The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Crawler
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
..
C++/scripts Update SigScript 1 year ago
assets Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
utils
ATTRIBUTION
Ability.cpp Added Warrior HUD ability icons 1 year ago
Ability.h Added Warrior HUD ability icons 1 year ago
Animation.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Animation.h
Arrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Attributable.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
Buff.h
Bullet.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Bullet.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
BulletTypes.h
ChargedArrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Class.h
ClassDiagram2.cd Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Crawler.h Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
Crawler.rc
Crawler.tiled-project Boss name overlays added to map editor and game. 1 year ago
Crawler.vcxproj Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
Crawler.vcxproj.filters Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
DEFINES.h Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
DamageNumber.cpp Differentiate between player damage indicators and enemy damage indicators. 1 year ago
DamageNumber.h Differentiate between player damage indicators and enemy damage indicators. 1 year ago
Effect.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Effect.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Emitter.cpp Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
Emitter.h Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
EnergyBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
FallingDebris.h Added particle effects for slime king jump and landing. 1 year ago
FireBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
InitialConcept.txt
Key.cpp Windowing System button controls, stack system, and custom functions implemented. 1 year ago
Key.h Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
LightningBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
LightningBoltEmitter.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Map.cpp Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
Map.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Menu.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Menu.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
MenuComponent.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
MenuComponent.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MenuIconButton.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MenuLabel.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MenuType.h Windowing System button controls, stack system, and custom functions implemented. 1 year ago
Meteor.cpp Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Monster.cpp Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
Monster.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MonsterAttribute.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MonsterData.cpp Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions. 1 year ago
MonsterStrategyHelpers.h
NewClasses.txt
Pathfinding.cpp Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position. 1 year ago
Pathfinding.h Code analysis suggestions implemented. 1 year ago
Player.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Player.h Switched menu button system to component inheritance system. 1 year ago
PulsatingFire.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
RCa12948
RUN_STRATEGY.cpp Phase 4 implemented. 1 year ago
Ranger.cpp
RunAway.cpp Phase 4 implemented. 1 year ago
RunTowards.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
ShootAfar.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
SlimeKing.cpp Build 1418. Slime King fight is fully implemented. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
State.h Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
TMXParser.h Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
TSXParser.h Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
TestMenu.cpp Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
TestSubMenu.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Theme.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Thief.cpp
Trapper.cpp
Turret.cpp Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
Version.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Warrior.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Witch.cpp
Wizard.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Player animations now load dynamically from configuration files. 2 years ago
cpp.hint
emscripten_build.ps1
loc.sh
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_TransformedView.h Differentiate between player damage indicators and enemy damage indicators. 1 year ago
olcPixelGameEngine.h Improve keyboard/controller-based menu navigation by separating each row into its own structure. 1 year ago
olcUTIL_Animate2D.h
olcUTIL_Camera2D.h
olcUTIL_DataFile.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
olcUTIL_Geometry2D.h
pge.data Build 1418. Slime King fight is fully implemented. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Build 1418. Slime King fight is fully implemented. 1 year ago
pge.wasm Build 1418. Slime King fight is fully implemented. 1 year ago
pixelGameEngine.cpp Populate animation data into map 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h
resource1.h
safemap.h Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet
update_version.ps1
utils.cpp Build 1576. Timer fixed. 1 year ago
utils.h Display DPS tracker + encounter timer 1 year ago