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bd14a21793
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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2024-05-10 01:38:19 -05:00 |
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Quapsel
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aa8d6d92ce
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2_3 added.
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2024-05-06 13:45:38 +02:00 |
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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2024-05-05 23:57:02 -05:00 |
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e67a1ba684
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Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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2024-05-04 17:04:50 -05:00 |
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3fafcd39f3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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2024-05-04 00:37:03 -05:00 |
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17581cfaf4
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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2024-05-03 09:38:08 -05:00 |
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264cf998b9
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Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
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2024-05-01 18:50:49 -05:00 |
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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2024-04-28 21:31:18 -05:00 |
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b9a382855c
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Merge Quapsel's updates.
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2024-04-28 18:01:37 -05:00 |
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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2024-04-28 18:00:13 -05:00 |
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Quapsel
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a9bb2c62eb
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changes at 2_1 & tilepresets.
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2024-04-28 19:52:51 +02:00 |
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593180c730
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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2024-04-25 18:16:38 -05:00 |
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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2024-04-21 19:22:01 -05:00 |
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Quapsel
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578011d394
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2_2 added.
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2024-04-19 13:52:06 +02:00 |
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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2024-04-17 00:30:20 -05:00 |
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a28f0706b3
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-15 20:58:53 -05:00 |
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7330697806
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First half of Boar AI completed.
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2024-04-15 20:58:51 -05:00 |
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Quapsel
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2da1e111f5
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added wall for start of 1_4.
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2024-04-15 11:08:47 +02:00 |
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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2024-04-15 00:24:15 -05:00 |
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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171cc49d46
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Add back in connections for Chapter 2.
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2024-04-14 23:25:23 -05:00 |
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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1d1c12004e
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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97030dd38f
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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5b35ca5c52
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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2024-04-11 11:30:11 -05:00 |
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5494ab26e8
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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2024-04-11 11:27:39 -05:00 |
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Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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2024-04-11 16:25:12 +02:00 |
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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2024-04-02 21:14:19 -05:00 |
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Nic0Nic0Nii
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5773b5e95b
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Upstream Merge branch 'demo'
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2024-04-02 13:20:06 +00:00 |
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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2024-04-01 16:26:46 -05:00 |
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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2024-03-31 14:02:49 -05:00 |
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Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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2024-03-31 13:41:36 +02:00 |
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Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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2024-03-30 13:20:34 +01:00 |
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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2024-03-29 15:47:36 -05:00 |
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e3f79e6965
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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2024-03-29 06:00:03 -05:00 |
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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2024-03-27 19:08:38 -05:00 |
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6258925932
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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2024-03-27 00:58:10 -05:00 |
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2c799d5ef6
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Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
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2024-03-22 01:32:16 -05:00 |
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bd4bb4d822
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Fix outer boundary tile transitions in Intro setpieces.
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2024-03-20 01:22:35 -05:00 |
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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2024-03-20 00:33:30 -05:00 |
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Quapsel
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83eabcae01
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grass transition for 1_6 - 1_8 & 1_B1
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2024-03-19 21:06:59 +01:00 |
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Quapsel
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0d210be144
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Grass transition for 1_2 - 1_5 added.
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2024-03-19 19:25:22 +01:00 |
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Quapsel
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97f2dddf45
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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2024-03-19 14:17:34 +01:00 |
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49bd224202
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Marketiiiiiiiiing
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2024-03-16 19:52:48 -05:00 |
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b55dbcb63b
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Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
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2024-03-07 04:16:20 -06:00 |
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d45e0f6f04
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Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
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2024-03-05 02:15:16 -06:00 |
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