174 Commits

Author SHA1 Message Date
bd14a21793 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 2024-05-10 01:38:19 -05:00
Quapsel
aa8d6d92ce 2_3 added. 2024-05-06 13:45:38 +02:00
b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 2024-05-05 23:57:02 -05:00
e67a1ba684 Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 2024-05-04 17:04:50 -05:00
3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 2024-05-04 00:37:03 -05:00
17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 2024-05-03 09:38:08 -05:00
264cf998b9 Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 2024-05-01 18:50:49 -05:00
c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
b9a382855c Merge Quapsel's updates. 2024-04-28 18:01:37 -05:00
33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
Quapsel
a9bb2c62eb changes at 2_1 & tilepresets. 2024-04-28 19:52:51 +02:00
593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 2024-04-25 18:16:38 -05:00
96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 2024-04-24 00:47:16 -05:00
c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
Quapsel
578011d394 2_2 added. 2024-04-19 13:52:06 +02:00
ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
a28f0706b3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-04-15 20:58:53 -05:00
7330697806 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00
Quapsel
2da1e111f5 added wall for start of 1_4. 2024-04-15 11:08:47 +02:00
483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 2024-04-15 00:24:15 -05:00
05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 2024-04-15 00:14:11 -05:00
171cc49d46 Add back in connections for Chapter 2. 2024-04-14 23:25:23 -05:00
4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 2024-04-14 23:16:54 -05:00
1d1c12004e Updated all maps to utilize monster template system. 2024-04-14 21:36:48 -05:00
97030dd38f Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 2024-04-14 14:12:00 -05:00
5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 2024-04-13 15:53:01 -05:00
3215414e11 1-5. Fix a missed tile near waterfall area. 2024-04-13 11:34:45 -05:00
Quapsel
f899995c49 added Walls at beginning and end of every Map. 2024-04-12 18:39:51 +02:00
2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 2024-04-11 11:30:11 -05:00
5494ab26e8 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 2024-04-11 11:27:39 -05:00
Quapsel
468bf9e4b6 small Tileset change for map start/end 2024-04-11 16:25:12 +02:00
a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 2024-04-02 21:14:19 -05:00
Nic0Nic0Nii
5773b5e95b Upstream Merge branch 'demo' 2024-04-02 13:20:06 +00:00
5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 2024-04-01 16:26:46 -05:00
21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 2024-03-31 14:02:49 -05:00
Quapsel
0e9d1b391d Details added to Chapter 2 Presets & v1 of 2_1 finished. 2024-03-31 13:41:36 +02:00
Quapsel
2c29912a3a start of 2_1 & some more basic shapes for the chapter 2 presets. 2024-03-30 13:20:34 +01:00
047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 2024-03-29 15:47:36 -05:00
e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 2024-03-29 06:00:03 -05:00
64a52d6910 Prep Time Trial system structure. Release Build 8492. 2024-03-27 19:08:38 -05:00
6258925932 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 2024-03-27 00:58:10 -05:00
2c799d5ef6 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 2024-03-22 01:32:16 -05:00
bd4bb4d822 Fix outer boundary tile transitions in Intro setpieces. 2024-03-20 01:22:35 -05:00
7608e9dfe2 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 2024-03-20 00:33:30 -05:00
Quapsel
83eabcae01 grass transition for 1_6 - 1_8 & 1_B1 2024-03-19 21:06:59 +01:00
Quapsel
0d210be144 Grass transition for 1_2 - 1_5 added. 2024-03-19 19:25:22 +01:00
Quapsel
97f2dddf45 changes on End_of_Map Tileset and grass transition at map end for 1_1. 2024-03-19 14:17:34 +01:00
49bd224202 Marketiiiiiiiiing 2024-03-16 19:52:48 -05:00
b55dbcb63b Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5. 2024-03-07 04:16:20 -06:00
d45e0f6f04 Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes. 2024-03-05 02:15:16 -06:00