sigonasr2
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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1 year ago |
sigonasr2
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795d59f1a4
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Switch to templates for grabbing a component from a menu.
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1 year ago |
sigonasr2
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c6c5efbc74
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Tied level entry button to map loading and gameplay.
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1 year ago |
sigonasr2
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2594078794
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Update labels for different zones when clicking through them.
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1 year ago |
sigonasr2
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4c6be02543
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
sigonasr2
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
sigonasr2
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bc07f58c9a
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Fix centering of camera for overworld map.
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1 year ago |
sigonasr2
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
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395b2e3ab8
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World shake fixes again (so it's not tied to FPS)
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1 year ago |
sigonasr2
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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1 year ago |
sigonasr2
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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1 year ago |
sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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75159a21be
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On game state changes, the camera target should be reset to the player's location.
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1 year ago |
sigonasr2
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
sigonasr2
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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1 year ago |
sigonasr2
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
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92133061c3
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Add darkened locked stage plates. Move camera slightly over for level information display.
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1 year ago |
sigonasr2
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4f65d2240a
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Navigation between unlocked stages is now possible.
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1 year ago |
sigonasr2
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54614d31dc
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Selection cursor for overworld map items.
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1 year ago |
sigonasr2
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42f8e25cdf
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Walk animation controller now applied to the overworld map stage.
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1 year ago |
sigonasr2
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
sigonasr2
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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1 year ago |
sigonasr2
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b89311a657
|
Build 2407.
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1 year ago |
sigonasr2
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c23c96b6b1
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Made a less stupid String to Class conversion function.
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1 year ago |
sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
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598ce523e9
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Confirm and Back Buttons added.
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1 year ago |
sigonasr2
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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1 year ago |
sigonasr2
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debced946e
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Menu component leak debugging detection added.
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1 year ago |
sigonasr2
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2
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5d939e866f
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Class Info Screen completed.
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1 year ago |
sigonasr2
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3f78565655
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Added properties for border and background control, vertically align uncentered labels by default.
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1 year ago |
sigonasr2
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
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e779725106
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Define health and growth rates of each class.
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1 year ago |
sigonasr2
|
3ee6d03728
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Add in Rotating character display component
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1 year ago |
sigonasr2
|
b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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1 year ago |
sigonasr2
|
04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
|
6656e3d036
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Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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1 year ago |
sigonasr2
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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1 year ago |
sigonasr2
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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1 year ago |
sigonasr2
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daf94db505
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Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
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472e8eceda
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Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
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18db45e6c3
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Implement parent component hover state handling.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2
|
dd2ff24d85
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Converted menu storage to pointers.
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1 year ago |
sigonasr2
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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1 year ago |
sigonasr2
|
803a0189d8
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Inventory Drag and Drop Management implemented.
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1 year ago |