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81ec7ae78f
sln is not up-to-date with pixelGameEngine.cpp
master
sigonasr2
2023-10-21 09:05:56 -05:00
5eeb0515bc
Remove unnecessary files
sigonasr2, Sig, Sigo
2023-05-31 13:16:31 +00:00
2dd5c990f8
Merge pull request 'Combine Linux Compatibility with main branch' (#1 ) from master into linux_template
linux_template
sigonasr2
2023-05-31 08:14:14 -05:00
b8b7c85ccc
Merge branch 'linux_template'
#1
sigonasr2, Sig, Sigo
2023-05-31 13:13:36 +00:00
dc72cabe2b
Test more skybox model shenanigans.
sigonasr2
2023-05-29 13:33:56 -07:00
1c4439eb4a
Added scaling factor to in-game object models.
sigonasr2
2023-05-26 11:08:40 -07:00
fa21aea202
Update and implement IShoot2 model and fix up bullet counting bug.
sigonasr2
2023-05-19 20:31:32 -05:00
f2e66c064e
ShootMe2 and IShoot2 mishap.
sigonasr2
2023-05-19 19:09:44 -05:00
4e217b29e1
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Faceball2030
sigonasr2
2023-05-19 18:58:14 -05:00
849282bb41
Include rendering of exit box on minimap
sigonasr2
2023-05-19 18:58:10 -05:00
229e34455e
Create ShootMe2 model
sigonasr2
2023-05-19 16:47:14 -07:00
c923f8fd11
Added HUD looking at display
sigonasr2
2023-05-19 14:30:55 -07:00
0be2bfb35c
Add compile scripts for linux
sigonasr2, Sig, Sigo
2023-05-19 16:15:30 +00:00
b850b8f548
Include transparency on minimap display based on distance.
sigonasr2
2023-04-29 23:28:10 -05:00
408c05176a
Minimap system now functioning with regenerating map optimization.
sigonasr2
2023-04-29 23:21:57 -05:00
b0113e77a2
Prototype Minimap
sigonasr2
2023-04-29 20:59:32 -05:00
13b3e08d63
Temporary map sprite/decal re-rendering.
sigonasr2
2023-04-29 20:46:50 -05:00
d3a918876c
Fixed wall bug, implemented IShoot enemy. Implemented next level transitions.
sigonasr2
2023-04-25 22:03:57 -05:00
8978130bd8
Wave management added.
sigonasr2
2023-04-25 20:23:55 -05:00
d4e37b6179
Added score and life gaining mechanics.
sigonasr2
2023-04-25 19:56:35 -05:00
6a63a73ec8
Powerups and boosts implemented.
sigonasr2
2023-04-25 19:42:11 -05:00
57ee47105c
Implement powerup timers and HUD. Plus some additive blending.
sigonasr2
2023-04-25 19:10:34 -05:00
b9c8275b67
Reorder powerup mesh so it renders proper behind translucent walls.
sigonasr2
2023-04-20 20:23:33 -07:00
9d702a49a0
Blinking enemies also will appear on have a nice day screen.
sigonasr2
2023-04-20 20:12:11 -07:00
c6d7eac589
Powerup descriptions now appear.
sigonasr2
2023-04-20 19:59:59 -07:00
494caabffa
Add models.
sigonasr2
2023-04-20 20:38:45 -05:00
1f17dd34ef
Allow obj model files to be included (gitignore).
sigonasr2
2023-04-20 18:29:28 -07:00
37eff22e31
F removes powerups.
sigonasr2
2023-04-20 18:06:05 -05:00
447881a044
All powerup capsule types working.
sigonasr2
2023-04-20 18:03:21 -05:00
f2b89a6d01
Powerups display inside powerup capsule.
sigonasr2
2023-04-20 17:44:17 -05:00
78b7aef32f
open and closing of powerup capsule.
sigonasr2
2023-04-20 16:57:26 -05:00
5e9fed6992
Powerup mesh render.
sigonasr2
2023-04-20 16:32:32 -05:00
0291b3ab43
Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
sigonasr2
2023-04-20 15:47:06 -05:00
9b725bf02a
Controllable HUD meters added.
sigonasr2
2023-04-17 15:48:12 -05:00
16533afa58
Add a crosshair.
sigonasr2
2023-04-17 14:46:20 -05:00
2016053c6e
Explosion death gradient overlay.
sigonasr2
2023-04-16 23:35:24 -05:00
cf4ed30867
Explosion.
sigonasr2
2023-04-16 22:59:17 -05:00
2abd640dcb
Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers.
