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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include <random>
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#include "gameDefines.h"
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Meteos*game;
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bool Meteos::OnUserCreate()
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{
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game=this;
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SPRITES["blocks_test.png"].Load("assets/blocks_test.png");
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std::random_device rd; //Will be used to obtain a seed for the random number engine
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gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
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randBlockPos=std::uniform_int_distribution<>(0, 9);
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coinFlip=std::uniform_int_distribution<>(0, 1);
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gameBoard=Board({10,14},20.f,100.f,-20.f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]);
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return true;
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}
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bool Meteos::OnUserUpdate(float fElapsedTime)
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{
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fElapsedTime=std::min(fElapsedTime,1/60.f);
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if (!onlyOnce) {
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BlockClump c;
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c.addBlock(0,2,BlockColor::RED);
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c.addBlock(0,1,BlockColor::RED);
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c.addBlock(1,0,BlockColor::RED);
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c.addBlock(2,0,BlockColor::RED);
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c.addBlock(0,0,BlockColor::RED);
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c.y=120;
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gameBoard.addClump(c);
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onlyOnce=true;
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}
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lastBlockSpawn+=fElapsedTime;
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if (lastBlockSpawn>=gameBoard.spawnRate){
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lastBlockSpawn-=gameBoard.spawnRate;
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gameBoard.spawnBlock(randBlockPos(gen));
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}
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Clear(Pixel(32,32,255));
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for (int x=-1;x<=gameBoard.boardSize.x;x++){
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for (int y=0;y<=gameBoard.boardSize.y;y++){
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if (x==-1||x==10||y==14){
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FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255));
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} else {
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DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64));
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}
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}
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}
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for (int i=0;i<gameBoard.getBlockClumps().size();i++){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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c.vspeed+=gameBoard.gravity*fElapsedTime;
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if (c.vspeed>gameBoard.maxGravity){
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c.vspeed=gameBoard.maxGravity;
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}
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for (int j=0;j<gameBoard.getBlockClumps().size();j++) {
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if (i==j) continue;
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BlockClump&c2=gameBoard.getBlockClumps()[j];
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for (int k=0;k<c2.getBlocks().size();k++) {
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Block&b2=c2.getBlocks()[k];
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for (int l=0;l<c.getBlocks().size();l++) {
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Block&b3=c.getBlocks()[l];
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if (c2.getBlockPosition(b2).x==c.getBlockPosition(b3).x&&
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c2.getBlockPosition(b2).y+12>=c.getBlockPosition(b3).y&&
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c2.getBlockPosition(b2).y<=c.getBlockPosition(b3).y+12) {
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float yDiff=c2.getBlockPosition(b2).y;
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float snapYPos=c.getBlockPosition(b3).y;
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yDiff-=snapYPos;
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c2.y+=yDiff;
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float influence=(float)c.getBlocks().size()/(c.getBlocks().size()+c2.getBlocks().size());
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//Copy every block from one clump to the other
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for (int m=0;m<c2.getBlocks().size();m++) {
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Block&b4=c2.getBlocks()[m];
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c.addBlock(b4.pos.x/12,(c2.getBlockPosition(b4).y-c.y)/12,b4.col);
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}
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if (c.vspeed>0) {
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c.vspeed/=4;
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}
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if (c2.vspeed>0) {
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c2.vspeed/=4;
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}
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c.vspeed=c.vspeed*influence+c2.vspeed*(1-influence);
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gameBoard.removeClump(j--);
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goto nextClumpCollisionCheck;
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}
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}
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}
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}
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nextClumpCollisionCheck:;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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int col=b.pos.x/12;
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for (int k=0;k<gameBoard.getBlocks(col).size();k++){
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Block&b2=gameBoard.getBlocks(col)[k];
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if (c.getBlockPosition(b).y+12>=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){
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c.y-=c.getBlockPosition(b).y+12-b2.pos.y;
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c.vspeed=0;
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gameBoard.convertClump(i--);
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goto nextClump;
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}
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}
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if (c.getBlockPosition(b).y>=gameBoard.yBottom) {
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c.y-=c.getBlockPosition(b).y-gameBoard.yBottom;
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c.vspeed=0;
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gameBoard.convertClump(i--);
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goto nextClump;
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}
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}
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c.y+=c.vspeed*fElapsedTime;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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DrawPartialDecal(c.getBlockPosition(b)+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12});
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}
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nextClump:;
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}
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for (BlockClump&c:gameBoard.getBlockClumps()){
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for (Block&b:c.getBlocks()) {
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float targetX=b.pos.x;
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float targetY=b.pos.y;
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bool found=false;
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std::vector<Block*>matchedBlocksX;
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std::vector<Block*>matchedBlocksY;
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matchedBlocksX.push_back(&b);
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matchedBlocksY.push_back(&b);
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rightCheck:
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float checkX=targetX+12;
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float checkY=targetY;
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do{
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found=false;
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for (Block&b2:c.getBlocks()){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkX+=12;
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matchedBlocksX.push_back(&b2);
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}
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}
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}while(found);
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leftCheck:
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checkX=targetX-12;
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checkY=targetY;
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do{
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found=false;
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for (Block&b2:c.getBlocks()){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkX-=12;
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matchedBlocksX.push_back(&b2);
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}
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}
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}while(found);
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upCheck:
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checkX=targetX;
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checkY=targetY-12;
