114 Commits (06c8c8d9096bd8e7c76f146cd3335d07c935a2df)

Author SHA1 Message Date
Nic0Nic0Nii 3c96fda374 Remove unused imports 3 years ago
Nic0Nic0Nii ec26ebadcc Display actions and keys assigned 3 years ago
Nic0Nic0Nii 6db59a796e Update all key press checks to use events. Clean up warnings 3 years ago
sigonasr2 5b6796d50d Fix emitting events for key presses. 3 years ago
Nic0Nic0Nii 627c788d05 Remove unused imports and correct warnings 3 years ago
Nic0Nic0Nii 55276867cc Setup and prepare keybind system 3 years ago
Nic0Nic0Nii ce856fc8b0 Remove unused imports. Fix deprecated draw functions 3 years ago
Nic0Nic0Nii 8f13a24fd4 Refactor KEYS array so it's no longer accessible to prevent bad practices and deprecated setting of the variable. 3 years ago
Nic0Nic0Nii a6e6b92f7b Implement keyboard keys as a component 3 years ago
Nic0Nic0Nii 6e900581ea Provide controller polling 3 years ago
Nic0Nic0Nii 7b2228e0d8 Include packaging and release system 3 years ago
sigonasr2 96304c507e Fix all jar build systems to incorporate external jars 3 years ago
sigonasr2 75bcb598c2 Update SigScript 3 years ago
unknown 545f50f4f1 update README 3 years ago
unknown 7b89ed7dcc Basic sliding bug fixes 3 years ago
unknown 66ffafef0f Kepresses are no longer repeated 3 years ago
unknown 288ab9e936 jump fall timers 3 years ago
unknown efe985361f Rabbit walks correctly now 3 years ago
unknown 65836b1225 Movement Physics adjustments 3 years ago
unknown 3310a549c2 Sprite flipping added 3 years ago
sigonasr2 4b304f0062 Fix double jump inside of block issues 3 years ago
sigonasr2 8eb408564f Key Press uses switch 3 years ago
sigonasr2 e9ad127b38 Implement variable height jumping 3 years ago
sigonasr2 e593e6d9ec Add fall,idle, jump states 3 years ago
sigonasr2 8ba9307465 Implement Animated Sprites 3 years ago
sigonasr2 0f94b0396d Background drawing implemented 3 years ago
sigonasr2 5a5eb5f2fb Create test backgrounds 3 years ago
sigonasr2 1a042429ce Change Sprite into a class to prepare for AnimatedSprite inheritance 3 years ago
sigonasr2 d89e7beb88 Fix up the map view types and increase air friction a bit 3 years ago
Nic0Nic0Nii 20bedae890 Forgot else statement 3 years ago
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other 3 years ago
sigonasr2 2205324845 Implement all camera movement types 3 years ago
sigonasr2 7a7f9359fd Implement three camera views 3 years ago
sigonasr2 f35a5a6c88 Camera recognition in player object and fix pixel flickering for camera-followed objects 3 years ago
sigonasr2 7ad3bef8ca Make tile dragging and placing easier to accomplish. Also refactored old mouse detection code 3 years ago
sigonasr2 148c0ce2a1 Allow adjustments for all screen properties at each screen location through the editor 3 years ago
sigonasr2 82f9016255 Display View and Tile parameters per screen instead of on an individual block. Additionally, create a system where we can load/unload active game objects 3 years ago
sigonasr2 3ebcae317f Remove old length, it's not required 3 years ago
sigonasr2 636aac9bfc Final changes to text drawing system to make it appear correctly 3 years ago
sigonasr2 e5dd00cff8 Add gridlines 3 years ago
sigonasr2 30aef5bfc6 Add gridlines 3 years ago
Nic0Nic0Nii 5f9f56e0a6 Include a positional offset to observe tile grid 3 years ago
Nic0Nic0Nii 8033c2a4ba Draw a grid to separate every screen 3 years ago
Nic0Nic0Nii 4a5c8508ff Display View and Type value per screen. 3 years ago
Nic0Nic0Nii 9766e0544a Create a separate draw tile loop section for the editor renderer object 3 years ago
Nic0Nic0Nii 76c39a84a7 Use specified color instead of normal color by default 3 years ago
Nic0Nic0Nii f9de8a5eed Forgot to change the regex pattern to look for 0x1a instead 3 years ago
Nic0Nic0Nii 73882feb2c Change bottom display to show current map tile instead 3 years ago
Nic0Nic0Nii e573838eaf Make warning messages red 3 years ago
Nic0Nic0Nii 8690a10474 Change text color string to an unprintable character 3 years ago