76 Commits

Author SHA1 Message Date
81ec7ae78f sln is not up-to-date with pixelGameEngine.cpp 2023-10-21 09:05:56 -05:00
5eeb0515bc Remove unnecessary files 2023-05-31 13:16:31 +00:00
b8b7c85ccc Merge branch 'linux_template' 2023-05-31 13:13:36 +00:00
dc72cabe2b Test more skybox model shenanigans. 2023-05-29 13:33:56 -07:00
1c4439eb4a Added scaling factor to in-game object models. 2023-05-26 11:08:40 -07:00
fa21aea202 Update and implement IShoot2 model and fix up bullet counting bug. 2023-05-19 20:31:32 -05:00
f2e66c064e ShootMe2 and IShoot2 mishap. 2023-05-19 19:09:44 -05:00
4e217b29e1 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Faceball2030 2023-05-19 18:58:14 -05:00
849282bb41 Include rendering of exit box on minimap 2023-05-19 18:58:10 -05:00
229e34455e Create ShootMe2 model 2023-05-19 16:47:14 -07:00
c923f8fd11 Added HUD looking at display 2023-05-19 14:30:55 -07:00
0be2bfb35c Add compile scripts for linux 2023-05-19 16:15:30 +00:00
b850b8f548 Include transparency on minimap display based on distance. 2023-04-29 23:28:10 -05:00
408c05176a Minimap system now functioning with regenerating map optimization. 2023-04-29 23:21:57 -05:00
b0113e77a2 Prototype Minimap 2023-04-29 20:59:32 -05:00
13b3e08d63 Temporary map sprite/decal re-rendering. 2023-04-29 20:46:50 -05:00
d3a918876c Fixed wall bug, implemented IShoot enemy. Implemented next level transitions. 2023-04-25 22:03:57 -05:00
8978130bd8 Wave management added. 2023-04-25 20:23:55 -05:00
d4e37b6179 Added score and life gaining mechanics. 2023-04-25 19:56:35 -05:00
6a63a73ec8 Powerups and boosts implemented. 2023-04-25 19:42:11 -05:00
57ee47105c Implement powerup timers and HUD. Plus some additive blending. 2023-04-25 19:10:34 -05:00
b9c8275b67 Reorder powerup mesh so it renders proper behind translucent walls. 2023-04-20 20:23:33 -07:00
9d702a49a0 Blinking enemies also will appear on have a nice day screen. 2023-04-20 20:12:11 -07:00
c6d7eac589 Powerup descriptions now appear. 2023-04-20 19:59:59 -07:00
494caabffa Add models. 2023-04-20 20:38:45 -05:00
1f17dd34ef Allow obj model files to be included (gitignore). 2023-04-20 18:29:28 -07:00
37eff22e31 F removes powerups. 2023-04-20 18:06:05 -05:00
447881a044 All powerup capsule types working. 2023-04-20 18:03:21 -05:00
f2b89a6d01 Powerups display inside powerup capsule. 2023-04-20 17:44:17 -05:00
78b7aef32f open and closing of powerup capsule. 2023-04-20 16:57:26 -05:00
5e9fed6992 Powerup mesh render. 2023-04-20 16:32:32 -05:00
0291b3ab43 Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2023-04-20 15:47:06 -05:00
9b725bf02a Controllable HUD meters added. 2023-04-17 15:48:12 -05:00
16533afa58 Add a crosshair. 2023-04-17 14:46:20 -05:00
2016053c6e Explosion death gradient overlay. 2023-04-16 23:35:24 -05:00
cf4ed30867 Explosion. 2023-04-16 22:59:17 -05:00
2abd640dcb Explosion contact hits now occur. Also lowered the radius of SHOOTME2 so they can fit in between barriers. 2023-04-16 22:17:25 -05:00
82a9161028 SHOOTME2 is now a thing instead of being ISHOOT (AI will be for a different enemy) 2023-04-16 19:49:16 -05:00
e2f92061d4 Translucent rendering and sorting now occurs. 2023-04-16 19:35:42 -05:00
b4c42e4fd3 Respawn timer integrated. 2023-04-16 18:56:18 -05:00
926ee37651 Spawn is now based on spawn location. 2023-04-16 18:43:39 -05:00
20c5ce9c5c Physical collisions with enemies and getting shot causes blinking to occur. 2023-04-16 18:38:27 -05:00
ab3945542f Have a nice day screen! 2023-04-15 18:52:50 -05:00
ad01361dc3 IShoot enemy implementation. 2023-04-15 16:42:13 -05:00
c0508d0b70 Level complete transition and screen. 2023-04-14 17:45:25 -05:00
e4216d5769 Add in exit blinking effect. 2023-04-14 17:29:16 -05:00
8149d1110e Add in exit and exit walls. 2023-04-14 16:41:20 -05:00
0e091a856d Enemies melt when killed. 2023-04-13 02:21:41 -05:00
062666753b Strafe Controls added 2023-04-12 23:02:01 -05:00
7ab07a3482 Implemented Sonar model. 2023-04-12 22:50:54 -05:00