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4e0aaca35a
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Implement default values and have annotated docs for what the default values are.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-27 14:53:53 +00:00 |
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e9c5eee978
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Use different physics reference values based on land or water state and update state of the object accordingly.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-27 12:22:38 +00:00 |
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761eac65c3
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No multiplication done for x component
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-24 20:16:08 +00:00 |
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046a56ba2a
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Not supposed to calculate height in rendering pixel array values
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-24 20:12:57 +00:00 |
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7ec9aefae6
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Include a water overlay when going underwater
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-24 20:03:20 +00:00 |
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099a19c461
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Editor background drawing should be based on the center of the view area instead of the upper-left corner
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-24 14:51:48 +00:00 |
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9bef6c0caf
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Add in data tile event collisions with player
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-24 00:30:55 -05:00 |
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2d2b6d0844
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Fixed bug related to replacing data tiles
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-23 23:55:41 -05:00 |
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7dfd9bd4e3
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Data tiles now working. Corrected from 16 bit to 14 bit data reading
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-23 23:44:38 -05:00 |
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b1919b54d4
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Begin implementation of data tiles with extra value storage
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-23 00:00:16 -05:00 |
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65d7ed8cce
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Add right click editor removal
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-22 22:52:17 -05:00 |
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cd993296e6
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Restore controller detection to initial state and use old jinput plugin
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-22 22:08:31 -05:00 |
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7910762683
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Utilize new ControllerListener events to keep track of controller plugs and unplugs. Switch to true controller hotswapping detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-22 19:52:30 +00:00 |
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11bf992721
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Implement new jinput version 2.11
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-22 19:34:29 +00:00 |
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94bf7406e6
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Merge
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2022-06-22 18:25:07 +00:00 |
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aaf708dc6d
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Update jinput with new controller adding/removing detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-22 18:24:16 +00:00 |
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ec3ff72934
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Physics updates and prepare new moveset setups
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 21:47:04 -05:00 |
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e589a8585e
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Allow controls to be loaded and saved. Controller configurations are also remembered.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 20:58:17 -05:00 |
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a1fec557a3
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Uncontrollable state, not unconscious. Also cause controllable state to stop movement physics
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 20:10:21 +00:00 |
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ebbbabd7d0
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Implement easy stagger and unconscious setter functions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 20:09:05 +00:00 |
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2356d42495
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Implement physics and collisions related to belly sliding
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 17:55:51 +00:00 |
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859b05aba1
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Belly Slide action code is now implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 17:48:10 +00:00 |
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04b573d395
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Include a second knife swing animation for the combo attack
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 15:58:18 +00:00 |
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ad21b7da11
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Stagger causes sprite to jitter back and forth.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 15:48:32 +00:00 |
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6fd0b4feb4
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change stagger state to actuall stun objects temporarily.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 15:42:56 +00:00 |
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57f9a1d132
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Attack combo state setup
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 15:25:04 +00:00 |
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4531e1653c
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Update highlight sections list when controls have been reloaded.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 13:08:55 +00:00 |
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d3bc17a26e
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Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 12:46:12 +00:00 |
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daf9122bcd
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Implement controller config loading and saving
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 05:51:15 -05:00 |
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511c9e4daf
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Fix removing 2 controllers from array for some reason
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-21 04:23:53 -05:00 |
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unknown
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2ee64f8007
|
Buns walkin
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 12:26:22 +03:00 |
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unknown
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8d30600d78
|
Buns do not spawn in walls now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 12:20:18 +03:00 |
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unknown
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ad578faad0
|
Buns do not spawn in walls now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 12:14:07 +03:00 |
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unknown
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86aaee86cc
|
Buns have multiplied
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 12:10:15 +03:00 |
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unknown
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df637104a2
|
Bonk the buns now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 11:24:43 +03:00 |
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unknown
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d05007ad6b
|
Bonk the buns now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 11:00:57 +03:00 |
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unknown
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4b2d056488
|
Fixed weird collision checking
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 09:53:20 +03:00 |
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unknown
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227468b474
|
Fixed weird collision checking
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-18 09:52:49 +03:00 |
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5e71aee562
|
Pixel perfect collision systems implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-17 15:18:38 -05:00 |
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3fb1308222
|
Merge branch 'main' of github.com:sigonasr2/RabiClone
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2022-06-17 06:24:26 -05:00 |
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7de71bec05
|
Implement knife animation and attaching
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-17 06:23:51 -05:00 |
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Nico Nico Nii
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e04ada04bc
|
Implement knife animation and attaching
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-17 06:23:02 -05:00 |
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fe51c443c4
|
Include a player collision mapping
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 19:55:40 +00:00 |
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5150e190e7
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Bunny turns with direction
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 17:16:06 +00:00 |
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79e6f9504b
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Bunnies randomly hop.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 17:14:26 +00:00 |
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31bb16e54e
|
Incomplete switch
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 16:05:06 +00:00 |
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1277e0948a
|
Release file now up-to-date with proper directory handling..
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 16:02:56 +00:00 |
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53c2ec132d
|
SigScript updates
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 14:41:59 +00:00 |
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471a9e5dbf
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Merge branch 'main' of https://github.com/sigonasr2/RabiClone
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2022-06-15 14:08:25 +00:00 |
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45632aa5ee
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Include image and runtime modification article
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2022-06-15 14:07:58 +00:00 |
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