Cherry pick Ursule fixes from commit c7b5660a70 into demo version. Release Build 9417.

sigonasr2 9 months ago
parent 33d45d3bcf
commit 71dea81ff5
  1. 1
      Adventures in Lestoria/Ursule.cpp
  2. 4
      Adventures in Lestoria/Version.h
  3. 2
      Adventures in Lestoria/assets/config/MonsterStrategies.txt
  4. 3
      Adventures in Lestoria/assets/config/Monsters.txt
  5. BIN
      x64/Release/Adventures in Lestoria.exe

@ -323,6 +323,7 @@ void Monster::STRATEGY::URSULE(Monster&m,float fElapsedTime,std::string strategy
m.F(A::TARGET_TIMER)=ConfigFloat("Phase 3.Charge Max Run Time");
m.F(A::CHARGE_COOLDOWN)=ConfigFloat("Phase 3.Charge Attack Cooldown");
m.PerformOtherAnimation(3);
m.UpdateFacingDirection(m.target);
}
break;
}

@ -38,8 +38,8 @@ All rights reserved.
#pragma once
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 2
#define VERSION_BUILD 8957
#define VERSION_PATCH 3
#define VERSION_BUILD 9417
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -458,7 +458,7 @@ MonsterStrategy
Charge Attack Damage = 30
# Amount of knockback to cause to the player when hit by the charging attack.
Charge Attack Knockback Strength = 3.5
Charge Attack Knockback Strength = 2.0
# Number of stomps to perform before doing a run towards the player.
Stomp Count = 3

@ -349,6 +349,9 @@ Monsters
XP = 200
# A flag to show an arrow indicator when the boss is off-screen.
ShowBossIndicator = True
Strategy = Ursule
# vvvvv Bear script overrides vvvvv

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