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65c5a742ac
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Lighting math formula updated. Moved rendering order so bullets are rendered last.
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2023-04-12 22:42:22 -05:00 |
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fd8cac38af
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Enemies spawn on the map.
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2023-04-12 21:41:07 -05:00 |
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53c85209f3
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Light-up bullets
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2023-04-11 16:29:33 -05:00 |
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5d4221fda6
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Per-vertex lighting
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2023-04-11 16:13:03 -05:00 |
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b91d5eee31
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Fix Collision of bullets on walls. (Forgot to factor in fElapsedTime)
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2023-04-11 15:39:27 -05:00 |
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973eef9302
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Bullet spawning and rendering.
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2023-04-11 12:39:53 -05:00 |
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3e52016067
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Add in distance-based lighting.
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2023-04-11 11:16:50 -05:00 |
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b0e348658c
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Fixed wall UV mappings
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2023-04-11 10:34:27 -05:00 |
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afeadd3e6c
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Implement movement and collision for the player.
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2023-04-10 12:01:18 -05:00 |
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a081174ad1
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Layers in Editor now work.
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2023-04-09 14:36:46 -05:00 |
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646485cfac
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Dynamic adjustment of level size.
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2023-04-09 14:23:14 -05:00 |
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926b43878e
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Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities.
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2023-04-09 01:16:56 -05:00 |
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d44fbb5033
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Ability to place entities on the map.
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2023-04-09 01:01:01 -05:00 |
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8e8b2586bb
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Remove/Add Walls to editor.
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2023-04-09 00:12:29 -05:00 |
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d59aa56318
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3D and 2D sorting settled.
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2023-04-08 23:40:52 -05:00 |
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b4e2765f23
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Level loading to file format is now possible.
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2023-04-08 15:32:44 -05:00 |
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6c16121c11
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Load default map
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2023-04-08 15:28:24 -05:00 |
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b0d0f1e564
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Add Editor instance.
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2023-04-08 14:40:28 -05:00 |
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725853c0b2
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Refactor game into multiple files.
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2023-04-08 14:22:08 -05:00 |
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89da6f65b1
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Decouple mesh from object code so we don't have to reload models constantly.
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2023-04-08 13:34:37 -05:00 |
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76b7f41860
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ShootMe implemented, fixed flipped UV tex coord bugs.
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2023-04-07 13:58:32 -05:00 |
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dd293acd38
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Local rotations
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2023-04-07 12:21:18 -05:00 |
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726a377ee7
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Generate and render map walls.
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2023-04-06 23:33:56 -05:00 |
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1e3567482a
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Basic Floor Generation
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2023-04-06 22:45:15 -05:00 |
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c01e387b89
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Add project files.
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2023-04-06 21:54:39 -05:00 |
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b732af4b0d
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Add .gitattributes and .gitignore.
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2023-04-06 21:54:37 -05:00 |
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