sigonasr2
|
2da6c455b6
|
mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
|
12 months ago |
sigonasr2
|
0ca94369ac
|
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
|
12 months ago |
Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
12 months ago |
sigonasr2
|
d576e6143e
|
Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
|
1 year ago |
sigonasr2
|
a6d2765585
|
Condensed DrawInput function to accept a variant instead of having double copies of the function.
|
1 year ago |
sigonasr2
|
cd599b73e0
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
1 year ago |
sigonasr2
|
407a105993
|
Add in key bindings buttons. Release Build 6753
|
1 year ago |
sigonasr2
|
2b34cbbeac
|
Added bgm and sfx sliders.
|
1 year ago |
sigonasr2
|
78374d1c1a
|
Release Build 6718
|
1 year ago |
sigonasr2
|
689eaa6d10
|
Implemented chapter limits for equipment upgrades.
|
1 year ago |
sigonasr2
|
2b7ebb32cc
|
Visual Novel character sizing now scales based on image size instead.
|
1 year ago |
sigonasr2
|
fc7e135aa4
|
Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
|
1 year ago |
sigonasr2
|
0aea7beb83
|
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
|
1 year ago |
sigonasr2
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
|
1 year ago |
sigonasr2
|
b8dea862f6
|
Fix shadow string rendering for vertical scaling.
|
1 year ago |
sigonasr2
|
30a79cc307
|
Upon level completion, update Discord status and randomize the traveling merchant.
|
1 year ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
|
1 year ago |
sigonasr2
|
db93e05afc
|
Sherman's menu integrated. Added NPC display names above the characters.
|
1 year ago |
sigonasr2
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
|
1 year ago |
sigonasr2
|
7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
|
1 year ago |
sigonasr2
|
545cbac5d8
|
Add in NPC spawn locations.
|
1 year ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
1 year ago |
sigonasr2
|
0f8801546c
|
Fix image case-sensitivity for NPCs in the Hub.
|
1 year ago |
sigonasr2
|
1814c52763
|
Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
|
1 year ago |
sigonasr2
|
99674ce6e1
|
Release build 6530.
|
1 year ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
1 year ago |
sigonasr2
|
51e838de24
|
Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
|
1 year ago |
sigonasr2
|
18810875a5
|
Fix tile animations. Add in game hub state.
|
1 year ago |
sigonasr2
|
b1cdc78a87
|
Boss region map check.
|
1 year ago |
sigonasr2
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
1 year ago |
sigonasr2
|
2640477f89
|
Implemented offline / online character tabs for the load game window. Release Build 6459.
|
1 year ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
1 year ago |
sigonasr2
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
1 year ago |
sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
1 year ago |
sigonasr2
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
1 year ago |
sigonasr2
|
9163eecd4a
|
Add in a run towards phase after a certain number of stomps for second boss.
|
1 year ago |
sigonasr2
|
e45a2dc7da
|
Knockback away from bear’s position makes more sense.
|
1 year ago |
sigonasr2
|
1d5a936c20
|
Release Build 6393
|
1 year ago |
sigonasr2
|
4146e54379
|
Release Build 6389
|
1 year ago |
sigonasr2
|
e3a3328882
|
Add knockback amount to bear strategy, allowing for configuration.
|
1 year ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
1 year ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
1 year ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
1 year ago |
sigonasr2
|
9f5bb212f8
|
Added tile environment color manipulation.
|
1 year ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
1 year ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
1 year ago |
sigonasr2
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
1 year ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
1 year ago |
sigonasr2
|
afdb85e16f
|
Release version 6278.
|
1 year ago |
sigonasr2
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
1 year ago |