The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
ATTRIBUTION Proper Attribution information added for purchased assets. 1 year ago
Ability.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Ability.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Animation.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Animation.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Arrow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Attributable.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Buff.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Bullet.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Bullet.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
BulletTypes.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
C++ Header File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
C++ Source File (OLC-3).zip Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
CharacterAbilityPreviewComponent.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
CharacterInfoWindow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
CharacterRotatingDisplay.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ChargedArrow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Class.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ClassSelectionWindow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ConnectionPoint.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ConnectionPoint.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
Crawler.h Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Added an end zone ring graphic. 1 year ago
Crawler.vcxproj Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
Crawler.vcxproj.filters Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
Crawler_System_Overview.txt Finish level complete layout. 1 year ago
DEFINES.h Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
DamageNumber.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
DamageNumber.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Effect.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Effect.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Emitter.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Emitter.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
EnergyBolt.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Error.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
FallingDebris.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
FireBolt.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
GameState.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
GameState.h Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryConsumableWindow.cpp Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
InventoryScrollableWindowComponent.h Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
Item.cpp Corrected bugs with removing items from the incorrect main inventory. 1 year ago
Item.h Corrected RemoveItem function to handle monster loot and stage loot tracking. 1 year ago
ItemDrop.cpp Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
ItemDrop.h Item Drops implemented on monster kills. 1 year ago
ItemLoadoutWindow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Key.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Key.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
LICENSE Apply OLC-3 License to all source files. 1 year ago
LevelCompleteWindow.cpp PopupMenuLabels respect parent menu's position. 1 year ago
LightningBolt.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
LightningBoltEmitter.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MainMenuWindow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Map.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Map.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Menu.cpp Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
Menu.h Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
MenuAnimatedIconButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuAnimatedIconToggleButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuComponent.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuComponent.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuIconButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuItemButton.h Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
MenuItemItemButton.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MenuLabel.h Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents 1 year ago
Meteor.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Monster.cpp Item Drops implemented on monster kills. 1 year ago
Monster.h Item Drops implemented on monster kills. 1 year ago
MonsterAttribute.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
MonsterData.cpp Monster Drop Data reading from configuration implemented. 1 year ago
MonsterStrategyHelpers.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Pathfinding.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Pathfinding.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Player.cpp Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
Player.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
PopupMenuLabel.h PopupMenuLabels respect parent menu's position. 1 year ago
PulsatingFire.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Ranger.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
RunAway.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
RunTowards.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
ScrollableWindowComponent.h Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
ShootAfar.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
SlimeKing.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_GameRun.cpp Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
State_GameRun.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_LevelComplete.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_LevelComplete.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_MainMenu.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_MainMenu.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_OverworldMap.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
State_OverworldMap.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TMXParser.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TSXParser.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Test.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Test.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TestMenu.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
TestSubMenu.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Theme.h Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
Thief.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Toggleable.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Trapper.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Turret.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Unlock.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Unlock.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Version.h Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
Warrior.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Witch.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
Wizard.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
cpp.hint Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
drawutil.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
drawutil.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
loc.sh Replace sealed keyword with final (C++11 standard) 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h It's 2023 btw 1 year ago
olcPixelGameEngine.h Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
olcUTIL_Animate2D.h It's 2023 btw 1 year ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h It's 2023 btw 1 year ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.wasm Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pixelGameEngine.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
resource1.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
safemap.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
util.cpp Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
util.h Added pragma regions to all license comment fields in files and collapsed them. 1 year ago