71 Commits (6a418eb9db031f233e99394f46442c2898130bd0)
 

Author SHA1 Message Date
sigonasr2 6a418eb9db Add drawing color options for sprites 3 years ago
sigonasr2 5e1f69a9d0 Change maptileinfo to be an indexed image. Move tile-specific code into editor renderer. 3 years ago
Nic0Nic0Nii 4c526ba594 Remove debug array list 3 years ago
Nic0Nic0Nii 3af154682c Remove headless code 3 years ago
Nic0Nic0Nii ea5684fc60 Create a png converter that attempts to index png images. Just in case 3 years ago
Nic0Nic0Nii b22098febf Something something palettes are messed up 3 years ago
Nic0Nic0Nii 2939293f2f Move all sprites into a sprites folder 3 years ago
sigonasr2 2ad2972ace Cleanup Warnings 3 years ago
sigonasr2 2f0b337338 Switch between level editing and playing 3 years ago
sigonasr2 f72ba66dee Separate level editing from level playing 3 years ago
sigonasr2 a982df2063 Do not allow jumps to be recovered from hitting the roof of blocks 3 years ago
sigonasr2 b0be363293 Make simulation calculations run at a minimum rate of 60 FPS. Include extra data for maps 3 years ago
sigonasr2 8be868e463 Remove warning 3 years ago
sigonasr2 9ee2871592 Adjust and configure jump heights and friction levels to be moderately good feeling 3 years ago
sigonasr2 9ac35ccd7e Fix getting stuck on vertical falling 3 years ago
sigonasr2 7eb988061d Include side block collisions 3 years ago
sigonasr2 65294a1343 Air and ground drag + friction controls 3 years ago
sigonasr2 60a1acae72 Implement drag and friction for ground movement 3 years ago
sigonasr2 bf52570b25 Final palette adjustments and implementations 3 years ago
sigonasr2 0fb9bf3d52 Load images as gif indexed images 3 years ago
sigonasr2 1d8438bc9a Load images as gif indexed images 3 years ago
sigonasr2 e2ebedca4d Introduce indexed color palette 3 years ago
sigonasr2 8cf2111e2d Nana drops onto block 3 years ago
unknown 7161b5ffc9 Nana can't stop phasing through walls 3 years ago
unknown a2b0648074 Nana can fly 3 years ago
unknown 0cf0268351 Nana is centered 3 years ago
unknown 64a12df0b8 Map Editing features 3 years ago
sigonasr2 f9b0aadd30 Make selected drawn tile be transparent. Add boundary building code 3 years ago
sigonasr2 dc048c8fd7 Selected tile changes with scroll whell 3 years ago
unknown 194f82e374 Mouse buttons and scrolling 3 years ago
sigonasr2 dff8d44172 Clear out debug code 3 years ago
sigonasr2 3a23fd23ea Include transparent overlay selection tile 3 years ago
sigonasr2 bdc22767f5 Implement tile highlighting based on level renderer view 3 years ago
Nic0Nic0Nii 95a923fad3 Incorporate tile drawing and partial sprite drawing functions 3 years ago
Nic0Nic0Nii 0250b70a5d refactor so that modifyTile is now directly accessible from Maps 3 years ago
Nic0Nic0Nii d5fd02c7da Modify and generate tiles on the map 3 years ago
Nic0Nic0Nii 4f8552bd3c Define tile system 3 years ago
Nic0Nic0Nii 633e59fb2d Move map file into maps directory 3 years ago
Nic0Nic0Nii 8d943ef526 Created map structure and load/unload filesystem 3 years ago
sigonasr2 9ba0af090e include non-transparent drawing code 3 years ago
sigonasr2 8bee6dd30c Pixel upscaling based on monitor size 3 years ago
sigonasr2 daf471db93 Implement object system 3 years ago
sigonasr2 868d5ac87d Implement object system 3 years ago
sigonasr2 f2a3ba9fd6 Isolate the draw loop 3 years ago
sigonasr2 121dc6acb6 Isolate the draw loop 3 years ago
sigonasr2 cedd064da6 Fix animated flags not being set for resized canvas, proof of concept update multiplier 3 years ago
Nic0Nic0Nii d65eb10ef1 Include delta game time in update loop 3 years ago
Nic0Nic0Nii 86adda64b2 Updated SigScript system 3 years ago
Nic0Nic0Nii be9eb58b5d update SigScripts 3 years ago
Nic0Nic0Nii 1d8781b404 semicolon 3 years ago