include non-transparent drawing code

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
sigonasr2 2022-05-23 19:36:18 -05:00
parent 8bee6dd30c
commit 9ba0af090e
2 changed files with 9 additions and 4 deletions

View File

@ -28,14 +28,19 @@ public class DrawLoop {
if (index<0||index>=p.length||p[index]==sprite.getBi_array()[Y*sprite.getWidth()+X]) {
continue;
} else {
Draw(p,index,sprite.getBi_array()[Y*sprite.getWidth()+X]);
Draw(p,index,sprite.getBi_array()[Y*sprite.getWidth()+X],true);
//Draw(p,index,sprite.getBi_array()[Y*sprite.getWidth()+X],false);
}
}
}
}
public static void Draw(int[] canvas,int index, int col) {
int alpha = col>>>24;
public static void Draw(int[] canvas,int index, int col,boolean transparency) {
if (!transparency) {
canvas[index]=col;
return;
}
int alpha = col>>>24;
if (alpha==0) {
return;}
else

View File

@ -44,7 +44,7 @@ public class RabiClone{
p.render();
for (int i=0;i<10;i++) {
OBJ.add(new Player(p));
OBJ.add(new Player(p));
}
long lastGameTime = System.nanoTime();