Switch to new sub animation system for movements

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 12bf5a5876
commit 173cc0410d
  1. BIN
      C++ProjectTemplate
  2. 2
      SeasonI.h
  3. BIN
      assets/player.png
  4. 4
      defines.h
  5. 407
      main.cpp
  6. 15
      object.h

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@ -71,7 +71,7 @@ class SeasonI:public PixelGameEngine{
bool LeftReleased();
bool RightReleased();
bool PlayerCanMove();
void UpdatePlayerTrail(vd2d newMovement);
void UpdatePlayerTrail(vd2d newMovement,Direction newFacingDir);
void SetupRollingHitpointCounters();
void AdvanceMessageBox();
//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!

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@ -62,6 +62,10 @@ enum class Direction{
EAST,
WEST,
NORTH,
SOUTHWEST,
SOUTHEAST,
NORTHEAST,
NORTHWEST,
};

@ -62,7 +62,7 @@ int EDITING_LAYER=layer::DYNAMIC;
int SELECTED_OBJ_ID = PLAYER;
int OBJ_DISPLAY_OFFSET = 0;
bool GAME_FLAGS[128]={};
std::array<Object*,4> PARTY_MEMBER_OBJ={};
std::array<NPC_Obj*,4> PARTY_MEMBER_OBJ={};
std::array<int,4> PARTY_MEMBER_ID={};
std::array<Entity*,7> PARTY_MEMBER_STATS={};
bool messageBoxVisible=false;
@ -80,7 +80,7 @@ ActionType CurrentAction=ActionType::NONE;
double CUTSCENE_FADE_VALUE=0;
std::vector<CutsceneAction*>CUTSCENE_QUEUE={};
std::map<BattleMoveName,Battle::Move*>MOVELIST={};
std::array<vd2d,PARTY_TRAIL_LENGTH> partyTrail={vd2d{0,0}};
std::array<std::pair<vd2d,Direction>,PARTY_TRAIL_LENGTH> partyTrail={std::pair<vd2d,Direction>{{0,0},Direction::SOUTH}};
int PARTY_MEMBER_COUNT = 1;
int ENCOUNTER_SELECTED = 0;
int ENCOUNTER_OFFSET = 0;
@ -428,172 +428,172 @@ void SeasonI::SetupAnimations() {
}
void SeasonI::SetupObjectInfo() {
CreateObjectInfo(new Standard_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",{32,32});
CreateObjectInfo(new Standard_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Standard_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",{32,32});
CreateObjectInfo(new NPC_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new NPC_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new Shopkeeper_Obj(SHOPKEEPER,"Shopkeeper",{0,0},nullptr,{1,1},YELLOW,20),"player.png",{32,32},Flag::NONE,Flag::NONE);
CreateObjectInfo(new TrashCan_Obj(TRASH_CAN,"trashCan",{0,0},nullptr,{1,1},WHITE,0),"trashcan.png",{32,32},Flag::NONE,Flag::NONE);
}
@ -1077,14 +1077,14 @@ Object*SeasonI::CreateObject(int id,vd2d pos) {
Object*SeasonI::AddObjectToWorld(Object*obj) {
std::vector<Object*>::const_iterator it = OBJECTS.begin();
if (obj->id==PLAYER&&!obj->temp) {
PARTY_MEMBER_OBJ[0]=obj;
PARTY_MEMBER_OBJ[0]=(NPC_Obj*)obj;
PARTY_MEMBER_ID[0]=0;
PARTY_MEMBER_OBJ[0]->name="PLAYER";
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[0]]->obj=PARTY_MEMBER_OBJ[0];
for (int i=(int)Flag::HAS_MAIN+1;i<=(int)Flag::HAS_POO;i++) {
if (GetGameFlag(i)) {
PARTY_MEMBER_ID[PARTY_MEMBER_COUNT]=(int)PLAYER+i-(int)Flag::HAS_MAIN;
PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]=AddObjectToWorld(CreateObject((int)PLAYER+i-(int)Flag::HAS_MAIN,PARTY_MEMBER_OBJ[0]->GetPos()));
PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]=(NPC_Obj*)AddObjectToWorld(CreateObject((int)PLAYER+i-(int)Flag::HAS_MAIN,PARTY_MEMBER_OBJ[0]->GetPos()));
switch ((int)PLAYER+i-(int)Flag::HAS_MAIN) {
case 0:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="PLAYER";}break;
case 1:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="NESS";}break;
@ -1270,21 +1270,52 @@ void SeasonI::updateGame(){
if (PlayerCanMove()) {
bool moved=false;
vd2d movementComponents = {0,0};
Direction facingDir=Direction::SOUTH;
if (UpHeld()) {
movementComponents.y-=1;
facingDir=Direction::NORTH;
