sigonasr2
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5e9fed6992
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Powerup mesh render.
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2 years ago |
sigonasr2
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0291b3ab43
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
sigonasr2
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9b725bf02a
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Controllable HUD meters added.
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2 years ago |
sigonasr2
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16533afa58
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Add a crosshair.
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2 years ago |
sigonasr2
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2016053c6e
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Explosion death gradient overlay.
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2 years ago |
sigonasr2
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cf4ed30867
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Explosion.
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2 years ago |
sigonasr2
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2abd640dcb
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Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers.
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2 years ago |
sigonasr2
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82a9161028
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SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy)
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2 years ago |
sigonasr2
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e2f92061d4
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Translucent rendering and sorting now occurs.
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2 years ago |
sigonasr2
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b4c42e4fd3
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Respawn timer integrated.
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2 years ago |
sigonasr2
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926ee37651
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Spawn is now based on spawn location.
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2 years ago |
sigonasr2
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20c5ce9c5c
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Physical collisions with enemies and getting shot causes blinking to occur.
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2 years ago |
sigonasr2
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ab3945542f
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Have a nice day screen!
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2 years ago |
sigonasr2
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ad01361dc3
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IShoot enemy implementation.
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2 years ago |
sigonasr2
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c0508d0b70
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Level complete transition and screen.
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2 years ago |
sigonasr2
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e4216d5769
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Add in exit blinking effect.
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2 years ago |
sigonasr2
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8149d1110e
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Add in exit and exit walls.
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2 years ago |
sigonasr2
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0e091a856d
|
Enemies melt when killed.
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2 years ago |
sigonasr2
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062666753b
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Strafe Controls added
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2 years ago |
sigonasr2
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7ab07a3482
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Implemented Sonar model.
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2 years ago |
sigonasr2
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65c5a742ac
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Lighting math formula updated. Moved rendering order so bullets are rendered last.
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2 years ago |
sigonasr2
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fd8cac38af
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Enemies spawn on the map.
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2 years ago |
sigonasr2
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53c85209f3
|
Light-up bullets
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2 years ago |
sigonasr2
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5d4221fda6
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Per-vertex lighting
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2 years ago |
sigonasr2
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b91d5eee31
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Fix Collision of bullets on walls. (Forgot to factor in fElapsedTime)
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2 years ago |
sigonasr2
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973eef9302
|
Bullet spawning and rendering.
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2 years ago |
sigonasr2
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3e52016067
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Add in distance-based lighting.
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2 years ago |
sigonasr2
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b0e348658c
|
Fixed wall UV mappings
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2 years ago |
sigonasr2
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afeadd3e6c
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Implement movement and collision for the player.
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2 years ago |
sigonasr2
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a081174ad1
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Layers in Editor now work.
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2 years ago |
sigonasr2
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646485cfac
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Dynamic adjustment of level size.
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2 years ago |
sigonasr2
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926b43878e
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Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities.
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2 years ago |
sigonasr2
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d44fbb5033
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Ability to place entities on the map.
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2 years ago |
sigonasr2
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8e8b2586bb
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Remove/Add Walls to editor.
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2 years ago |
sigonasr2
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d59aa56318
|
3D and 2D sorting settled.
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2 years ago |
sigonasr2
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b4e2765f23
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Level loading to file format is now possible.
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2 years ago |
sigonasr2
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6c16121c11
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Load default map
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2 years ago |
sigonasr2
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b0d0f1e564
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Add Editor instance.
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2 years ago |
sigonasr2
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725853c0b2
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Refactor game into multiple files.
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2 years ago |
sigonasr2
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89da6f65b1
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Decouple mesh from object code so we don't have to reload models constantly.
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2 years ago |
sigonasr2
|
76b7f41860
|
ShootMe implemented, fixed flipped UV tex coord bugs.
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2 years ago |
sigonasr2
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dd293acd38
|
Local rotations
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2 years ago |
sigonasr2
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726a377ee7
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Generate and render map walls.
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2 years ago |
sigonasr2
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1e3567482a
|
Basic Floor Generation
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2 years ago |
sigonasr2
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c01e387b89
|
Add project files.
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2 years ago |
sigonasr2
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b732af4b0d
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Add .gitattributes and .gitignore.
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2 years ago |