Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.

sigonasr2 10 months ago
parent 33d45d3bcf
commit 541675b95d
  1. 1
      Adventures in Lestoria/Ursule.cpp
  2. 4
      Adventures in Lestoria/Version.h
  3. 2
      Adventures in Lestoria/assets/config/MonsterStrategies.txt
  4. 3
      Adventures in Lestoria/assets/config/Monsters.txt
  5. BIN
      x64/Release/Adventures in Lestoria.exe

@ -323,6 +323,7 @@ void Monster::STRATEGY::URSULE(Monster&m,float fElapsedTime,std::string strategy
m.F(A::TARGET_TIMER)=ConfigFloat("Phase 3.Charge Max Run Time");
m.F(A::CHARGE_COOLDOWN)=ConfigFloat("Phase 3.Charge Attack Cooldown");
m.PerformOtherAnimation(3);
m.UpdateFacingDirection(m.target);
}
break;
}

@ -38,8 +38,8 @@ All rights reserved.
#pragma once
#define VERSION_MAJOR 1
#define VERSION_MINOR 2
#define VERSION_PATCH 2
#define VERSION_BUILD 8957
#define VERSION_PATCH 3
#define VERSION_BUILD 9417
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -458,7 +458,7 @@ MonsterStrategy
Charge Attack Damage = 30
# Amount of knockback to cause to the player when hit by the charging attack.
Charge Attack Knockback Strength = 3.5
Charge Attack Knockback Strength = 2.0
# Number of stomps to perform before doing a run towards the player.
Stomp Count = 3

@ -349,6 +349,9 @@ Monsters
XP = 200
# A flag to show an arrow indicator when the boss is off-screen.
ShowBossIndicator = True
Strategy = Ursule
# vvvvv Bear script overrides vvvvv

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