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C++/scripts
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Update SigScript
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1 year ago |
assets
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
utils
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ATTRIBUTION
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Ability.cpp
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Added Warrior HUD ability icons
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1 year ago |
Ability.h
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Added Warrior HUD ability icons
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1 year ago |
Animation.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Animation.h
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…
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Arrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Attributable.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Buff.h
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…
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Bullet.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Bullet.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
BulletTypes.h
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…
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ChargedArrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Class.h
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…
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ClassDiagram2.cd
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
Crawler
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Populate animation data into map
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1 year ago |
Crawler.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Crawler.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
Crawler.rc
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…
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Crawler.tiled-project
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Boss name overlays added to map editor and game.
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1 year ago |
Crawler.vcxproj
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Crawler.vcxproj.filters
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Crawler_Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2 years ago |
DEFINES.h
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
DamageNumber.cpp
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Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
DamageNumber.h
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Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
Effect.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Effect.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Emitter.cpp
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
Emitter.h
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
EnergyBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
FallingDebris.h
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Added particle effects for slime king jump and landing.
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1 year ago |
FireBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
InitialConcept.txt
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…
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Key.cpp
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
Key.h
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
LightningBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
LightningBoltEmitter.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Map.cpp
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
Map.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Menu.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Menu.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
MenuComponent.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
MenuComponent.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuIconButton.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuLabel.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MenuType.h
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
Meteor.cpp
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Monster.cpp
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
Monster.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MonsterAttribute.h
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
MonsterData.cpp
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
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1 year ago |
MonsterStrategyHelpers.h
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…
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NewClasses.txt
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…
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Pathfinding.cpp
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
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1 year ago |
Pathfinding.h
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Code analysis suggestions implemented.
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1 year ago |
Player.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Player.h
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Switched menu button system to component inheritance system.
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1 year ago |
PulsatingFire.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
RCa12948
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…
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RUN_STRATEGY.cpp
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Phase 4 implemented.
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1 year ago |
Ranger.cpp
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RunAway.cpp
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Phase 4 implemented.
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1 year ago |
RunTowards.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
ShootAfar.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
SlimeKing.cpp
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Build 1418. Slime King fight is fully implemented.
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1 year ago |
Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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2 years ago |
State.h
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
TMXParser.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
TSXParser.h
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
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1 year ago |
TestMenu.cpp
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
TestSubMenu.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Theme.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Thief.cpp
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…
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Trapper.cpp
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…
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Turret.cpp
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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1 year ago |
Version.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Warrior.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Witch.cpp
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…
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Wizard.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
buildtemplate.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
config.h
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Player animations now load dynamically from configuration files.
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2 years ago |
cpp.hint
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emscripten_build.ps1
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…
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loc.sh
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ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Implemented multi-stage jump phase 2
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1 year ago |
olcPGEX_TransformedView.h
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Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
olcPixelGameEngine.h
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Improve keyboard/controller-based menu navigation by separating each row into its own structure.
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1 year ago |
olcUTIL_Animate2D.h
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olcUTIL_Camera2D.h
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olcUTIL_DataFile.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
olcUTIL_Geometry2D.h
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pge.data
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Build 1418. Slime King fight is fully implemented.
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1 year ago |
pge.html
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
pge.js
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Build 1418. Slime King fight is fully implemented.
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1 year ago |
pge.wasm
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Build 1418. Slime King fight is fully implemented.
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1 year ago |
pixelGameEngine.cpp
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Populate animation data into map
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1 year ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
resource.h
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resource1.h
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safemap.h
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sig
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Populate animation data into map
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1 year ago |
switch-class.snippet
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update_version.ps1
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utils.cpp
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Build 1576. Timer fixed.
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1 year ago |
utils.h
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Display DPS tracker + encounter timer
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1 year ago |