Basic sliding bug fixes

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
unknown 3 years ago
parent 66ffafef0f
commit 7b89ed7dcc
  1. BIN
      maps/world1.map
  2. 57
      src/sig/objects/Player.java

Binary file not shown.

@ -16,6 +16,7 @@ import java.awt.event.KeyEvent;
public class Player extends AnimatedObject{
final double GRAVITY = 1300;
final double NORMAL_FRICTION = 6400;
final double NORMAL_JUMP_VELOCITY = -300;
final boolean LEFT = false;
final boolean RIGHT = true;
final int jump_fall_AnimationWaitTime = 200;
@ -29,14 +30,15 @@ public class Player extends AnimatedObject{
double x_velocity = 0;
double x_velocity_limit = 164;
double y_velocity = 5;
double y_velocity_limit = 400;
double y_velocity_limit = 500;
double sliding_velocity = 164;
double horizontal_drag = 2000;
double horizontal_friction = NORMAL_FRICTION;
double horizontal_air_drag = 800;
double horizontal_air_friction = 180;
double jump_velocity = -300;
double jump_velocity = NORMAL_JUMP_VELOCITY;
int maxJumpCount=2;
int jumpCount=maxJumpCount;
@ -85,6 +87,7 @@ public class Player extends AnimatedObject{
}
break;
case IDLE:
jump_velocity = NORMAL_JUMP_VELOCITY;
horizontal_friction = NORMAL_FRICTION;
jump_slide_fall_StartAnimationTimer=-1;
@ -106,6 +109,9 @@ public class Player extends AnimatedObject{
}
break;
case JUMP:
if(prvState==State.SLIDE){
//jump_velocity=-500;
}
if(jump_slide_fall_StartAnimationTimer==-1){
jump_slide_fall_StartAnimationTimer = System.currentTimeMillis();
setAnimatedSpr(Sprite.ERINA_JUMP_RISE1);
@ -124,6 +130,12 @@ public class Player extends AnimatedObject{
setAnimatedSpr(Sprite.ERINA_SLIDE);
}
if(System.currentTimeMillis()-slide_time>slide_duration){
if(KeyHeld(KeyEvent.VK_A)||KeyHeld(KeyEvent.VK_LEFT)){
facing_direction=LEFT;
}
if(KeyHeld(KeyEvent.VK_D)||KeyHeld(KeyEvent.VK_RIGHT)){
facing_direction=RIGHT;
}
state=State.IDLE;
}
break;
@ -139,7 +151,7 @@ public class Player extends AnimatedObject{
if ((KeyHeld(KeyEvent.VK_SPACE)||KeyHeld(KeyEvent.VK_W))&&System.currentTimeMillis()-spacebarPressed<jumpHoldTime) {
y_velocity=jump_velocity;
}
//System.out.println(state);
}
@ -149,11 +161,13 @@ public class Player extends AnimatedObject{
spacebarPressed=0;
spacebarReleased=true;
}
if((key==KeyEvent.VK_A||key==KeyEvent.VK_LEFT)&&(KeyHeld(KeyEvent.VK_D)||KeyHeld(KeyEvent.VK_RIGHT))){
facing_direction=RIGHT;
}
if((key==KeyEvent.VK_D||key==KeyEvent.VK_RIGHT)&&(KeyHeld(KeyEvent.VK_A)||KeyHeld(KeyEvent.VK_LEFT))){
facing_direction=LEFT;
if(state!=State.SLIDE){
if((key==KeyEvent.VK_A||key==KeyEvent.VK_LEFT)&&(KeyHeld(KeyEvent.VK_D)||KeyHeld(KeyEvent.VK_RIGHT))){
facing_direction=RIGHT;
}
if((key==KeyEvent.VK_D||key==KeyEvent.VK_RIGHT)&&(KeyHeld(KeyEvent.VK_A)||KeyHeld(KeyEvent.VK_LEFT))){
facing_direction=LEFT;
}
}
}
@ -166,6 +180,12 @@ public class Player extends AnimatedObject{
case IDLE:
if(key==KeyEvent.VK_CONTROL){
slide_time = System.currentTimeMillis();
if(facing_direction){
x_velocity=sliding_velocity;
}
else{
x_velocity=-sliding_velocity;
}
state=State.SLIDE;
}
break;
@ -197,13 +217,15 @@ public class Player extends AnimatedObject{
//System.out.println("Jump");
}
}
switch(key){
case KeyEvent.VK_LEFT: case KeyEvent.VK_A:
facing_direction=LEFT;
break;
case KeyEvent.VK_RIGHT:case KeyEvent.VK_D:
facing_direction=RIGHT;
break;
if(state!=State.SLIDE){
switch(key){
case KeyEvent.VK_LEFT: case KeyEvent.VK_A:
facing_direction=LEFT;
break;
case KeyEvent.VK_RIGHT:case KeyEvent.VK_D:
facing_direction=RIGHT;
break;
}
}
}
@ -296,7 +318,10 @@ public class Player extends AnimatedObject{
private void handleMovementPhysics(double updateMult) {
int right = (KeyHeld(KeyEvent.VK_RIGHT))||(KeyHeld(KeyEvent.VK_D))?1:0;
int left = (KeyHeld(KeyEvent.VK_LEFT))||(KeyHeld(KeyEvent.VK_A))?1:0;
if(state==State.SLIDE){
right=0;
left=0;
}
x_velocity =
Math.abs(x_velocity+x_acceleration*updateMult)>x_velocity_limit
?Math.signum(x_velocity+x_acceleration*updateMult)*x_velocity_limit

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