.. |
C++/scripts
|
Include for ScrollingWindowComponent was missing.
|
1 year ago |
assets
|
Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
|
12 months ago |
discord-files
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
utils
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
x64
|
Update release build to version 6216.
|
1 year ago |
Ability.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Ability.h
|
Update to geom2d 2.0 util
|
1 year ago |
Adventures in Lestoria.data
|
Fix Issue #32 for emscripten/linux builds
|
1 year ago |
Adventures in Lestoria.html
|
Include for ScrollingWindowComponent was missing.
|
1 year ago |
Adventures in Lestoria.js
|
Fix Issue #32 for emscripten/linux builds
|
1 year ago |
Adventures in Lestoria.rc
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
1 year ago |
Adventures in Lestoria.tiled-project
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
|
1 year ago |
Adventures in Lestoria.vcxproj
|
Release Build 6393
|
12 months ago |
Adventures in Lestoria.vcxproj.filters
|
Release Build 6393
|
12 months ago |
Adventures in Lestoria.wasm
|
Fix Issue #32 for emscripten/linux builds
|
1 year ago |
AdventuresInLestoria.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
AdventuresInLestoria.h
|
Added tile environment color manipulation.
|
1 year ago |
Animation.cpp
|
Bear strategy implemented. Release Build 5823.
|
1 year ago |
Animation.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Arrow.cpp
|
Wolves changed to Windhounds.
|
1 year ago |
Attributable.h
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
AttributableStat.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
AttributableStat.h
|
Update to geom2d 2.0 util
|
1 year ago |
Audio.cpp
|
Wolves changed to Windhounds.
|
1 year ago |
Audio.h
|
All sound effects now accept positions as well for surround sound effects during combat.
|
1 year ago |
Bear.cpp
|
Knockback away from bear’s position makes more sense.
|
12 months ago |
BitwiseEnum.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
BlacksmithCraftingWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
Buff.h
|
Boss Phase 3 completed.
|
1 year ago |
Bullet.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Bullet.h
|
Frog tongue should only hit each entity one time.
|
1 year ago |
BulletTypes.h
|
Phase 1 and 2 implemented.
|
1 year ago |
BuyItemWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
C++ Header File (OLC-3).zip
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
C++ Source File (OLC-3).zip
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
CREDITS
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
Chapter_1_2nd_Boss.txt
|
Changes to bear sprite.
|
1 year ago |
Chapter_1_Creatures_Part_2.txt
|
Added knockup status for players/monsters.
|
1 year ago |
CharacterAbilityPreviewComponent.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
CharacterInfoWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
CharacterMenuWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
CharacterRotatingDisplay.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ChargedArrow.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Class.h
|
Update to geom2d 2.0 util
|
1 year ago |
ClassDiagram2.cd
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ClassDiagram2.png
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ClassInfo.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ClassSelectionWindow.cpp
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
1 year ago |
ConnectionPoint.cpp
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
1 year ago |
ConnectionPoint.h
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
1 year ago |
ConsumableCraftItemWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
ConsumableCraftingWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
CraftItemWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
CraftingRequirement.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
CraftingRequirement.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Crawler_Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Crawler_System_Overview.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
DEFINES.h
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
DamageNumber.cpp
|
Fixes for Linux builds and cmake compiling!
|
1 year ago |
DamageNumber.h
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
DynamicCounter.cpp
|
Release build 6277. Fix second boss script not being loaded properly.
|
1 year ago |
DynamicCounter.h
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
1 year ago |
Effect.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Effect.h
|
Update to geom2d 2.0 util
|
1 year ago |
Emitter.cpp
|
Update to geom2d 2.0 util
|
1 year ago |
Emitter.h
|
Update to geom2d 2.0 util
|
1 year ago |
EncountersSpawnListScrollableWindowComponent.h
|
Move to smart pointers for menu component system.
|
1 year ago |
EnergyBolt.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
EnhancementStatsLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
EnvironmentalAudio.cpp
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
1 year ago |
EnvironmentalAudio.h
|
Update to geom2d 2.0 util
|
1 year ago |
EquipSlotButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Error.h
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
|
1 year ago |
FallingDebris.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
FireBolt.cpp
|
All basic sound effects implemented.
