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81ec7ae78f
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sln is not up-to-date with pixelGameEngine.cpp
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2023-10-21 09:05:56 -05:00 |
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5eeb0515bc
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Remove unnecessary files
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2023-05-31 13:16:31 +00:00 |
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b8b7c85ccc
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Merge branch 'linux_template'
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2023-05-31 13:13:36 +00:00 |
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dc72cabe2b
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Test more skybox model shenanigans.
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2023-05-29 13:33:56 -07:00 |
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1c4439eb4a
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Added scaling factor to in-game object models.
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2023-05-26 11:08:40 -07:00 |
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fa21aea202
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Update and implement IShoot2 model and fix up bullet counting bug.
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2023-05-19 20:31:32 -05:00 |
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f2e66c064e
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ShootMe2 and IShoot2 mishap.
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2023-05-19 19:09:44 -05:00 |
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4e217b29e1
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Faceball2030
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2023-05-19 18:58:14 -05:00 |
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849282bb41
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Include rendering of exit box on minimap
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2023-05-19 18:58:10 -05:00 |
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229e34455e
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Create ShootMe2 model
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2023-05-19 16:47:14 -07:00 |
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c923f8fd11
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Added HUD looking at display
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2023-05-19 14:30:55 -07:00 |
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0be2bfb35c
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Add compile scripts for linux
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2023-05-19 16:15:30 +00:00 |
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b850b8f548
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Include transparency on minimap display based on distance.
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2023-04-29 23:28:10 -05:00 |
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408c05176a
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Minimap system now functioning with regenerating map optimization.
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2023-04-29 23:21:57 -05:00 |
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b0113e77a2
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Prototype Minimap
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2023-04-29 20:59:32 -05:00 |
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13b3e08d63
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Temporary map sprite/decal re-rendering.
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2023-04-29 20:46:50 -05:00 |
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d3a918876c
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Fixed wall bug, implemented IShoot enemy. Implemented next level transitions.
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2023-04-25 22:03:57 -05:00 |
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8978130bd8
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Wave management added.
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2023-04-25 20:23:55 -05:00 |
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d4e37b6179
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Added score and life gaining mechanics.
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2023-04-25 19:56:35 -05:00 |
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6a63a73ec8
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Powerups and boosts implemented.
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2023-04-25 19:42:11 -05:00 |
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57ee47105c
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Implement powerup timers and HUD. Plus some additive blending.
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2023-04-25 19:10:34 -05:00 |
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b9c8275b67
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Reorder powerup mesh so it renders proper behind translucent walls.
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2023-04-20 20:23:33 -07:00 |
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9d702a49a0
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Blinking enemies also will appear on have a nice day screen.
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2023-04-20 20:12:11 -07:00 |
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c6d7eac589
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Powerup descriptions now appear.
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2023-04-20 19:59:59 -07:00 |
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494caabffa
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Add models.
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2023-04-20 20:38:45 -05:00 |
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1f17dd34ef
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Allow obj model files to be included (gitignore).
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2023-04-20 18:29:28 -07:00 |
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37eff22e31
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F removes powerups.
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2023-04-20 18:06:05 -05:00 |
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447881a044
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All powerup capsule types working.
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2023-04-20 18:03:21 -05:00 |
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f2b89a6d01
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Powerups display inside powerup capsule.
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2023-04-20 17:44:17 -05:00 |
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78b7aef32f
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open and closing of powerup capsule.
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2023-04-20 16:57:26 -05:00 |
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5e9fed6992
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Powerup mesh render.
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2023-04-20 16:32:32 -05:00 |
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0291b3ab43
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2023-04-20 15:47:06 -05:00 |
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9b725bf02a
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Controllable HUD meters added.
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2023-04-17 15:48:12 -05:00 |
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16533afa58
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Add a crosshair.
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2023-04-17 14:46:20 -05:00 |
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2016053c6e
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Explosion death gradient overlay.
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2023-04-16 23:35:24 -05:00 |
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cf4ed30867
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Explosion.
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2023-04-16 22:59:17 -05:00 |
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2abd640dcb
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Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers.
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2023-04-16 22:17:25 -05:00 |
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82a9161028
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SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy)
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2023-04-16 19:49:16 -05:00 |
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e2f92061d4
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Translucent rendering and sorting now occurs.
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2023-04-16 19:35:42 -05:00 |
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b4c42e4fd3
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Respawn timer integrated.
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2023-04-16 18:56:18 -05:00 |
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926ee37651
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Spawn is now based on spawn location.
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2023-04-16 18:43:39 -05:00 |
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20c5ce9c5c
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Physical collisions with enemies and getting shot causes blinking to occur.
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2023-04-16 18:38:27 -05:00 |
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ab3945542f
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Have a nice day screen!
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2023-04-15 18:52:50 -05:00 |
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ad01361dc3
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IShoot enemy implementation.
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2023-04-15 16:42:13 -05:00 |
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c0508d0b70
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Level complete transition and screen.
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2023-04-14 17:45:25 -05:00 |
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e4216d5769
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Add in exit blinking effect.
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2023-04-14 17:29:16 -05:00 |
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8149d1110e
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Add in exit and exit walls.
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2023-04-14 16:41:20 -05:00 |
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0e091a856d
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Enemies melt when killed.
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2023-04-13 02:21:41 -05:00 |
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062666753b
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Strafe Controls added
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2023-04-12 23:02:01 -05:00 |
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7ab07a3482
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Implemented Sonar model.
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2023-04-12 22:50:54 -05:00 |
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