A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/RabiClone.java

177 lines
4.5 KiB

package sig;
import javax.swing.JFrame;
import net.java.games.input.Controller;
import net.java.games.input.ControllerEnvironment;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import sig.engine.Panel;
import sig.engine.Point;
import sig.map.Maps;
import sig.objects.ConfigureControls;
import sig.objects.EditorRenderer;
import sig.objects.Erinoah;
import sig.objects.LevelRenderer;
import sig.objects.Player;
import sig.engine.Key;
import sig.engine.KeyBind;
import sig.engine.Object;
import sig.engine.PaletteColor;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
public class RabiClone{
public static final String PROGRAM_NAME="RabiClone";
public static int UPCOUNT=0;
public static Panel p;
public static JFrame f;
public static List<Object> OBJ = new ArrayList<Object>();
public static int BASE_WIDTH=512;
public static int BASE_HEIGHT=288;
public static int SIZE_MULTIPLIER=1;
public static Point MOUSE_POS;
public static PaletteColor BACKGROUND_COLOR = PaletteColor.DARK_ORCHID;
public static LevelRenderer level_renderer;
public static ConfigureControls control_settings_menu;
public static Player player;
public static Maps CURRENT_MAP = Maps.WORLD1;
public static Controller[] CONTROLLERS = new Controller[]{};
public static long lastControllerScan = System.currentTimeMillis();
static long lastUpdate=System.nanoTime();
final static long TARGET_FRAMETIME = 8333333l;
static long lastReportedTime=System.currentTimeMillis();
public static void main(String[] args) {
Key.InitializeKeyConversionMap();
f = new JFrame(PROGRAM_NAME);
f.setResizable(false);
f.setUndecorated(true);
f.setSize(BASE_WIDTH,BASE_HEIGHT); //1024x576 (64x64)
ChooseBestRatio();
p = new Panel(f);
MOUSE_POS=p.mousePos;
p.init();
f.add(p);
f.addKeyListener(p);
f.setLocation((int)((Toolkit.getDefaultToolkit().getScreenSize().getWidth()-f.getWidth())/2), (int)((Toolkit.getDefaultToolkit().getScreenSize().getHeight()-f.getHeight())/2));
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
OBJ.add(level_renderer = new LevelRenderer(p));
StartGame();
p.render();
long lastGameTime = System.nanoTime();
long dt = 0;
CONTROLLERS = ControllerEnvironment.getDefaultEnvironment().getControllers();
while (true) {
dt += System.nanoTime()-lastGameTime;
lastGameTime=System.nanoTime();
while (dt>=(1/244d)*1000000000) {
double updateMult = 1/244d;
handleGameControllers();
KeyBind.poll();
if (Key.isKeyHeld(KeyEvent.VK_F1)) {
if (level_renderer instanceof EditorRenderer) {
OBJ.remove(level_renderer);
OBJ.add(level_renderer=new LevelRenderer(p));
StartGame();
}
}
if (Key.isKeyHeld(KeyEvent.VK_F2)) {
if (!(level_renderer instanceof EditorRenderer)) {
OBJ.clear();
ResetGame();
OBJ.add(level_renderer=new EditorRenderer(p));
}
}
if (Key.isKeyHeld(KeyEvent.VK_F3)) {
OBJ.clear();
ResetGame();
OBJ.add(control_settings_menu=new ConfigureControls(p));
}
if (Key.isKeyHeld(KeyEvent.VK_F5)&&System.currentTimeMillis()-lastControllerScan>5000) {
CONTROLLERS=ControllerEnvironment.getDefaultEnvironment().rescanControllers();
System.out.println(Arrays.toString(CONTROLLERS));
lastControllerScan=System.currentTimeMillis();
}
for (int i=0;i<OBJ.size();i++) {
OBJ.get(i).update(updateMult);
if (OBJ.get(i).isMarkedForDeletion()) {
OBJ.remove(i--);
}
}
dt-=(1/244d)*1000000000;
}
if (dt<0) {
dt=0;
}
}
}
private static void handleGameControllers() {
for (int i=0;i<CONTROLLERS.length;i++) {
if (CONTROLLERS[i].getType()==Controller.Type.KEYBOARD||CONTROLLERS[i].getType()==Controller.Type.MOUSE) {
continue;
}
if (!CONTROLLERS[i].poll()) {
Controller[] newArr = new Controller[CONTROLLERS.length-1];
for (int j=0;j<CONTROLLERS.length;j++) {
if (j!=i) {
newArr[(j>i?j-1:j)]=CONTROLLERS[i];
}
}
CONTROLLERS=newArr;
}
}
}
private static void ResetGame() {
player=null;
level_renderer=null;
control_settings_menu=null;
System.gc();
}
private static void StartGame() {
System.gc();
OBJ.add(player = new Player(p));
OBJ.add(new Erinoah(p));
}
private static void ChooseBestRatio() {
while (f.getWidth()*(SIZE_MULTIPLIER+1)<Toolkit.getDefaultToolkit().getScreenSize().getWidth()) {
SIZE_MULTIPLIER++;
}
f.setSize(f.getWidth()*SIZE_MULTIPLIER,(int)((f.getWidth()*SIZE_MULTIPLIER)/1.77777777778d));
}
}