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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include <random>
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#include "gameDefines.h"
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Meteos*game;
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bool Meteos::OnUserCreate()
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{
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game=this;
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std::random_device rd; //Will be used to obtain a seed for the random number engine
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gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
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randBlockPos=std::uniform_int_distribution<>(0, 9);
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gameBoard=Board({10,14},12.f,3.0f);
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return true;
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}
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bool Meteos::OnUserUpdate(float fElapsedTime)
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{
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lastBlockSpawn+=fElapsedTime;
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if (lastBlockSpawn>=3.0f){
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lastBlockSpawn-=3.0f;
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gameBoard.spawnBlock(randBlockPos(gen));
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}
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Clear(Pixel(32,32,255));
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for (int x=-1;x<=gameBoard.boardSize.x;x++){
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for (int y=0;y<=gameBoard.boardSize.y;y++){
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if (x==-1||x==10||y==14){
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FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255));
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} else {
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DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64));
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}
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}
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}
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for (int i=0;i<gameBoard.getBlockClumps().size();i++){
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BlockClump&c=gameBoard.getBlockClumps()[i];
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c.vspeed+=gameBoard.gravity*fElapsedTime;
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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int col=b.pos.x/12;
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for (int k=0;k<gameBoard.getBlocks(j).size();k++){
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Block&b2=gameBoard.getBlocks(j)[k];
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if (c.getBlockPosition(b).y+12>=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){
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c.y=b2.pos.y-12;
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c.vspeed=0;
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gameBoard.removeClump(c);
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i--;
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}
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}
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if (c.getBlockPosition(b).y>=gameBoard.yBottom) {
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c.y=gameBoard.yBottom;
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c.vspeed=0;
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gameBoard.removeClump(c);
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i--;
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}
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}
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applyVelocity:
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for (int j=0;j<c.getBlocks().size();j++){
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Block&b=c.getBlocks()[j];
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c.y+=c.vspeed*fElapsedTime;
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FillRectDecal(c.getBlockPosition(b)+gameBoard.drawOffset,{12,12},DARK_GREEN);
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}
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}
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for (int i=0;i<gameBoard.boardSize.x;i++){
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for (int y=0;y<gameBoard.getBlocks(i).size();y++){
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Block&b=gameBoard.getBlocks(i)[y];
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FillRectDecal(b.pos+gameBoard.drawOffset,{12,12},GREEN);
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}
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}
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return true;
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}
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int main()
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{
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Meteos instance;
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if (instance.Construct(256, 240, 4, 4))
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instance.Start();
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return 0;
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}
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