72 Commits (5150e190e703211ca5c232d7d0a4f22111e082d1)

Author SHA1 Message Date
sigonasr2 71a9bd0871 Complete refactor of physics code to apply to other objects 3 years ago
sigonasr2, Sig, Sigo 3d2973c5b1 Setup physics for Erinoah 3 years ago
sigonasr2, Sig, Sigo 8e35ea24d7 Rearrange physics object specific methods so the hierarchy makes more sense 3 years ago
sigonasr2, Sig, Sigo ca4073dbd9 Setup baseline for physics objects. 3 years ago
sigonasr2, Sig, Sigo ba41219add Cause events to trigger when within camera range 3 years ago
sigonasr2, Sig, Sigo cb04afe469 Add in spawners that can create things. Make it so rendered objects will render with the camera view 3 years ago
sigonasr2, Sig, Sigo 6790816a3a Implement profiling on scaling image up, fix missing null when loading map 3 years ago
sigonasr2 9965f91a76 Platforming mishaps fixed 3 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 3 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 3 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 3 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 3 years ago
sigonasr2 05a4165afc Fix up collision collisions 3 years ago
sigonasr2 9b36f2542d Rising checks now in place 3 years ago
sigonasr2 fd697a3f39 fix up falling mechanics 3 years ago
sigonasr2 2eb3d62eba Falling checks 3 years ago
sigonasr2 b26bd340d3 left and right collision detection 3 years ago
sigonasr2 2d4e5cbc42 left and right collision detection 3 years ago
sigonasr2 9e9addad53 side collision tests 3 years ago
sigonasr2 fb8ee6c991 Create a method to handle adding collisions for entities 3 years ago
sigonasr2 2cc1292946 Move and refactor engine objects 3 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 3 years ago
unknown b58aa91eea Falling slopes work in progress 3 years ago
unknown f3864c60c7 Regular slopes have correct collision 3 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 3 years ago
unknown 0fc9aee919 SLope but it works 3 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 3 years ago
sigonasr2 6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps 3 years ago
sigonasr2 c115ff4a7e Correct walk direction upon landing from a reversed direction after sliding 3 years ago
sigonasr2 7762489fe6 Adjust physics numbers to feel like previous settings. Made it so walk animation doesn't reset when walking into walls 3 years ago
sigonasr2 31f9bb513b Game update system now respects frame update time 3 years ago
sigonasr2, Sig, Sigo 17953e0589 Increase acceleration value and max speed. 3 years ago
sigonasr2, Sig, Sigo d296527e2f Add sliding acceleration and slowdown via holding a key while sliding. Additionally add a walking speed limit. Allow slides to go above the walking limit 3 years ago
sigonasr2, Sig, Sigo 537bc7c744 Add a slide buffer so it can be queued prior to landing. 3 years ago
Nic0Nic0Nii 6db59a796e Update all key press checks to use events. Clean up warnings 3 years ago
Nic0Nic0Nii 627c788d05 Remove unused imports and correct warnings 3 years ago
unknown 545f50f4f1 update README 3 years ago
unknown 7b89ed7dcc Basic sliding bug fixes 3 years ago
unknown 66ffafef0f Kepresses are no longer repeated 3 years ago
unknown 288ab9e936 jump fall timers 3 years ago
unknown efe985361f Rabbit walks correctly now 3 years ago
unknown 65836b1225 Movement Physics adjustments 3 years ago
unknown 3310a549c2 Sprite flipping added 3 years ago
sigonasr2 4b304f0062 Fix double jump inside of block issues 3 years ago
sigonasr2 8eb408564f Key Press uses switch 3 years ago
sigonasr2 e9ad127b38 Implement variable height jumping 3 years ago
sigonasr2 e593e6d9ec Add fall,idle, jump states 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 d89e7beb88 Fix up the map view types and increase air friction a bit 3 years ago
Nic0Nic0Nii 20bedae890 Forgot else statement 3 years ago