Commit Graph

46 Commits (5e9fed699258c1200156d9db76904b81fc76464a)
 

Author SHA1 Message Date
sigonasr2 5e9fed6992 Powerup mesh render. 2 years ago
sigonasr2 0291b3ab43 Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
sigonasr2 9b725bf02a Controllable HUD meters added. 2 years ago
sigonasr2 16533afa58 Add a crosshair. 2 years ago
sigonasr2 2016053c6e Explosion death gradient overlay. 2 years ago
sigonasr2 cf4ed30867 Explosion. 2 years ago
sigonasr2 2abd640dcb Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers. 2 years ago
sigonasr2 82a9161028 SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy) 2 years ago
sigonasr2 e2f92061d4 Translucent rendering and sorting now occurs. 2 years ago
sigonasr2 b4c42e4fd3 Respawn timer integrated. 2 years ago
sigonasr2 926ee37651 Spawn is now based on spawn location. 2 years ago
sigonasr2 20c5ce9c5c Physical collisions with enemies and getting shot causes blinking to occur. 2 years ago
sigonasr2 ab3945542f Have a nice day screen! 2 years ago
sigonasr2 ad01361dc3 IShoot enemy implementation. 2 years ago
sigonasr2 c0508d0b70 Level complete transition and screen. 2 years ago
sigonasr2 e4216d5769 Add in exit blinking effect. 2 years ago
sigonasr2 8149d1110e Add in exit and exit walls. 2 years ago
sigonasr2 0e091a856d Enemies melt when killed. 2 years ago
sigonasr2 062666753b Strafe Controls added 2 years ago
sigonasr2 7ab07a3482 Implemented Sonar model. 2 years ago
sigonasr2 65c5a742ac Lighting math formula updated. Moved rendering order so bullets are rendered last. 2 years ago
sigonasr2 fd8cac38af Enemies spawn on the map. 2 years ago
sigonasr2 53c85209f3 Light-up bullets 2 years ago
sigonasr2 5d4221fda6 Per-vertex lighting 2 years ago
sigonasr2 b91d5eee31 Fix Collision of bullets on walls. (Forgot to factor in fElapsedTime) 2 years ago
sigonasr2 973eef9302 Bullet spawning and rendering. 2 years ago
sigonasr2 3e52016067 Add in distance-based lighting. 2 years ago
sigonasr2 b0e348658c Fixed wall UV mappings 2 years ago
sigonasr2 afeadd3e6c Implement movement and collision for the player. 2 years ago
sigonasr2 a081174ad1 Layers in Editor now work. 2 years ago
sigonasr2 646485cfac Dynamic adjustment of level size. 2 years ago
sigonasr2 926b43878e Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities. 2 years ago
sigonasr2 d44fbb5033 Ability to place entities on the map. 2 years ago
sigonasr2 8e8b2586bb Remove/Add Walls to editor. 2 years ago
sigonasr2 d59aa56318 3D and 2D sorting settled. 2 years ago
sigonasr2 b4e2765f23 Level loading to file format is now possible. 2 years ago
sigonasr2 6c16121c11 Load default map 2 years ago
sigonasr2 b0d0f1e564 Add Editor instance. 2 years ago
sigonasr2 725853c0b2 Refactor game into multiple files. 2 years ago
sigonasr2 89da6f65b1 Decouple mesh from object code so we don't have to reload models constantly. 2 years ago
sigonasr2 76b7f41860 ShootMe implemented, fixed flipped UV tex coord bugs. 2 years ago
sigonasr2 dd293acd38 Local rotations 2 years ago
sigonasr2 726a377ee7 Generate and render map walls. 2 years ago
sigonasr2 1e3567482a Basic Floor Generation 2 years ago
sigonasr2 c01e387b89 Add project files. 2 years ago
sigonasr2 b732af4b0d Add .gitattributes and .gitignore. 2 years ago