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do{
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found=false;
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for (Block&b2:c.getBlocks()){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY-=12;
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matchedBlocksY.push_back(&b2);
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}
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}
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}while(found);
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downCheck:
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checkX=targetX;
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checkY=targetY+12;
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do{
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found=false;
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for (Block&b2:c.getBlocks()){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY+=12;
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matchedBlocksY.push_back(&b2);
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}
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}
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}while(found);
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if (matchedBlocksX.size()>2) {
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for (Block*b2:matchedBlocksX) {
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b2->col=BlockColor::LAUNCHED;
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}
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c.vspeed=gameBoard.launchSpd;
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}
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if (matchedBlocksY.size()>2) {
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for (Block*b2:matchedBlocksY) {
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b2->col=BlockColor::LAUNCHED;
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}
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c.vspeed=gameBoard.launchSpd;
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}
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}
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}
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for (int i=0;i<gameBoard.boardSize.x;i++){
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for (Block&b:gameBoard.getBlocks(i)) {
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float targetX=b.pos.x;
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float targetY=b.pos.y;
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bool found=false;
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std::vector<Block*>matchedBlocksX;
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std::vector<Block*>matchedBlocksY;
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matchedBlocksX.push_back(&b);
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matchedBlocksY.push_back(&b);
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rightCheckGrounded:
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float checkX=1;
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float checkY=targetY;
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do{
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found=false;
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if (i+checkX<gameBoard.boardSize.x) {
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for (Block&b2:gameBoard.getBlocks(i+checkX)){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&b2.pos.y==checkY) {
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found=true;
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checkX++;
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matchedBlocksX.push_back(&b2);
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}
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}
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}
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}while(found);
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leftCheckGrounded:
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checkX=-1;
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checkY=targetY;
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do{
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found=false;
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if (i+checkX>=0) {
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for (Block&b2:gameBoard.getBlocks(i+checkX)){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&b2.pos.y==checkY) {
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found=true;
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checkX--;
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matchedBlocksX.push_back(&b2);
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}
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}
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}
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}while(found);
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upCheckGrounded:
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checkX=targetX;
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checkY=targetY-12;
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do{
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found=false;
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for (Block&b2:gameBoard.getBlocks(i)){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY-=12;
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matchedBlocksY.push_back(&b2);
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}
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}
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}while(found);
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downCheckGrounded:
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checkX=targetX;
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checkY=targetY+12;
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do{
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found=false;
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for (Block&b2:gameBoard.getBlocks(i)){
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if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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found=true;
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checkY+=12;
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matchedBlocksY.push_back(&b2);
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}
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}
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}while(found);
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if (matchedBlocksX.size()>2||matchedBlocksY.size()>2) {
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BlockClump c;
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c.y=b.pos.y-1;
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if (matchedBlocksX.size()>2) {
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for (Block*b2:matchedBlocksX) {
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b2->col=BlockColor::LAUNCHED;
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c.addBlockOnTopOf(b2->pos.x/12,b2->col);
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b2->markedForRemoval=true;
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}
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for (Block*b2:matchedBlocksX) {
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for (Block&b3:gameBoard.getBlocks(b2->pos.x/12)) {
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if (!b3.markedForRemoval&&b3.pos.y<b2->pos.y) {
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c.addBlockOnTopOf(b2->pos.x/12,b3.col);
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b3.markedForRemoval=true;
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}
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}
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}
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c.vspeed=gameBoard.launchSpd;
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}
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if (matchedBlocksY.size()>2) {
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for (int i=0;i<matchedBlocksY.size();i++) {
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Block*b2=matchedBlocksY[i];
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b2->col=BlockColor::LAUNCHED;
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c.addBlockOnTopOf(b2->pos.x/12,b2->col);
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b2->markedForRemoval=true;
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}
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for (int i=0;i<matchedBlocksY.size();i++) {
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Block*b2=matchedBlocksY[i];
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for (Block&b3:gameBoard.getBlocks(b2->pos.x/12)) {
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if (!b3.markedForRemoval&&b3.pos.y<b2->pos.y) {
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c.addBlockOnTopOf(b2->pos.x/12,b3.col);
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b3.markedForRemoval=true;
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}
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}
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}
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c.vspeed=gameBoard.launchSpd;
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}
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gameBoard.addClump(c);
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}
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}
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for (int y=0;y<gameBoard.getBlocks(i).size();y++){
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Block&b=gameBoard.getBlocks(i)[y];
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if (b.markedForRemoval){
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gameBoard.removeBlock(i,y--);
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continue;
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}
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DrawPartialDecal(b.pos+gameBoard.drawOffset,gameBoard.tileset,{(float)(int)b.col*12,0},{12,12});
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}
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}
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return true;
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}
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int main()
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{
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Meteos instance;
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if (instance.Construct(256, 240, 4, 4))
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instance.Start();
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return 0;
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}
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