sigonasr2
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f09f5a1b02
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Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
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10 months ago |
Quapsel
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e730a4cca6
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added wall for start of 1_4.
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10 months ago |
sigonasr2
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316cd4edb0
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Must have at least 20 messages to be considered a successful run.
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10 months ago |
sigonasr2
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1dfc81453a
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Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux.
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10 months ago |
sigonasr2
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74fcaa792e
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Flip argn and args in main function (to properly correspond to the main prototype).
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10 months ago |
sigonasr2
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fa4d1be9c4
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Move get_Command_line_args function into WIN32 define macro (to allow building on Linux).
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10 months ago |
sigonasr2
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110857949d
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Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441.
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10 months ago |
sigonasr2
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44c0a8b1c0
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Fixed rendering bugs (missing iterator increment operators causing infinite loops/crashes/memory leaks). Fixed Max HP bug not restoring to max health when healing for demo branch. Release Build 9430.
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10 months ago |
sigonasr2
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b9cdfb923d
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Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484.
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10 months ago |
sigonasr2
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d07d571f3c
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Indentation and fix includes for macros in Error.h Release Build 9427.
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11 months ago |
sigonasr2
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f0ea435562
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Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424.
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11 months ago |
sigonasr2
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2dcbedda7d
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Merge branch 'demo' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into demo
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11 months ago |
sigonasr2
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619cd19bcb
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Cherry pick Boss indicator and knockback bugfixes into demo build from commit 862d047b06 . Release Build 9420. Demo Patch 3.
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11 months ago |
sigonasr2
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71dea81ff5
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Cherry pick Ursule fixes from commit c7b5660a70 into demo version. Release Build 9417.
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11 months ago |
sigonasr2
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d4a3af99d3
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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11 months ago |
sigonasr2
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541675b95d
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Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.
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11 months ago |
sigonasr2
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33d45d3bcf
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Update knockback logic and formula again. Release Build 9177.
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11 months ago |
sigonasr2
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1395adf8e6
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Apply Knockback and Slime King Knockback fix to demo branch. Release Build 8955.
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11 months ago |
sigonasr2
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330608667a
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Update distribution and release build scripts to not stop on failed removals for demo branch. Update .gitignore (google drive desktop.ini files)
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11 months ago |
sigonasr2
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738517b2e5
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Update gamepack for demo build to use lower resolution character images.
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12 months ago |
sigonasr2
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bd8bd92b9e
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Set default volume setting for BGM and SFX to 70% instead of 100% volume. Release Build 8951.
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12 months ago |
sigonasr2
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3d8ec3e13d
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Merge
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12 months ago |
sigonasr2
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9b2d260e6f
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Cherry-pick bring in Visual Novel change to demo branch. Release Build 8950.
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12 months ago |
sigonasr2
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9371241af9
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Change trim function on Visual Novel.
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12 months ago |
sigonasr2
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65a3e23200
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Knockback fix applied to demo branch.
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12 months ago |
sigonasr2
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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12 months ago |
sigonasr2
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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12 months ago |
sigonasr2
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d10127b721
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Updated all maps to utilize monster template system.
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12 months ago |
sigonasr2
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35acba879e
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Patch 1.2
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12 months ago |
sigonasr2
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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12 months ago |
sigonasr2
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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12 months ago |
sigonasr2
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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12 months ago |
sigonasr2
|
e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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12 months ago |
sigonasr2
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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12 months ago |
sigonasr2
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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12 months ago |
sigonasr2
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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12 months ago |
NicoNicoNii
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1a48066922
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Update CMakeLists to use imported libs for Discord and Steam APIs
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12 months ago |
sigonasr2
|
ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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1 year ago |
sigonasr2
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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1 year ago |
sigonasr2
|
f91ddf542d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
sigonasr2
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3d897b1aba
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Downstream merge with demo branch into master branch.
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1 year ago |
sigonasr2
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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1 year ago |
sigonasr2
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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1 year ago |
sigonasr2
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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1 year ago |
sigonasr2
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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1 year ago |
Quapsel
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00fc1b4a92
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added Walls at beginning and end of every Map.
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1 year ago |
sigonasr2
|
317ea5a672
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Downstream merge with demo branch.
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1 year ago |
sigonasr2
|
2e39c0a3f5
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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1 year ago |
sigonasr2
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64a25dc66c
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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1 year ago |
sigonasr2
|
f2b17e8c85
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Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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1 year ago |