sigonasr2
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81ec7ae78f
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sln is not up-to-date with `pixelGameEngine.cpp`
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1 year ago |
sigonasr2, Sig, Sigo
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5eeb0515bc
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Remove unnecessary files
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2 years ago |
sigonasr2, Sig, Sigo
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b8b7c85ccc
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Merge branch 'linux_template'
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2 years ago |
sigonasr2
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dc72cabe2b
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Test more skybox model shenanigans.
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2 years ago |
sigonasr2
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1c4439eb4a
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Added scaling factor to in-game object models.
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2 years ago |
sigonasr2
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fa21aea202
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Update and implement IShoot2 model and fix up bullet counting bug.
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2 years ago |
sigonasr2
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f2e66c064e
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ShootMe2 and IShoot2 mishap.
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2 years ago |
sigonasr2
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4e217b29e1
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Faceball2030
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2 years ago |
sigonasr2
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849282bb41
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Include rendering of exit box on minimap
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2 years ago |
sigonasr2
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229e34455e
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Create ShootMe2 model
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2 years ago |
sigonasr2
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c923f8fd11
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Added HUD looking at display
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2 years ago |
sigonasr2, Sig, Sigo
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0be2bfb35c
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Add compile scripts for linux
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2 years ago |
sigonasr2
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b850b8f548
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Include transparency on minimap display based on distance.
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2 years ago |
sigonasr2
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408c05176a
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Minimap system now functioning with regenerating map optimization.
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2 years ago |
sigonasr2
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b0113e77a2
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Prototype Minimap
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2 years ago |
sigonasr2
|
13b3e08d63
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Temporary map sprite/decal re-rendering.
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2 years ago |
sigonasr2
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d3a918876c
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Fixed wall bug, implemented IShoot enemy. Implemented next level transitions.
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2 years ago |
sigonasr2
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8978130bd8
|
Wave management added.
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2 years ago |
sigonasr2
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d4e37b6179
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Added score and life gaining mechanics.
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2 years ago |
sigonasr2
|
6a63a73ec8
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Powerups and boosts implemented.
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2 years ago |
sigonasr2
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57ee47105c
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Implement powerup timers and HUD. Plus some additive blending.
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2 years ago |
sigonasr2
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b9c8275b67
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Reorder powerup mesh so it renders proper behind translucent walls.
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2 years ago |
sigonasr2
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9d702a49a0
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Blinking enemies also will appear on have a nice day screen.
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2 years ago |
sigonasr2
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c6d7eac589
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Powerup descriptions now appear.
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2 years ago |
sigonasr2
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494caabffa
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Add models.
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2 years ago |
sigonasr2
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1f17dd34ef
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Allow obj model files to be included (gitignore).
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2 years ago |
sigonasr2
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37eff22e31
|
F removes powerups.
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2 years ago |
sigonasr2
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447881a044
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All powerup capsule types working.
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2 years ago |
sigonasr2
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f2b89a6d01
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Powerups display inside powerup capsule.
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2 years ago |
sigonasr2
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78b7aef32f
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open and closing of powerup capsule.
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2 years ago |
sigonasr2
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5e9fed6992
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Powerup mesh render.
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2 years ago |
sigonasr2
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0291b3ab43
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
sigonasr2
|
9b725bf02a
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Controllable HUD meters added.
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2 years ago |
sigonasr2
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16533afa58
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Add a crosshair.
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2 years ago |
sigonasr2
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2016053c6e
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Explosion death gradient overlay.
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2 years ago |
sigonasr2
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cf4ed30867
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Explosion.
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2 years ago |
sigonasr2
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2abd640dcb
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Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers.
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2 years ago |
sigonasr2
|
82a9161028
|
SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy)
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2 years ago |
sigonasr2
|
e2f92061d4
|
Translucent rendering and sorting now occurs.
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2 years ago |
sigonasr2
|
b4c42e4fd3
|
Respawn timer integrated.
|
2 years ago |
sigonasr2
|
926ee37651
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Spawn is now based on spawn location.
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2 years ago |
sigonasr2
|
20c5ce9c5c
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Physical collisions with enemies and getting shot causes blinking to occur.
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2 years ago |
sigonasr2
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ab3945542f
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Have a nice day screen!
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2 years ago |
sigonasr2
|
ad01361dc3
|
IShoot enemy implementation.
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2 years ago |
sigonasr2
|
c0508d0b70
|
Level complete transition and screen.
|
2 years ago |
sigonasr2
|
e4216d5769
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Add in exit blinking effect.
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2 years ago |
sigonasr2
|
8149d1110e
|
Add in exit and exit walls.
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2 years ago |
sigonasr2
|
0e091a856d
|
Enemies melt when killed.
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2 years ago |
sigonasr2
|
062666753b
|
Strafe Controls added
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2 years ago |
sigonasr2
|
7ab07a3482
|
Implemented Sonar model.
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2 years ago |