#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include #include "gameDefines.h" Meteos*game; bool Meteos::OnUserCreate() { game=this; SPRITES["blocks_test.png"].Load("assets/blocks_test.png"); std::random_device rd; //Will be used to obtain a seed for the random number engine gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd() randBlockPos=std::uniform_int_distribution<>(0, 9); coinFlip=std::uniform_int_distribution<>(0, 1); gameBoard=Board({10,14},20.f,100.f,-20.f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]); return true; } bool Meteos::OnUserUpdate(float fElapsedTime) { fElapsedTime=std::min(fElapsedTime,1/60.f); if (!onlyOnce) { BlockClump c; c.addBlock(0,2,BlockColor::RED); c.addBlock(0,1,BlockColor::RED); c.addBlock(1,0,BlockColor::RED); c.addBlock(2,0,BlockColor::RED); c.addBlock(0,0,BlockColor::RED); c.y=120; gameBoard.addClump(c); onlyOnce=true; } lastBlockSpawn+=fElapsedTime; if (lastBlockSpawn>=gameBoard.spawnRate){ lastBlockSpawn-=gameBoard.spawnRate; gameBoard.spawnBlock(randBlockPos(gen)); } Clear(Pixel(32,32,255)); for (int x=-1;x<=gameBoard.boardSize.x;x++){ for (int y=0;y<=gameBoard.boardSize.y;y++){ if (x==-1||x==10||y==14){ FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255)); } else { DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64)); } } } for (int i=0;igameBoard.maxGravity){ c.vspeed=gameBoard.maxGravity; } for (int j=0;j=c.getBlockPosition(b3).y&& c2.getBlockPosition(b2).y<=c.getBlockPosition(b3).y+12) { float yDiff=c2.getBlockPosition(b2).y; float snapYPos=c.getBlockPosition(b3).y; yDiff-=snapYPos; c2.y+=yDiff; float influence=(float)c.getBlocks().size()/(c.getBlocks().size()+c2.getBlocks().size()); //Copy every block from one clump to the other for (int m=0;m0) { c.vspeed/=4; } if (c2.vspeed>0) { c2.vspeed/=4; } c.vspeed=c.vspeed*influence+c2.vspeed*(1-influence); gameBoard.removeClump(j--); goto nextClumpCollisionCheck; } } } } nextClumpCollisionCheck:; for (int j=0;j=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){ c.y-=c.getBlockPosition(b).y+12-b2.pos.y; c.vspeed=0; gameBoard.convertClump(i--); goto nextClump; } } if (c.getBlockPosition(b).y>=gameBoard.yBottom) { c.y-=c.getBlockPosition(b).y-gameBoard.yBottom; c.vspeed=0; gameBoard.convertClump(i--); goto nextClump; } } c.y+=c.vspeed*fElapsedTime; for (int j=0;jmatchedBlocksX; std::vectormatchedBlocksY; matchedBlocksX.push_back(&b); matchedBlocksY.push_back(&b); rightCheck: float checkX=targetX+12; float checkY=targetY; do{ found=false; for (Block&b2:c.getBlocks()){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkX+=12; matchedBlocksX.push_back(&b2); } } }while(found); leftCheck: checkX=targetX-12; checkY=targetY; do{ found=false; for (Block&b2:c.getBlocks()){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkX-=12; matchedBlocksX.push_back(&b2); } } }while(found); upCheck: checkX=targetX; checkY=targetY-12; do{ found=false; for (Block&b2:c.getBlocks()){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkY-=12; matchedBlocksY.push_back(&b2); } } }while(found); downCheck: checkX=targetX; checkY=targetY+12; do{ found=false; for (Block&b2:c.getBlocks()){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkY+=12; matchedBlocksY.push_back(&b2); } } }while(found); if (matchedBlocksX.size()>2) { for (Block*b2:matchedBlocksX) { b2->col=BlockColor::LAUNCHED; } c.vspeed=gameBoard.launchSpd; } if (matchedBlocksY.size()>2) { for (Block*b2:matchedBlocksY) { b2->col=BlockColor::LAUNCHED; } c.vspeed=gameBoard.launchSpd; } } } for (int i=0;imatchedBlocksX; std::vectormatchedBlocksY; matchedBlocksX.push_back(&b); matchedBlocksY.push_back(&b); rightCheckGrounded: float checkX=1; float checkY=targetY; do{ found=false; if (i+checkX=0) { for (Block&b2:gameBoard.getBlocks(i+checkX)){ if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&b2.pos.y==checkY) { found=true; checkX--; matchedBlocksX.push_back(&b2); } } } }while(found); upCheckGrounded: checkX=targetX; checkY=targetY-12; do{ found=false; for (Block&b2:gameBoard.getBlocks(i)){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkY-=12; matchedBlocksY.push_back(&b2); } } }while(found); downCheckGrounded: checkX=targetX; checkY=targetY+12; do{ found=false; for (Block&b2:gameBoard.getBlocks(i)){ if (b.pos.x==b2.pos.x&&b.pos.y==b2.pos.y)continue; if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) { found=true; checkY+=12; matchedBlocksY.push_back(&b2); } } }while(found); if (matchedBlocksX.size()>2||matchedBlocksY.size()>2) { BlockClump c; c.y=b.pos.y-1; if (matchedBlocksX.size()>2) { for (Block*b2:matchedBlocksX) { b2->col=BlockColor::LAUNCHED; c.addBlockOnTopOf(b2->pos.x/12,b2->col); b2->markedForRemoval=true; } for (Block*b2:matchedBlocksX) { for (Block&b3:gameBoard.getBlocks(b2->pos.x/12)) { if (!b3.markedForRemoval&&b3.pos.ypos.y) { c.addBlockOnTopOf(b2->pos.x/12,b3.col); b3.markedForRemoval=true; } } } c.vspeed=gameBoard.launchSpd; } if (matchedBlocksY.size()>2) { for (int i=0;icol=BlockColor::LAUNCHED; c.addBlockOnTopOf(b2->pos.x/12,b2->col); b2->markedForRemoval=true; } for (int i=0;ipos.x/12)) { if (!b3.markedForRemoval&&b3.pos.ypos.y) { c.addBlockOnTopOf(b2->pos.x/12,b3.col); b3.markedForRemoval=true; } } } c.vspeed=gameBoard.launchSpd; } gameBoard.addClump(c); } } for (int y=0;y