The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 4ac42fbd7e Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Implement reset code (#FFFFFF) 12 months ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
Ability.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Ability.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Animation.cpp Parse enhancement stats of equipment items. 12 months ago
Animation.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Arrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Attributable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
AttributableStat.cpp Incorporated stat differences to equip menu display. 12 months ago
AttributableStat.h Set bonuses implemented in equip stats. 12 months ago
BitwiseEnum.h Character Info Window layouts setup 1 year ago
Buff.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Bullet.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Bullet.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
BulletTypes.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
C++ Header File (OLC-3).zip FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
C++ Source File (OLC-3).zip FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
CREDITS Add in Wizard full render images and incorporate image in engine. 1 year ago
CharacterAbilityPreviewComponent.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
CharacterInfoWindow.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
CharacterMenuWindow.cpp Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
CharacterRotatingDisplay.h Implement basic structures for Items, Item Sets, and Equipment. 1 year ago
ChargedArrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Class.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassSelectionWindow.cpp Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
ConnectionPoint.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ConnectionPoint.h Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Equip Window is now functional. 12 months ago
Crawler.h Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
Crawler.vcxproj Equip Window is now functional. 12 months ago
Crawler.vcxproj.filters Equip Window is now functional. 12 months ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
Crawler_System_Overview.txt Finish level complete layout. 1 year ago
DEFINES.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
DamageNumber.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
DamageNumber.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Effect.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Effect.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EncountersSpawnListScrollableWindowComponent.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EnergyBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EquipSlotButton.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
Error.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FallingDebris.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FireBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
GameState.cpp Add in Wizard full render images and incorporate image in engine. 1 year ago
GameState.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryConsumableWindow.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
InventoryScrollableWindowComponent.h Equipment window shows equip stat changes on mouseover. 12 months ago
Item.cpp Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
Item.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
ItemDrop.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ItemDrop.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ItemLoadoutWindow.cpp Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
Key.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Key.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
LICENSE_FT.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE_OLC-3.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LevelCompleteWindow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LightningBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LightningBoltEmitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MainMenuWindow.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
Map.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Map.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Menu.cpp Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
Menu.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
MenuAnimatedIconButton.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MenuAnimatedIconToggleButton.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MenuComponent.cpp Back button in character stats window, moved elements slightly upwards for better positioning. 12 months ago
MenuComponent.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
MenuIconButton.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MenuItemButton.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MenuItemItemButton.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
MenuLabel.h Back button in character stats window, moved elements slightly upwards for better positioning. 12 months ago
Meteor.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Monster.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Monster.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MonsterAttribute.h Incorporated stat differences to equip menu display. 12 months ago
MonsterData.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MonsterStrategyHelpers.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
OverworldMenuWindow.cpp Implement basic structures for Items, Item Sets, and Equipment. 1 year ago
Pathfinding.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Pathfinding.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Player.cpp Set bonuses implemented in equip stats. 12 months ago
Player.h Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage. 12 months ago
PopupMenuLabel.h Character Info Window layouts setup 1 year ago
PulsatingFire.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Ranger.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RunAway.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RunTowards.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ScrollableWindowComponent.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
ShootAfar.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
SlimeKing.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
StatLabel.h Equip Window is now functional. 12 months ago
State.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_GameRun.cpp Implemented hex color font coloring. 12 months ago
State_GameRun.h Implemented hex color font coloring. 12 months ago
State_LevelComplete.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_LevelComplete.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_OverworldMap.cpp Pause overworld map state while other menus are opened. 1 year ago
State_OverworldMap.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_Story.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_Story.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
TMXParser.h Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes. 12 months ago
TSXParser.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Test.cpp Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes. 12 months ago
Test.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
TestMenu.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
TestSubMenu.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
Theme.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Thief.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Toggleable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Trapper.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Turret.cpp Equipment window shows equip stat changes on mouseover. 12 months ago
Unlock.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Unlock.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Version.h Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
VisualNovel.cpp Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 1 year ago
VisualNovel.h Implemented color code text in PGE. 12 months ago
Warrior.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Witch.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Wizard.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
cpp.hint Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
drawutil.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
drawutil.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
emscripten_build.ps1 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
emscripten_run.ps1 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
freetype.dll FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
freetype.lib FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
loc.sh FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
miniaudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Gamepad.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_MiniAudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
olcPGEX_TTF.h Implement reset code (#FFFFFF) 12 months ago
olcPGEX_TransformedView.h It's 2023 btw 1 year ago
olcPixelGameEngine.h Implement reset code (#FFFFFF) 12 months ago
olcUTIL_Animate2D.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Add in Wizard full render images and incorporate image in engine. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Add in Wizard full render images and incorporate image in engine. 1 year ago
pge.wasm Add in Wizard full render images and incorporate image in engine. 1 year ago
pixelGameEngine.cpp Add in Wizard full render images and incorporate image in engine. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
resource1.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
safemap.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
util.cpp Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
util.h Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago