91 Commits

Author SHA1 Message Date
11bf992721 Implement new jinput version 2.11
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-22 19:34:29 +00:00
94bf7406e6 Merge 2022-06-22 18:25:07 +00:00
aaf708dc6d Update jinput with new controller adding/removing detection
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-22 18:24:16 +00:00
e589a8585e Allow controls to be loaded and saved. Controller configurations are also remembered.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 20:58:17 -05:00
d3bc17a26e Cause a rescan in the main thread and wait for controller rescanning to complete before processing controller configuration.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 12:46:12 +00:00
daf9122bcd Implement controller config loading and saving
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 05:51:15 -05:00
511c9e4daf Fix removing 2 controllers from array for some reason
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-21 04:23:53 -05:00
5e71aee562 Pixel perfect collision systems implemented
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-17 15:18:38 -05:00
fe51c443c4 Include a player collision mapping
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-15 19:55:40 +00:00
48fb23865d Make up to half a screen away preload events
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 16:57:53 -05:00
864777f9bd Clean up warnings
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 17:33:08 +00:00
6ec8dd01ba Move keyboard controls into respective renderer objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 17:28:30 +00:00
3dc3129ac1 Include rendering settings.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 17:11:36 +00:00
6790816a3a Implement profiling on scaling image up, fix missing null when loading map
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 15:13:52 +00:00
14bfa6347f Remove hot reloading of map
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 14:08:17 +00:00
107adc304c Change how maps are loaded so they are more dynamic. When going from gameplay to editing mode events may have been consumed.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-13 14:07:30 +00:00
9e2c67c138 Finish with slope climbing/falling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 22:48:17 -05:00
dac67fda41 Correct all array misalignments and correct transparncy detection for platforms
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 21:58:17 -05:00
ed96d43935 Tile modifying now modifies collision grid
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 21:01:09 -05:00
2cc1292946 Move and refactor engine objects
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 18:06:41 -05:00
82b25fbc17 Collision grid setup and render test
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-11 17:58:41 -05:00
9707503149 get rid of junk lines
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:47:43 -05:00
828186c550 Remove other options
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:45:01 -05:00
6b93bcd50e Remove d3d requirement
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:43:22 -05:00
dd62b04556 Include vsync options
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:39:43 -05:00
feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 16:30:47 -05:00
dec88d32f5 Use double buffering.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 15:29:04 -05:00
2e9be3bf1b create constants to reduce magic numbers
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-10 17:28:56 +00:00
d5bb96b29a Add a thread sleep to keep the game running at speed
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 23:52:09 -05:00
6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 23:34:52 -05:00
96160bd35c Remove garbage collection running as it seems to have a negative impact
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 17:07:17 -05:00
31f9bb513b Game update system now respects frame update time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 16:33:45 -05:00
5e97719ccf Timing of loop is now based on accumulated time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 20:27:27 +00:00
d6b17fce95 Game should be running with highest potential game loop setting
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:42:07 +00:00
b5e5e1c611 Sync updateMult with frame time
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:34:34 +00:00
8a46cb56a6 Game update loop runs at a set rate.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:33:09 +00:00
9ba3105b1b 120
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:23:39 +00:00
8d26b031cd Minimum update time is 144FPS
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:21:57 +00:00
27d5e9ec64 Run garbage collector when game is reset or started
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 19:16:41 +00:00
2c0ef99871 remove iterators for slight performance gains
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 18:58:12 +00:00
537bc7c744 Add a slide buffer so it can be queued prior to landing.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 17:52:33 +00:00
8a13331af0 Update to jinput2.10.1. Mouseover for text bits inside of Action control change list
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-09 13:44:59 +00:00
c24c6a3972 Remove controller from list when polling errors occur.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 22:28:49 -05:00
7f6aa67e1e Use higher version of jinput without reflection required
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 21:48:44 -05:00
bcd48205cc Allow for manual refreshing of controller data
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 21:37:54 -05:00
135f3d07e0 Update Program Name
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 19:32:04 +00:00
c13899dee4 Don't poll keyboards and mice
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 19:24:46 +00:00
0275a491e4 -m Refactor controller polling and set rescan to be every 5 seconds
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-08 19:17:31 +00:00
a43f1f7189 COntinued modifications to controller monitoring
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-07 23:56:48 -05:00
f8cbb5abfa Beta version of re-polling controller system
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-07 22:18:33 -05:00