248 Commits (ca4073dbd9a81fcc0263300c66acd9057e4d1020)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo ca4073dbd9 Setup baseline for physics objects. 3 years ago
sigonasr2, Sig, Sigo 09ea7a4d60 linux uses exits instead of returns 3 years ago
sigonasr2, Sig, Sigo de465642a1 Use classpath Windows 3 years ago
sigonasr2, Sig, Sigo 0845de0a7c run scripts updated with java optimal options 3 years ago
sigonasr2, Sig, Sigo 5dba393f27 Include GC info when running 3 years ago
sigonasr2 48fb23865d Make up to half a screen away preload events 3 years ago
sigonasr2 52aa0053ae Bugfixes and corrections with the map format 3 years ago
sigonasr2, Sig, Sigo 7b04af05d4 Remove the testrabi folder and fix configurecontrols 3 years ago
sigonasr2, Sig, Sigo ba41219add Cause events to trigger when within camera range 3 years ago
sigonasr2, Sig, Sigo cb04afe469 Add in spawners that can create things. Make it so rendered objects will render with the camera view 3 years ago
sigonasr2, Sig, Sigo aa41f52bbd Modifying of data tiles by clicking 3 years ago
sigonasr2, Sig, Sigo 489186c077 Draw data tiles on the grid 3 years ago
sigonasr2, Sig, Sigo e017e02106 Keys should be defined by their action names 3 years ago
sigonasr2, Sig, Sigo 864777f9bd Clean up warnings 3 years ago
sigonasr2, Sig, Sigo 6ec8dd01ba Move keyboard controls into respective renderer objects 3 years ago
sigonasr2, Sig, Sigo 3dc3129ac1 Include rendering settings. 3 years ago
sigonasr2, Sig, Sigo 17de1993ca make sure maps get copied over upon transition. Only one instance of map needed. 3 years ago
sigonasr2, Sig, Sigo 3f92046a1f actually write saved data 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2, Sig, Sigo 14bfa6347f Remove hot reloading of map 3 years ago
sigonasr2, Sig, Sigo 107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed. 3 years ago
sigonasr2, Sig, Sigo 2a29e12be5 event data saving is now possible 3 years ago
sigonasr2 271a6c0f78 Add event data parsing 3 years ago
sigonasr2 f1029c11fd Update SigScript 3 years ago
sigonasr2 4dd37e25b2 Changed map 3 years ago
sigonasr2 9965f91a76 Platforming mishaps fixed 3 years ago
sigonasr2 9e2c67c138 Finish with slope climbing/falling 3 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2 05a4165afc Fix up collision collisions 3 years ago
sigonasr2 9b36f2542d Rising checks now in place 3 years ago
sigonasr2 fd697a3f39 fix up falling mechanics 3 years ago
sigonasr2 2eb3d62eba Falling checks 3 years ago
sigonasr2 b26bd340d3 left and right collision detection 3 years ago
sigonasr2 2d4e5cbc42 left and right collision detection 3 years ago
sigonasr2 9e9addad53 side collision tests 3 years ago
sigonasr2 fb8ee6c991 Create a method to handle adding collisions for entities 3 years ago
sigonasr2 2cc1292946 Move and refactor engine objects 3 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
unknown b58aa91eea Falling slopes work in progress 3 years ago
unknown f3864c60c7 Regular slopes have correct collision 3 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 3 years ago
unknown 0fc9aee919 SLope but it works 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
unknown 561c51da19 Windows build support 3 years ago
sigonasr2 f4d44b4431 remove classes 3 years ago
sigonasr2 9707503149 get rid of junk lines 3 years ago
sigonasr2 828186c550 Remove other options 3 years ago