sigonasr2
2023-04-16 22:17:25 -05:00
82a9161028
SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy)
sigonasr2
2023-04-16 19:49:16 -05:00
e2f92061d4
Translucent rendering and sorting now occurs.
sigonasr2
2023-04-16 19:35:42 -05:00
b4c42e4fd3
Respawn timer integrated.
sigonasr2
2023-04-16 18:56:18 -05:00
926ee37651
Spawn is now based on spawn location.
sigonasr2
2023-04-16 18:43:39 -05:00
20c5ce9c5c
Physical collisions with enemies and getting shot causes blinking to occur.
sigonasr2
2023-04-16 18:38:27 -05:00
ab3945542f
Have a nice day screen!
sigonasr2
2023-04-15 18:52:50 -05:00
ad01361dc3
IShoot enemy implementation.
sigonasr2
2023-04-15 16:42:13 -05:00
c0508d0b70
Level complete transition and screen.
sigonasr2
2023-04-14 17:45:25 -05:00
e4216d5769
Add in exit blinking effect.
sigonasr2
2023-04-14 17:29:16 -05:00
8149d1110e
Add in exit and exit walls.
sigonasr2
2023-04-14 16:41:20 -05:00
0e091a856d
Enemies melt when killed.
sigonasr2
2023-04-13 02:21:41 -05:00
062666753b
Strafe Controls added
sigonasr2
2023-04-12 23:02:01 -05:00
7ab07a3482
Implemented Sonar model.
sigonasr2
2023-04-12 22:50:54 -05:00
65c5a742ac
Lighting math formula updated. Moved rendering order so bullets are rendered last.
sigonasr2
2023-04-12 22:42:22 -05:00
fd8cac38af
Enemies spawn on the map.
sigonasr2
2023-04-12 21:41:07 -05:00
53c85209f3
Light-up bullets
sigonasr2
2023-04-11 16:29:33 -05:00
5d4221fda6
Per-vertex lighting
sigonasr2
2023-04-11 16:13:03 -05:00
b91d5eee31
Fix Collision of bullets on walls. (Forgot to factor in fElapsedTime)
sigonasr2
2023-04-11 15:39:27 -05:00
973eef9302
Bullet spawning and rendering.
sigonasr2
2023-04-11 12:39:53 -05:00
3e52016067
Add in distance-based lighting.
sigonasr2
2023-04-11 11:16:50 -05:00
b0e348658c
Fixed wall UV mappings
sigonasr2
2023-04-11 10:34:27 -05:00
afeadd3e6c
Implement movement and collision for the player.
sigonasr2
2023-04-10 12:01:18 -05:00
a081174ad1
Layers in Editor now work.
sigonasr2
2023-04-09 14:36:46 -05:00
646485cfac
Dynamic adjustment of level size.
sigonasr2
2023-04-09 14:23:14 -05:00
926b43878e
Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities.
sigonasr2
2023-04-09 01:16:56 -05:00
d44fbb5033
Ability to place entities on the map.
sigonasr2
2023-04-09 01:01:01 -05:00
8e8b2586bb
Remove/Add Walls to editor.
sigonasr2
2023-04-09 00:12:29 -05:00
d59aa56318
3D and 2D sorting settled.
sigonasr2
2023-04-08 23:40:52 -05:00
b4e2765f23
Level loading to file format is now possible.
sigonasr2
2023-04-08 15:32:44 -05:00
6c16121c11
Load default map
sigonasr2
2023-04-08 15:28:24 -05:00
b0d0f1e564
Add Editor instance.
sigonasr2
2023-04-08 14:40:28 -05:00
725853c0b2
Refactor game into multiple files.
sigonasr2
2023-04-08 14:22:08 -05:00
89da6f65b1
Decouple mesh from object code so we don't have to reload models constantly.
sigonasr2
2023-04-08 13:34:37 -05:00
76b7f41860
ShootMe implemented, fixed flipped UV tex coord bugs.
sigonasr2
2023-04-07 13:58:32 -05:00
dd293acd38
Local rotations
sigonasr2
2023-04-07 12:21:18 -05:00
726a377ee7
Generate and render map walls.
sigonasr2
2023-04-06 23:33:56 -05:00
1e3567482a
Basic Floor Generation
sigonasr2
2023-04-06 22:45:15 -05:00
c01e387b89
Add project files.
sigonasr2
2023-04-06 21:54:39 -05:00
b732af4b0d
Add .gitattributes and .gitignore.
sigonasr2
2023-04-06 21:54:37 -05:00