Commit Graph

1164 Commits (f09f5a1b0201be5d51153e17e91a41b6bdb23e2d)
 

Author SHA1 Message Date
sigonasr2 f09f5a1b02 Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 10 months ago
Quapsel e730a4cca6 added wall for start of 1_4. 10 months ago
sigonasr2 316cd4edb0 Must have at least 20 messages to be considered a successful run. 10 months ago
sigonasr2 1dfc81453a Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux. 10 months ago
sigonasr2 74fcaa792e Flip argn and args in main function (to properly correspond to the main prototype). 10 months ago
sigonasr2 fa4d1be9c4 Move get_Command_line_args function into WIN32 define macro (to allow building on Linux). 10 months ago
sigonasr2 110857949d Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. 10 months ago
sigonasr2 44c0a8b1c0 Fixed rendering bugs (missing iterator increment operators causing infinite loops/crashes/memory leaks). Fixed Max HP bug not restoring to max health when healing for demo branch. Release Build 9430. 10 months ago
sigonasr2 b9cdfb923d Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. 10 months ago
sigonasr2 d07d571f3c Indentation and fix includes for macros in Error.h Release Build 9427. 11 months ago
sigonasr2 f0ea435562 Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. 11 months ago
sigonasr2 2dcbedda7d Merge branch 'demo' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into demo 11 months ago
sigonasr2 619cd19bcb Cherry pick Boss indicator and knockback bugfixes into demo build from commit 862d047b06. Release Build 9420. Demo Patch 3. 11 months ago
sigonasr2 71dea81ff5 Cherry pick Ursule fixes from commit c7b5660a70 into demo version. Release Build 9417. 11 months ago
sigonasr2 d4a3af99d3 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 11 months ago
sigonasr2 541675b95d Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. 11 months ago
sigonasr2 33d45d3bcf Update knockback logic and formula again. Release Build 9177. 11 months ago
sigonasr2 1395adf8e6 Apply Knockback and Slime King Knockback fix to demo branch. Release Build 8955. 11 months ago
sigonasr2 330608667a Update distribution and release build scripts to not stop on failed removals for demo branch. Update .gitignore (google drive desktop.ini files) 11 months ago
sigonasr2 738517b2e5 Update gamepack for demo build to use lower resolution character images. 12 months ago
sigonasr2 bd8bd92b9e Set default volume setting for BGM and SFX to 70% instead of 100% volume. Release Build 8951. 12 months ago
sigonasr2 3d8ec3e13d Merge 12 months ago
sigonasr2 9b2d260e6f Cherry-pick bring in Visual Novel change to demo branch. Release Build 8950. 12 months ago
sigonasr2 9371241af9 Change trim function on Visual Novel. 12 months ago
sigonasr2 65a3e23200 Knockback fix applied to demo branch. 12 months ago
sigonasr2 f5acd59b5b Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947. 12 months ago
sigonasr2 a88b0b810b Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 12 months ago
sigonasr2 d10127b721 Updated all maps to utilize monster template system. 12 months ago
sigonasr2 35acba879e Patch 1.2 12 months ago
sigonasr2 50515c515c Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 12 months ago
sigonasr2 f769a77e42 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 12 months ago
sigonasr2 bdf126820a Add in breadcrumb re-exploration for minimaps. Release Build 8921. 12 months ago
sigonasr2 e0aea34a43 Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 12 months ago
sigonasr2 512c46ea8a Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 12 months ago
sigonasr2 4c8a251e33 Minimap shadow ring implemented. Release Build 8904. 12 months ago
sigonasr2 cc8f79d34a Remove Infinite Map setting from 1-B1 and 2-1 12 months ago
NicoNicoNii 1a48066922 Update CMakeLists to use imported libs for Discord and Steam APIs 12 months ago
sigonasr2 ef7fc2c826 Minimap can only be toggled when it's actually visible (e.g. not during boss fights) 1 year ago
sigonasr2 5446da7ef8 1-5. Fix a missed tile near waterfall area. 1 year ago
sigonasr2 f91ddf542d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 1 year ago
sigonasr2 3d897b1aba Downstream merge with demo branch into master branch. 1 year ago
sigonasr2 bba33d43d2 Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 1 year ago
sigonasr2 25075217dd When the game loses focus, the game will autopause during exploration. Release Build 8879. 1 year ago
sigonasr2 145ecdaa01 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 1 year ago
sigonasr2 4a8ccd2e20 Add toggle between small,large, and hidden minimap. Release Build 8868. 1 year ago
Quapsel 00fc1b4a92 added Walls at beginning and end of every Map. 1 year ago
sigonasr2 317ea5a672 Downstream merge with demo branch. 1 year ago
sigonasr2 2e39c0a3f5 Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 1 year ago
sigonasr2 64a25dc66c Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 1 year ago
sigonasr2 f2b17e8c85 Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 1 year ago