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fa4d1be9c4
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Move get_Command_line_args function into WIN32 define macro (to allow building on Linux).
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2024-05-30 20:09:35 -05:00 |
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110857949d
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Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441.
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2024-05-30 20:07:51 -05:00 |
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44c0a8b1c0
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Fixed rendering bugs (missing iterator increment operators causing infinite loops/crashes/memory leaks). Fixed Max HP bug not restoring to max health when healing for demo branch. Release Build 9430.
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2024-05-30 18:18:33 -05:00 |
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b9cdfb923d
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Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484.
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2024-05-29 09:07:39 -05:00 |
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d07d571f3c
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Indentation and fix includes for macros in Error.h Release Build 9427.
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2024-05-24 22:37:20 -05:00 |
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f0ea435562
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Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424.
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2024-05-24 20:46:50 -05:00 |
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2dcbedda7d
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Merge branch 'demo' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into demo
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2024-05-24 20:27:05 -05:00 |
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619cd19bcb
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Cherry pick Boss indicator and knockback bugfixes into demo build from commit 862d047b06. Release Build 9420. Demo Patch 3.
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2024-05-24 20:26:57 -05:00 |
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71dea81ff5
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Cherry pick Ursule fixes from commit c7b5660a70 into demo version. Release Build 9417.
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2024-05-24 20:26:47 -05:00 |
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d4a3af99d3
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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2024-05-24 14:34:44 -05:00 |
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541675b95d
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Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.
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2024-05-24 14:12:14 -05:00 |
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33d45d3bcf
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Update knockback logic and formula again. Release Build 9177.
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2024-05-03 08:01:03 -05:00 |
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1395adf8e6
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Apply Knockback and Slime King Knockback fix to demo branch. Release Build 8955.
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2024-04-29 00:52:31 -05:00 |
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330608667a
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Update distribution and release build scripts to not stop on failed removals for demo branch. Update .gitignore (google drive desktop.ini files)
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2024-04-28 22:33:34 -05:00 |
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738517b2e5
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Update gamepack for demo build to use lower resolution character images.
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2024-04-21 16:49:53 -05:00 |
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bd8bd92b9e
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Set default volume setting for BGM and SFX to 70% instead of 100% volume. Release Build 8951.
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2024-04-21 16:47:36 -05:00 |
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3d8ec3e13d
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Merge
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2024-04-21 16:35:41 -05:00 |
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9b2d260e6f
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Cherry-pick bring in Visual Novel change to demo branch. Release Build 8950.
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2024-04-21 16:35:21 -05:00 |
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9371241af9
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Change trim function on Visual Novel.
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2024-04-21 16:34:52 -05:00 |
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65a3e23200
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Knockback fix applied to demo branch.
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2024-04-19 06:31:07 -05:00 |
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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2024-04-15 21:24:29 -05:00 |
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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d10127b721
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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35acba879e
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Patch 1.2
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2024-04-14 17:45:35 -05:00 |
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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2024-04-14 14:48:37 -05:00 |
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e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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2024-04-13 16:20:35 -05:00 |
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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NicoNicoNii
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1a48066922
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Update CMakeLists to use imported libs for Discord and Steam APIs
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2024-04-13 15:23:05 -05:00 |
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ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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2024-04-13 11:45:16 -05:00 |
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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f91ddf542d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-13 11:30:37 -05:00 |
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3d897b1aba
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Downstream merge with demo branch into master branch.
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2024-04-13 11:30:36 -05:00 |
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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2024-04-13 10:03:11 -05:00 |
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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2024-04-12 17:00:07 -05:00 |
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Quapsel
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00fc1b4a92
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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317ea5a672
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Downstream merge with demo branch.
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2024-04-11 19:46:05 -05:00 |
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2e39c0a3f5
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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2024-04-11 19:42:57 -05:00 |
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64a25dc66c
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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2024-04-11 15:09:50 -05:00 |
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f2b17e8c85
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Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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2024-04-11 12:20:48 -05:00 |
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5d09e8d66a
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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2024-04-11 11:30:11 -05:00 |
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df28a12c63
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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2024-04-11 11:27:39 -05:00 |
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91a660c5b4
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Rebuild master branch build. Release Build 8667.
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2024-04-11 10:47:51 -05:00 |
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Quapsel
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626cf84d99
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small Tileset change for map start/end
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2024-04-11 16:25:12 +02:00 |
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60696e9956
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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2024-04-11 01:30:06 -05:00 |
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