69 Commits (28b9726178b31ef9d12b14661c5f727ce67dce1c)

Author SHA1 Message Date
sigonasr2 2303d96895 Design beginning areas of Eagleland 2 years ago
sigonasr2 4a347f830f The DrawRect function is off by 1 2 years ago
sigonasr2 3c4219336c Map saving and loading tests implemented 2 years ago
sigonasr2 cda39a6c2b Keyboard movement checks, started on collision test checking 2 years ago
sigonasr2 07a4c5bbfa Flesh out some more test cases for cutscene testing 2 years ago
sigonasr2 3166c8e162 Tilemap editor scrolling implemented 2 years ago
sigonasr2 116dcaee47 Committed to larger collision boxes to handle fence issues 2 years ago
sigonasr2 9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks 2 years ago
sigonasr2 d7ba1b4ded Corrected bug with loading players via game loading for less than 4 player countrs 2 years ago
sigonasr2 e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld. 2 years ago
sigonasr2 1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position. 2 years ago
sigonasr2 a8da629107 Perplexing tile multiplier code caused random bug 2 years ago
sigonasr2 8a300c001b Add a display for what layers exist on the map, as well as editing coords. 2 years ago
sigonasr2 06f2ff36c8 No more blue. Finish cutscene transition to player control 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 823fb72d34 Add road tiles 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 b33359a22f Fixed segfault issues with loading in a 6-layer map 2 years ago
sigonasr2 fde2f8948d Add new map layer for supporting ground tiles 2 years ago
sigonasr2 c3e3ececcc Player animations more or less under control now. Moved to a toggle animation speed system instead 2 years ago
sigonasr2 173cc0410d Switch to new sub animation system for movements 2 years ago
sigonasr2 12bf5a5876 Setup subanimation system 2 years ago
sigonasr2 345217571a Dynamic Map transitions now completed 2 years ago
sigonasr2 f1c347207a Organize cutscenes and add map transition cutscene triggers 2 years ago
sigonasr2 23f0a7b5d2 Loading and creating new maps 2 years ago
sigonasr2 b85db76ee5 Trigger implementation 2 years ago
sigonasr2 7361111292 Syntax for dialog options in message boxes 2 years ago
sigonasr2 948e8600a6 Implement status menu display 2 years ago
sigonasr2 603bdf8eb7 Special character in font now directly incorporated in DrawString function 2 years ago
sigonasr2 46b113d3bb Implement a custom object with Interaction 2 years ago
sigonasr2 e06a261873 Dynamic Polymorphic Object refactoring 2 years ago
sigonasr2 89c480ceab Rolling PP counter implemented and refactored 2 years ago
sigonasr2 e3310b2329 Correct casting for collision 2 years ago
sigonasr2 f76dd92cab Move actions completed 2 years ago
sigonasr2 29a57f5850 Cursor animation flip 2 years ago
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 09ba8fd78c Enemy ranges 2 years ago
sigonasr2 8a2db05c36 Battle target selection implemented 2 years ago
sigonasr2 5cfa2c4a03 Add in extra display labels for spells 2 years ago
sigonasr2 afcc310fa4 Power menu functionality completed 2 years ago
sigonasr2 7f2339ce19 Smooth movement with vectorized movement and single axis collision resolving 2 years ago
sigonasr2 10a934a267 Selection menu for selecting powers 2 years ago
sigonasr2 9577d482be Battle menu command display. List of battle powers created. 2 years ago
sigonasr2 5252d1ad70 Implemented ATB bars 2 years ago
sigonasr2 154cd4e067 Rolling hit point counter mechanics and basics implemented 2 years ago
sigonasr2 a02db5c33f Setup rolling counter stuff 2 years ago
sigonasr2 c102ef41a0 Include text entry mode for editing the encounters 2 years ago
sigonasr2 2141cb88db Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 8dbe57b0d4 Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 67ccb1d0c8 Added encounter data to the save map file format 2 years ago