Commit Graph

858 Commits (ea752c14c65a881920e08fa45fdf0d3678110d6e)

Author SHA1 Message Date
sigonasr2 62f74bde4e Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652. 8 months ago
sigonasr2 564ab7434c Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii 533c089485 Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 8 months ago
Nic0Nic0Nii c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
Nic0Nic0Nii 793815e9ce Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu. 8 months ago
sigonasr2 6b2f9e80e8 Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619. 8 months ago
sigonasr2 b35d58f9bd Added noise to grass/ground tiles of maps. 8 months ago
sigonasr2 92da000b13 Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 962ee84da9 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 b089ea9ed5 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
Quapsel 0e9d1b391d Details added to Chapter 2 Presets & v1 of 2_1 finished. 8 months ago
Quapsel 2c29912a3a start of 2_1 & some more basic shapes for the chapter 2 presets. 8 months ago
sigonasr2 2a6f121938 gcc needs a float cast for std::min 8 months ago
sigonasr2 f47aa88e2e Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 ecde7d1833 Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 8 months ago
sigonasr2 a9b860c794 Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585. 8 months ago
sigonasr2 ab9729a0f2 Remove extraneous commenting. Release Build 8582. 8 months ago
sigonasr2 be15697fc8 Make sure file hash does not include the | character due to emscripten using it to split a save request. 8 months ago
sigonasr2 2a9e698e0a Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579. 8 months ago
sigonasr2 36775982a6 Emscripten compatibility fixes. 8 months ago
sigonasr2 cd8944db96 Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578. 8 months ago
sigonasr2 b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago
sigonasr2 047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago
sigonasr2 e7c7504e6d Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 8 months ago
sigonasr2 5742c03c4f Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 8 months ago
sigonasr2 3840b28468 Implement monster-specific kill achievements. Release Build 8532. 8 months ago
sigonasr2 e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 a997c5944a Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515. 8 months ago
sigonasr2 dbe79f2fac Popup debugging log scripts and sessions included in dev environment. 8 months ago
sigonasr2 64a52d6910 Prep Time Trial system structure. Release Build 8492. 8 months ago
sigonasr2 d17deb64ae Upstream demo branch merge with main. 8 months ago
sigonasr2 c39e43aa31 Stupid Linux. 8 months ago
sigonasr2 6258925932 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
sigonasr2 86242f9f87 Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472. 8 months ago
sigonasr2 d00fb5aa46 Add a tutorial task that requires the player to equip a crafted piece of gear. Release Build 8467. 8 months ago
sigonasr2 a63f5f9b6c Set VSync once the settings loads, since emscripten builds do not respect the vsync parameter at the very start of launching. 8 months ago
sigonasr2 05abf6c3e9 Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465. 8 months ago
sigonasr2 68ed4d2b5d Added VSync toggle to Settings windows. Release Build 8464. 8 months ago
sigonasr2 9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 fe52623a17 Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
Quapsel b3e4f99754 Small progress on Chapter 2 presets. 8 months ago
sigonasr2 8e595546ab Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key. 8 months ago
sigonasr2 d0366c21c7 Fix linux build and distribution release processes. 8 months ago
sigonasr2 0f2deb5f99 Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442. 8 months ago
sigonasr2 66cb19abc5 Correct issues with not returning early when an invalid item slot is detected in the level complete window. Release Build 8427. 8 months ago
sigonasr2 19ceff257a Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418. 8 months ago
sigonasr2 412a88d294 Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 8 months ago