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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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sigonasr2
5cc7139025
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
2024-04-01 16:26:46 -05:00
..
1_1_test2.tmx
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
1_1_test.tmx
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
1_1_v2.tmx
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
2024-04-01 16:26:46 -05:00
1_1.tmx
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
1_2.tmx
Grass transition for 1_2 - 1_5 added.
2024-03-19 19:25:22 +01:00
1_3.tmx
Grass transition for 1_2 - 1_5 added.
2024-03-19 19:25:22 +01:00
1_4.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_5.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_6.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_7.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_8.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_B1.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
1_B2.tmx
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
2024-02-28 23:09:55 -06:00
Boss_1_B.tmx
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
2024-01-28 19:39:01 -06:00
Boss_1_v2.tmx
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
Boss_1.tmx
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
Hub_v2.tmx
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
2024-03-27 00:58:10 -05:00
Hub.tmx
Fix image case-sensitivity for NPCs in the Hub.
2024-01-29 17:07:39 -06:00
Intro_Map.tmx
Fix outer boundary tile transitions in Intro setpieces.
2024-03-20 01:22:35 -05:00
World_Map.png
Marketiiiiiiiiing
2024-03-16 19:52:48 -05:00
World_Map.tmx
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
2024-04-01 16:26:46 -05:00