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C++/scripts
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Update SigScript
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2 years ago |
assets
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Stage Plate Tileset updated
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1 year ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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2 years ago |
ATTRIBUTION
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Added lightning bolt attack, added emitter system
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2 years ago |
Ability.cpp
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Added Warrior HUD ability icons
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2 years ago |
Ability.h
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Added Warrior HUD ability icons
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2 years ago |
Animation.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Animation.h
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
Arrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Attributable.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Buff.h
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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2 years ago |
Bullet.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Bullet.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2 years ago |
BulletTypes.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
ChargedArrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Class.h
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
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2 years ago |
ClassDiagram2.cd
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2 years ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2 years ago |
Crawler
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Populate animation data into map
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2 years ago |
Crawler.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Crawler.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
Crawler.tiled-project
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Boss name overlays added to map editor and game.
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2 years ago |
Crawler.vcxproj
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Crawler.vcxproj.filters
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Crawler_Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2 years ago |
DEFINES.h
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Keybind system redone, display keybinds and mana costs on HUD.
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2 years ago |
DamageNumber.cpp
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Differentiate between player damage indicators and enemy damage indicators.
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2 years ago |
DamageNumber.h
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Differentiate between player damage indicators and enemy damage indicators.
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2 years ago |
Effect.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Effect.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2 years ago |
Emitter.cpp
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2 years ago |
Emitter.h
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2 years ago |
EnergyBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
FallingDebris.h
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Added particle effects for slime king jump and landing.
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2 years ago |
FireBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
InitialConcept.txt
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Initial setup of Monster structures
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2 years ago |
Key.cpp
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
Key.h
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Keybind system redone, display keybinds and mana costs on HUD.
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2 years ago |
LightningBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
LightningBoltEmitter.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Map.cpp
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2 years ago |
Map.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2 years ago |
Menu.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Menu.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
MenuComponent.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
MenuComponent.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuIconButton.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuLabel.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuType.h
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
Meteor.cpp
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2 years ago |
Monster.cpp
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Monster.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MonsterAttribute.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MonsterData.cpp
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
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2 years ago |
MonsterStrategyHelpers.h
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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2 years ago |
NewClasses.txt
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Multishot Ranger ability implemented.
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2 years ago |
Pathfinding.cpp
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
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2 years ago |
Pathfinding.h
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Code analysis suggestions implemented.
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2 years ago |
Player.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Player.h
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Switched menu button system to component inheritance system.
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1 year ago |
PulsatingFire.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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2 years ago |
RUN_STRATEGY.cpp
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Phase 4 implemented.
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2 years ago |
Ranger.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
RunAway.cpp
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Phase 4 implemented.
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2 years ago |
RunTowards.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2 years ago |
ShootAfar.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2 years ago |
SlimeKing.cpp
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Build 1418. Slime King fight is fully implemented.
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2 years ago |
Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2 years ago |
State.h
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2 years ago |
TMXParser.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
TSXParser.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
TestMenu.cpp
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
TestSubMenu.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Theme.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Thief.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
Trapper.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
Turret.cpp
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2 years ago |
Version.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Warrior.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
Witch.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
Wizard.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2 years ago |
buildtemplate.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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2 years ago |
config.h
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Player animations now load dynamically from configuration files.
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2 years ago |
cpp.hint
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Implement ground slam animation
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2 years ago |
emscripten_build.ps1
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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2 years ago |
loc.sh
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Ranger only should receive the ranger shooting animation state
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2 years ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Implemented multi-stage jump phase 2
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2 years ago |
olcPGEX_TransformedView.h
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Differentiate between player damage indicators and enemy damage indicators.
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2 years ago |
olcPixelGameEngine.h
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Fix the random pixel gaps that were a bit atrocious especially for web
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1 year ago |
olcUTIL_Animate2D.h
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Added lightning bolt attack, added emitter system
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2 years ago |
olcUTIL_Camera2D.h
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Initial setup of Monster structures
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2 years ago |
olcUTIL_DataFile.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
olcUTIL_Geometry2D.h
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Transition fade added for foreground items.
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2 years ago |
pge.data
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Build 1418. Slime King fight is fully implemented.
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2 years ago |
pge.html
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2 years ago |
pge.js
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Build 1418. Slime King fight is fully implemented.
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2 years ago |
pge.wasm
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Build 1418. Slime King fight is fully implemented.
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2 years ago |
pixelGameEngine.cpp
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Populate animation data into map
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2 years ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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2 years ago |
resource.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
resource1.h
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Include game icon in executable and game window (such a PITA)
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2 years ago |
safemap.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sig
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Populate animation data into map
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2 years ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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2 years ago |
utils.cpp
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Build 1576. Timer fixed.
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2 years ago |
utils.h
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Display DPS tracker + encounter timer
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2 years ago |