|
1 year ago |
Frog.cpp
|
Bear strategy implemented. Release Build 5823.
|
1 year ago |
FrogTongue.cpp
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
FunctionPriming.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
GameEvent.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
GameEvent.h
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
GameState.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
GameState.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
InitialConcept.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
InputHelper.cpp
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
|
1 year ago |
InputHelper.h
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
1 year ago |
InventoryConsumableWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
InventoryCreator.cpp
|
Update release build to version 6216.
|
1 year ago |
InventoryCreator.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
InventoryScrollableWindowComponent.h
|
Incorporate dynamic pointer cast fix
|
1 year ago |
InventoryWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
Item.cpp
|
Wolves changed to Windhounds.
|
1 year ago |
Item.h
|
Update to geom2d 2.0 util
|
1 year ago |
ItemDrop.cpp
|
All sound effects now accept positions as well for surround sound effects during combat.
|
1 year ago |
ItemDrop.h
|
Update to geom2d 2.0 util
|
1 year ago |
ItemLoadoutWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
ItemMapData.h
|
Implement min/max quantity rolling for stage loot configuration
|
1 year ago |
ItemMenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
ItemNameConverter.h
|
Wolves changed to Windhounds.
|
1 year ago |
Key.cpp
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
Key.h
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
LICENSE
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
LICENSE_FT.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
LICENSE_OLC-3.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
LevelCompleteWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
LightningBolt.cpp
|
All basic sound effects implemented.
|
1 year ago |
LightningBoltEmitter.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
LoadFileButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
LoadGameWindow.cpp
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
1 year ago |
MainMenuWindow.cpp
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
1 year ago |
Map.cpp
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
1 year ago |
Map.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
1 year ago |
Menu.cpp
|
Add Settings menu and an Unlocck All button
|
12 months ago |
Menu.h
|
Add Settings menu and an Unlocck All button
|
12 months ago |
MenuAnimatedIconButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
MenuAnimatedIconToggleButton.h
|
Incorporate dynamic pointer cast fix
|
1 year ago |
MenuComponent.cpp
|
Wolves changed to Windhounds.
|
1 year ago |
MenuComponent.h
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
1 year ago |
MenuIconButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
MenuItemButton.h
|
Move to smart pointers for menu component system.
|
1 year ago |
MenuItemItemButton.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
MenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
MenuType.h
|
Add Settings menu and an Unlocck All button
|
12 months ago |
Merchant's Items.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Merchant.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Merchant.h
|
Update to geom2d 2.0 util
|
1 year ago |
MerchantWindow.cpp
|
Incorporate dynamic pointer cast fix
|
1 year ago |
Meteor.cpp
|
All basic sound effects implemented.
|
1 year ago |
Monster.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
Monster.h
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
MonsterAttribute.h
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
MonsterData.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
MonsterStrategyHelpers.h
|
Phase 1 and 2 implemented.
|
1 year ago |
NewClasses.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
OverworldMapLevelWindow.cpp
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
1 year ago |
OverworldMenuWindow.cpp
|
Add Settings menu and an Unlocck All button
|
12 months ago |
Pathfinding.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
Pathfinding.h
|
Cleaned up pathfinding algorithms.
|
1 year ago |
Player.cpp
|
Add overlay sprite feature, extra animations for second boss.
|
1 year ago |
Player.h
|
Move to smart pointers for menu component system.
|
1 year ago |
PlayerMoneyLabel.h
|
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
|
1 year ago |
PopupMenuLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
PulsatingFire.cpp
|
All basic sound effects implemented.
|
1 year ago |
RCa12948
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
RUN_STRATEGY.cpp
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
1 year ago |
Ranger.cpp
|
Added infinite and nan checks for positions.
|
1 year ago |
RequiredMaterialsList.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
RowInventoryScrollableWindowComponent.h
|
Incorporate dynamic pointer cast fix
|
1 year ago |
RowItemDisplay.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
RunAway.cpp
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
1 year ago |
RunTowards.cpp
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
1 year ago |
SaveFile.cpp
|
Add Settings menu and an Unlocck All button
|
12 months ago |
SaveFile.h
|
Add Settings menu and an Unlocck All button
|
12 months ago |
SaveFileWindow.cpp
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
|
1 year ago |
ScrollableWindowComponent.h
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
1 year ago |
SellItemWindow.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
SettingsWindow.cpp
|
Release Build 6393
|
12 months ago |
ShootAfar.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
Slider.h
|
Slider component implemented.
