sigonasr2
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b33359a22f
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Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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fde2f8948d
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Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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0c3c453b23
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Overwrite objects that overlap each other
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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1b803a151d
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New game detecting
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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42a1b53592
|
Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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c9be7c5c6a
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Loading files menu transitions to game after loading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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61f57f5fd8
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Display file save time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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e1f7312c07
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Load and read data from save file for load file screen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d1d27b8a41
|
Saving/loading files works fine and handling objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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c57aea3cf6
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Potential to read from save file now.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d9c9a6e276
|
Save game flag data and map info
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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f1b88ee013
|
Saving of game data prototype
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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395fe517b6
|
Fix distance checking for object interactions. Fixed smooth move controls bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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adb5d9aceb
|
Add simple object to object collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ed6f4c7f4d
|
Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
9d2cdaf3d1
|
Consume items that don't use the consumable battle move type upon use.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
169478fdfe
|
Fix bugs with battle move bar displays
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c3e3ececcc
|
Player animations more or less under control now. Moved to a toggle animation speed system instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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173cc0410d
|
Switch to new sub animation system for movements
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
12bf5a5876
|
Setup subanimation system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
c0f1ac72d4
|
Remove redundant CURRENT_MAP calls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
345217571a
|
Dynamic Map transitions now completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
cc5ab9ff7a
|
Implement map teleport triggers on map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
f1c347207a
|
Organize cutscenes and add map transition cutscene triggers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
23f0a7b5d2
|
Loading and creating new maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
b53ceaab97
|
Corrected major memory leak while loading maps and entities
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
b85db76ee5
|
Trigger implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
23d50ad3c2
|
Load/Saving of triggers is a go
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
4d7118f065
|
Update wrap function! Much cleaner.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ebbfafbebc
|
More tests added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3d5d1a126e
|
Shop sell features implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ddb9c04e86
|
Writing more tests...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
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fbd730b0e6
|
Add some basic initialization tests
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
88efa7764e
|
Test Suite first test in action
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
56ca9470ee
|
Complete refactor and separation of SeasonI class from main.cpp
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5827bcb8a6
|
Test suite setup preparation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7cda0fe1c7
|
Fun little fix for incorrect stats_t struct ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7e26720c08
|
Shopping completed trigger added.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9535d6fa54
|
Refactor shopkeeper menu and add money box to overworld menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c8083c3485
|
Draw a money box displaying the player's money holding value.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
97679dd678
|
Basic shop item display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7aba68c6c0
|
Implement money drops on enemies
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
320e9bdf30
|
Advanced flag setting and branching. Choice made function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f77b7f3cf2
|
Add in branching flag logic.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1355943754
|
Trim tabs to allow for separated out dialogs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1877bd793f
|
Dialog choices now work
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4483444dd9
|
Prep choice dialog text messages
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7361111292
|
Syntax for dialog options in message boxes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
948e8600a6
|
Implement status menu display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
300f77d51e
|
Fixed a segfault with the ally selection system. Implemented battle properties into battle turns
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |