Writing more tests... 2 years ago
sigonasr2 88efa7764e Test Suite first test in action 2 years ago
sigonasr2 56ca9470ee Complete refactor and separation of SeasonI class from main.cpp 2 years ago
sigonasr2 4e293ff983 Battle Properties implemented 2 years ago
sigonasr2 79922e43b4 Build with optimization flags on 2 years ago