|
1 year ago |
SlimeKing.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
SoundEffect.cpp
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
1 year ago |
SoundEffect.h
|
Slight randomization in sound effect pitches for noise variety.
|
1 year ago |
SpawnEncounterLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
StatCalculations.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
StatLabel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State_GameRun.cpp
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
12 months ago |
State_GameRun.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State_LevelComplete.cpp
|
Implement min/max quantity rolling for stage loot configuration
|
1 year ago |
State_LevelComplete.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State_MainMenu.cpp
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
1 year ago |
State_MainMenu.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State_OverworldMap.cpp
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
State_OverworldMap.h
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
1 year ago |
State_Story.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
State_Story.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
TMXParser.h
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
1 year ago |
TODO.txt
|
Add Settings menu and an Unlocck All button
|
12 months ago |
TSXParser.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
1 year ago |
Test.cpp
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
1 year ago |
Test.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
TextEntryLabel.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
Theme.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Thief.cpp
|
Update to geom2d 2.0 util
|
1 year ago |
TitleScreen.cpp
|
Fix title screen reliance on previous position to lerp to next value.
|
1 year ago |
TitleScreen.h
|
Update to geom2d 2.0 util
|
1 year ago |
Toggleable.h
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
1 year ago |
Trapper.cpp
|
Update to geom2d 2.0 util
|
1 year ago |
Turret.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Unlock.cpp
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
1 year ago |
Unlock.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Ursule.cpp
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
12 months ago |
UserIDMenu.cpp
|
Move to smart pointers for menu component system.
|
1 year ago |
Version.h
|
Knockback away from bear’s position makes more sense.
|
12 months ago |
VisualNovel.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
VisualNovel.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
Warrior.cpp
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
1 year ago |
Wisp.cpp
|
Phase 1 and 2 implemented.
|
1 year ago |
Witch.cpp
|
Update to geom2d 2.0 util
|
1 year ago |
Wizard.cpp
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
1 year ago |
Wolf.cpp
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
backend.js
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
buildtemplate.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
config.h
|
Update to geom2d 2.0 util
|
1 year ago |
cpp.hint
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
discord_game_sdk.bundle
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
discord_game_sdk.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
discord_game_sdk.dll.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
discord_game_sdk.dylib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
discord_game_sdk.so
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
drawutil.cpp
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
drawutil.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
emscripten_build.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
emscripten_run.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
freetype.dll
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
freetype.lib
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
loc.sh
|
Save File Window navigation controls
|
1 year ago |
miniaudio.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
olcPGEX_Gamepad.h
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
1 year ago |
olcPGEX_MiniAudio.h
|
Slight randomization in sound effect pitches for noise variety.
|
1 year ago |
olcPGEX_SplashScreen.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
olcPGEX_TTF.h
|
Update to geom2d 2.0 util
|
1 year ago |
olcPGEX_TransformedView.h
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
1 year ago |
olcPGEX_ViewPort.h
|
Update to geom2d 2.0 util
|
1 year ago |
olcPixelGameEngine.h
|
Update to v2.24 of the PGE.
|
1 year ago |
olcUTIL_Animate2D.h
|
Update to geom2d 2.0 util
|
1 year ago |
olcUTIL_Camera2D.h
|
Update to geom2d 2.0 util
|
1 year ago |
olcUTIL_DataFile.h
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
1 year ago |
olcUTIL_Geometry2D.h
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
pge.data
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
pge.html
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
pge.js
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
pge.wasm
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
pixelGameEngine.cpp
|
Added basic controller keybind support.
|
1 year ago |
play.html
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
|
1 year ago |
resource.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
resource1.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
safemap.h
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
sig
|
Fix Issue #32 for emscripten/linux builds
|
1 year ago |
stb_vorbis.cpp
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
stb_vorbis.h
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
1 year ago |
switch-class.snippet
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
testPal.pal
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
update_version.ps1
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
1 year ago |
util.cpp
|
Bear strategy implemented. Release Build 5823.
|
1 year ago |
util.h
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
1 year ago |