if (RightHeld()) {
facingDir=Direction::NORTHEAST;
}
if (LeftHeld()) {
facingDir=Direction::NORTHWEST;
}
}
if (DownHeld()) {
movementComponents.y+=1;
facingDir=Direction::SOUTH;
if (RightHeld()) {
facingDir=Direction::SOUTHEAST;
}
if (LeftHeld()) {
facingDir=Direction::SOUTHWEST;
}
}
if (LeftHeld()) {
movementComponents.x-=1;
facingDir=Direction::WEST;
if (UpHeld()) {
facingDir=Direction::NORTHWEST;
}
if (DownHeld()) {
facingDir=Direction::SOUTHWEST;
}
}
if (RightHeld()) {
movementComponents.x+=1;
facingDir=Direction::EAST;
if (UpHeld()) {
facingDir=Direction::NORTHEAST;
}
if (DownHeld()) {
facingDir=Direction::SOUTHEAST;
}
}
PARTY_MEMBER_OBJ[0]->animationSubIndex=(int)facingDir;
if (movementComponents.mag()>0) {
PARTY_MEMBER_OBJ[0]->frameIndex+=frameCount%PARTY_MEMBER_OBJ[0]->originalAnimationSpd==0;
if (PARTY_MEMBER_OBJ[0]->SmoothMove(movementComponents)) {
UpdatePlayerTrail(movementComponents);
UpdatePlayerTrail(movementComponents,facingDir);
for (int i=0;i<CURRENT_MAP->triggers.size();i++) {
if (CURRENT_MAP->triggers[i]->IsInside(PARTY_MEMBER_OBJ[0]->GetPosWithOrigin())) {
CURRENT_MAP->triggers[i]->Interact();
@ -1330,28 +1361,6 @@ void SeasonI::updateGame(){
GAME_STATE=GameState::TRIGGER_SELECT;
SELECTED_TRIGGER=TriggerName::NONE;
}
if (PlayerCanMove()) {
if (GetKey(I).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,-1})) {
UpdatePlayerTrail({0,-1});
}
}
if (GetKey(K).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,1})) {
UpdatePlayerTrail({0,1});
}
}
if (GetKey(J).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({-1,0})) {
UpdatePlayerTrail({-1,0});
}
}
if (GetKey(L).bHeld) {
if (PARTY_MEMBER_OBJ[0]->SmoothMove({1,0})) {
UpdatePlayerTrail({1,0});
}
}
}
int selectedTileX=(GetMouseX()+cameraPos.x)/32;
int selectedTileY=(GetMouseY()+cameraPos.y)/32;
if (selectedTileX<MAP_WIDTH&&selectedTileY<MAP_HEIGHT&&selectedTileX>=0&&selectedTileY>=0) {
@ -3922,14 +3931,16 @@ bool SeasonI::PlayerCanMove(){
return GAME_STATE==GameState::GAME_WORLD&&BATTLE_ENCOUNTER==nullptr&&!IsTextEntryEnabled()&&!messageBoxVisible&&PARTY_MEMBER_OBJ[0]!=nullptr&&CurrentCutscene==nullptr;
}
void SeasonI::UpdatePlayerTrail(vd2d newMovement) {
void SeasonI::UpdatePlayerTrail(vd2d newMovement,Direction newFacingDir) {
for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) {
partyTrail[i]=partyTrail[i-1];
}
partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->sprSize.x*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1),
PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->sprSize.y-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)};
partyTrail[0]={{PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->sprSize.x*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1),
PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->sprSize.y-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)},newFacingDir};
for (int i=1;i<PARTY_MEMBER_COUNT;i++) {
PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]);
PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)].first);
PARTY_MEMBER_OBJ[i]->animationSubIndex=(int)partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)].second;
PARTY_MEMBER_OBJ[i]->frameIndex+=(int)(PARTY_TRAIL_LENGTH*((double)i/4))%PARTY_MEMBER_OBJ[i]->originalAnimationSpd==0;
}
}
@ -4407,7 +4418,7 @@ void SeasonI::DrawGameWorld() {
accX+=obj->GetScale().x;
for (int yy=0;yy<obj->spr->sprSize.y;yy++) {
accY+=obj->GetScale().y;
Pixel col = data[yy*96+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x)];
Pixel col = data[yy*obj->spr->spr->sprite->width+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->sprSize.x)];
while (accY>=1) {
for (int xxx=0;xxx<accX;xxx++) {
if (col.a>64) {

