The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria
sigonasr2 7961e3d8aa Loading a file should call LoadFile instead of recursively calling LoadGame. 10 months ago
..
C++/scripts Include for ScrollingWindowComponent was missing. 11 months ago
assets Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
discord-files Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
utils Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
x64 Update release build to version 6216. 10 months ago
Ability.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Ability.h Update to geom2d 2.0 util 11 months ago
Adventures in Lestoria.data Fix Issue #32 for emscripten/linux builds 10 months ago
Adventures in Lestoria.html Include for ScrollingWindowComponent was missing. 11 months ago
Adventures in Lestoria.js Fix Issue #32 for emscripten/linux builds 10 months ago
Adventures in Lestoria.rc Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
Adventures in Lestoria.tiled-project Implement helper health percent remaining functions for monsters. Added framework for second boss monster script. 10 months ago
Adventures in Lestoria.vcxproj Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
Adventures in Lestoria.vcxproj.filters Release Build 6393 10 months ago
Adventures in Lestoria.wasm Fix Issue #32 for emscripten/linux builds 10 months ago
AdventuresInLestoria.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
AdventuresInLestoria.h Added tile environment color manipulation. 10 months ago
Animation.cpp Bear strategy implemented. Release Build 5823. 11 months ago
Animation.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Arrow.cpp Wolves changed to Windhounds. 10 months ago
Attributable.h Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
AttributableStat.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
AttributableStat.h Update to geom2d 2.0 util 11 months ago
Audio.cpp Wolves changed to Windhounds. 10 months ago
Audio.h All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
Bear.cpp Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
BitwiseEnum.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
BlacksmithCraftingWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
Buff.h Boss Phase 3 completed. 10 months ago
Bullet.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Bullet.h Frog tongue should only hit each entity one time. 11 months ago
BulletTypes.h Phase 1 and 2 implemented. 10 months ago
BuyItemWindow.cpp Move to smart pointers for menu component system. 11 months ago
C++ Header File (OLC-3).zip Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
C++ Source File (OLC-3).zip Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
CREDITS Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
Chapter_1_2nd_Boss.txt Changes to bear sprite. 11 months ago
Chapter_1_Creatures_Part_2.txt Added knockup status for players/monsters. 11 months ago
CharacterAbilityPreviewComponent.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
CharacterInfoWindow.cpp Move to smart pointers for menu component system. 11 months ago
CharacterMenuWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
CharacterRotatingDisplay.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
ChargedArrow.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Class.h Update to geom2d 2.0 util 11 months ago
ClassDiagram2.cd Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
ClassDiagram2.png Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
ClassInfo.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
ClassSelectionWindow.cpp Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
ConnectionPoint.cpp Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
ConnectionPoint.h Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
ConsumableCraftItemWindow.cpp Move to smart pointers for menu component system. 11 months ago
ConsumableCraftingWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
CraftItemWindow.cpp Move to smart pointers for menu component system. 11 months ago
CraftingRequirement.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
CraftingRequirement.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Crawler_Slime_King_Encounter.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Crawler_System_Overview.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
DEFINES.h Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
DamageNumber.cpp Fixes for Linux builds and cmake compiling! 10 months ago
DamageNumber.h Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
DynamicCounter.cpp Release build 6277. Fix second boss script not being loaded properly. 10 months ago
DynamicCounter.h Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
Effect.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Effect.h Update to geom2d 2.0 util 11 months ago
Emitter.cpp Update to geom2d 2.0 util 11 months ago
Emitter.h Update to geom2d 2.0 util 11 months ago
EncountersSpawnListScrollableWindowComponent.h Move to smart pointers for menu component system. 11 months ago
EnergyBolt.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
EnhancementStatsLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
EnvironmentalAudio.cpp Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
EnvironmentalAudio.h Update to geom2d 2.0 util 11 months ago
EquipSlotButton.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Error.h Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead. 10 months ago
FallingDebris.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
FireBolt.cpp All basic sound effects implemented. 11 months ago
Frog.cpp Bear strategy implemented. Release Build 5823. 11 months ago
FrogTongue.cpp Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
FunctionPriming.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
GameEvent.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
GameEvent.h Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
GameState.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
GameState.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
InitialConcept.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
InputHelper.cpp Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules. 10 months ago
InputHelper.h Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 10 months ago
InventoryConsumableWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
InventoryCreator.cpp Update release build to version 6216. 10 months ago
InventoryCreator.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
InventoryScrollableWindowComponent.h Incorporate dynamic pointer cast fix 11 months ago
InventoryWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
Item.cpp Wolves changed to Windhounds. 10 months ago
Item.h Update to geom2d 2.0 util 11 months ago
ItemDrop.cpp All sound effects now accept positions as well for surround sound effects during combat. 11 months ago
ItemDrop.h Update to geom2d 2.0 util 11 months ago
ItemLoadoutWindow.cpp Move to smart pointers for menu component system. 11 months ago
ItemMapData.h Implement min/max quantity rolling for stage loot configuration 10 months ago
ItemMenuLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
ItemNameConverter.h Wolves changed to Windhounds. 10 months ago
Key.cpp Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
Key.h Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
LICENSE Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
LICENSE_FT.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
LICENSE_OLC-3.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
LevelCompleteWindow.cpp Move to smart pointers for menu component system. 11 months ago
LightningBolt.cpp All basic sound effects implemented. 11 months ago
LightningBoltEmitter.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
LoadFileButton.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
LoadGameWindow.cpp Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
MainMenuWindow.cpp Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
Map.cpp Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
Map.h Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
Menu.cpp Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
Menu.h Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
MenuAnimatedIconButton.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
MenuAnimatedIconToggleButton.h Incorporate dynamic pointer cast fix 11 months ago
MenuComponent.cpp Wolves changed to Windhounds. 10 months ago
MenuComponent.h Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 10 months ago
MenuIconButton.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
MenuItemButton.h Move to smart pointers for menu component system. 11 months ago
MenuItemItemButton.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
MenuLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
MenuType.h Add Settings menu and an Unlocck All button 10 months ago
Merchant's Items.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Merchant.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Merchant.h Update to geom2d 2.0 util 11 months ago
MerchantWindow.cpp Incorporate dynamic pointer cast fix 11 months ago
Meteor.cpp All basic sound effects implemented. 11 months ago
Monster.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Monster.h Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
MonsterAttribute.h Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
MonsterData.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
MonsterStrategyHelpers.h Phase 1 and 2 implemented. 10 months ago
NewClasses.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
OverworldMapLevelWindow.cpp Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
OverworldMenuWindow.cpp Add Settings menu and an Unlocck All button 10 months ago
Pathfinding.cpp Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
Pathfinding.h Cleaned up pathfinding algorithms. 11 months ago
Player.cpp Add overlay sprite feature, extra animations for second boss. 10 months ago
Player.h Move to smart pointers for menu component system. 11 months ago
PlayerMoneyLabel.h Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 11 months ago
PopupMenuLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
PulsatingFire.cpp All basic sound effects implemented. 11 months ago
RCa12948 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
RUN_STRATEGY.cpp Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
Ranger.cpp Added infinite and nan checks for positions. 10 months ago
RequiredMaterialsList.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
RowInventoryScrollableWindowComponent.h Incorporate dynamic pointer cast fix 11 months ago
RowItemDisplay.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
RunAway.cpp Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
RunTowards.cpp Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 10 months ago
SaveFile.cpp Loading a file should call LoadFile instead of recursively calling LoadGame. 10 months ago
SaveFile.h Loading a file should call LoadFile instead of recursively calling LoadGame. 10 months ago
SaveFileWindow.cpp Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
ScrollableWindowComponent.h Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
SellItemWindow.cpp Move to smart pointers for menu component system. 11 months ago
SettingsWindow.cpp Release Build 6393 10 months ago
ShootAfar.cpp Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
Slider.h Slider component implemented. 11 months ago
SlimeKing.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Slime_King_Encounter.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
SoundEffect.cpp Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 10 months ago
SoundEffect.h Slight randomization in sound effect pitches for noise variety. 10 months ago
SpawnEncounterLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
StatCalculations.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
StatLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State_GameRun.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
State_GameRun.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State_LevelComplete.cpp Implement min/max quantity rolling for stage loot configuration 10 months ago
State_LevelComplete.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State_MainMenu.cpp Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
State_MainMenu.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State_OverworldMap.cpp Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
State_OverworldMap.h Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
State_Story.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
State_Story.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
TMXParser.h Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
TODO.txt Add Settings menu and an Unlocck All button 10 months ago
TSXParser.h Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
Test.cpp Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
Test.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
TextEntryLabel.h Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
Theme.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Thief.cpp Update to geom2d 2.0 util 11 months ago
TitleScreen.cpp Fix title screen reliance on previous position to lerp to next value. 11 months ago
TitleScreen.h Update to geom2d 2.0 util 11 months ago
Toggleable.h [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
Trapper.cpp Update to geom2d 2.0 util 11 months ago
Turret.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Unlock.cpp Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
Unlock.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Ursule.cpp Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
UserIDMenu.cpp Move to smart pointers for menu component system. 11 months ago
Version.h Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
VisualNovel.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
VisualNovel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Warrior.cpp Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
Wisp.cpp Phase 1 and 2 implemented. 10 months ago
Witch.cpp Update to geom2d 2.0 util 11 months ago
Wizard.cpp Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
Wolf.cpp Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
backend.js Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
buildtemplate.html Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
config.h Update to geom2d 2.0 util 11 months ago
cpp.hint Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
discord_game_sdk.bundle Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
discord_game_sdk.dll Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
discord_game_sdk.dll.lib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
discord_game_sdk.dylib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
discord_game_sdk.so Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
drawutil.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
drawutil.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
emscripten_build.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
emscripten_debug_build.ps1 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
emscripten_run.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
freetype.dll Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
freetype.lib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
loc.sh Save File Window navigation controls 10 months ago
miniaudio.h Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
olcPGEX_Gamepad.h Fixed friend class not working for emscripten builds. Release build 5869. 11 months ago
olcPGEX_MiniAudio.h Slight randomization in sound effect pitches for noise variety. 10 months ago
olcPGEX_SplashScreen.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
olcPGEX_TTF.h Update to geom2d 2.0 util 11 months ago
olcPGEX_TransformedView.h Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
olcPGEX_ViewPort.h Update to geom2d 2.0 util 11 months ago
olcPixelGameEngine.h Update to v2.24 of the PGE. 11 months ago
olcUTIL_Animate2D.h Update to geom2d 2.0 util 11 months ago
olcUTIL_Camera2D.h Update to geom2d 2.0 util 11 months ago
olcUTIL_DataFile.h Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
olcUTIL_Geometry2D.h Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
pge.data Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
pge.html Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
pge.js Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
pge.wasm Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
pixelGameEngine.cpp Added basic controller keybind support. 11 months ago
play.html Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 10 months ago
resource.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
resource1.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
safemap.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sig Fix Issue #32 for emscripten/linux builds 10 months ago
stb_vorbis.cpp Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
stb_vorbis.h Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
switch-class.snippet Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
testPal.pal Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
update_version.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
util.cpp Bear strategy implemented. Release Build 5823. 11 months ago
util.h Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago