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#include "pixelGameEngine.h" |
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#include "main.h" |
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#include "Editor.h" |
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using namespace olc; |
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extern FaceBall* game; |
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void Editor::Update(float fElapsedTime){ |
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game->DrawStringDecal({ 0,0 }, "HEllo World!", WHITE, { 4,4 }); |
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} |
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