@ -55,7 +55,7 @@ class Object{
}
//A grid version of the constructor. used ONLY for battle setups.
Object(int id,std::string name,int gridx,int gridy,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false,ObjectExtraData data={moveTime:0,moveFreq:0,moveSpd:0})
:Object(id,name,{gridx*32-(spr->sprSize.x*0.5)*(scale.x-1),gridy*32-(spr->spr->sprite->height-4)*(scale.y-1)},spr,scale,color,animationSpd,temp,data) {}
:Object(id,name,{gridx*32-(spr->sprSize.x*0.5)*(scale.x-1),gridy*32-(spr->sprSize.y-4)*(scale.y-1)},spr,scale,color,animationSpd,temp,data) {}
Object(int id,std::string name,vd2d pos,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false,ObjectExtraData data={moveTime:0,moveFreq:0,moveSpd:0})
:spr(spr),pos(pos),id(id),name(name),color(color),animationSpd(animationSpd),temp(temp),extraData(data) {
SetScale(scale);
@ -70,7 +70,7 @@ class Object{
void SetScale(vd2d scale) {
this->scale=scale;
if (spr!=nullptr) {
this->originPoint={spr->sprSize.x/2*scale.x,(spr->sprSize.y-4)*scale.y};
this->originPoint={(double)spr->sprSize.x/2*scale.x,(spr->sprSize.y-4)*scale.y};
}
}
vd2d GetScale() {
@ -189,8 +189,13 @@ class Standard_Obj : public Object{
class NPC_Obj : public Standard_Obj{
float remainingMoveTime=0;
Direction moveDir=Direction::SOUTH;
public:
int originalAnimationSpd=0;
NPC_Obj(int id,std::string name,vd2d pos,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false)\
:Standard_Obj(id,name,pos,spr,scale,color,animationSpd,temp){}
:Standard_Obj(id,name,pos,spr,scale,color,animationSpd,temp),originalAnimationSpd(animationSpd){
animationSpd=0;
frameIndex=0;
}
void Update(float fElapsedTime)override{
if (rand()%extraData.moveFreq==0) {
remainingMoveTime=extraData.moveTime;
@ -198,6 +203,8 @@ class NPC_Obj : public Standard_Obj{
}
if (remainingMoveTime>0) {
vd2d moveVector;
animationSubIndex=(int)moveDir;
animationSpd=originalAnimationSpd;
switch (moveDir) {
case Direction::SOUTH:{
moveVector={0,1};
@ -214,6 +221,8 @@ class NPC_Obj : public Standard_Obj{
}
SmoothMove(moveVector*extraData.moveSpd);
remainingMoveTime-=fElapsedTime;
} else {
animationSpd=0;
}
}
};

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