dbe52a2a4a
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
2024-04-28 21:31:18 -05:00
70906d5594
Fix crash when the game attempts to spawn item drops. Release Build 9125.
2024-04-28 18:58:33 -05:00
cdda8c9a99
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
2024-04-28 18:00:13 -05:00
76c1396fec
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
2024-04-25 18:16:38 -05:00
00b18355c1
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
2024-04-24 00:47:16 -05:00
6b6bdf741b
Add slight knockback effect on goblin dagger stabs. Release Build 9035.
2024-04-23 14:26:01 -05:00
c37d52d186
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
2024-04-22 00:35:25 -05:00
7320fe9348
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
2024-04-21 19:22:01 -05:00
f2c18a76a1
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
2024-04-19 04:05:51 -05:00
adb35f2ce5
Boar test behaviors and general AI implemented. Release Build 8958.
2024-04-17 00:30:20 -05:00
119efab573
Add animation utilities for getting current animation frame index and total animation duration.
2024-04-16 14:14:08 -05:00
42aab4b5e9
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
2024-04-15 20:58:53 -05:00
4fb84cf365
First half of Boar AI completed.
2024-04-15 20:58:51 -05:00
Quapsel
9d0dfe9562
added exp values for new Monsters.
2024-04-15 11:14:35 +02:00
ec83c6351a
Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
2024-04-15 00:24:15 -05:00
95c43b06b0
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
2024-04-15 00:14:11 -05:00
50515c515c
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
2024-04-14 15:43:18 -05:00
f769a77e42
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
2024-04-14 15:31:18 -05:00
bdf126820a
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
2024-04-14 14:48:37 -05:00
bba33d43d2
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37 . Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
2024-04-13 11:27:29 -05:00
145ecdaa01
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
2024-04-13 09:37:18 -05:00
2e39c0a3f5
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
2024-04-11 19:42:57 -05:00
64a25dc66c
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
2024-04-11 15:09:50 -05:00
60696e9956
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
2024-04-11 01:30:06 -05:00
c378939994
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
2024-04-09 18:38:01 -05:00
Nic0Nic0Nii
24888f35db
Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
2024-04-01 18:17:24 +00:00
02e7d5665a
Added vignette effect when taking damage. Release Build 8614.
2024-03-31 20:39:51 -05:00
d6e140cfb4
Changed Bandages item description to include casting info.
2024-03-31 20:15:17 -05:00
e052f6e089
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
2024-03-29 19:38:53 -05:00
2599cfd14b
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
2024-03-29 15:47:36 -05:00
dfff1762f3
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
2024-03-29 10:47:49 -05:00
e15f23bad1
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
2024-03-29 06:30:32 -05:00
1c72a86945
Implement monster-specific kill achievements. Release Build 8532.
2024-03-29 06:19:10 -05:00
21e0cd5b65
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
2024-03-29 06:00:03 -05:00
68e4934355
Add achievement icons and setup achievement config file. Add in unlock area achievements.
...
Release Build 8524.
2024-03-29 05:23:48 -05:00
9a3cbc40f9
Prep Time Trial system structure. Release Build 8492.
2024-03-27 19:08:38 -05:00
794d38cdb3
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
2024-03-27 00:58:10 -05:00
ee382488f9
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
2024-03-26 18:53:17 -05:00
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
2024-03-26 17:31:34 -05:00
c291aff00a
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
2024-03-25 04:47:34 -05:00
6593f43b96
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
2024-03-22 01:32:16 -05:00
a71978c819
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
2024-03-20 01:11:07 -05:00
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
2024-03-20 00:33:30 -05:00
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
2024-03-17 16:52:40 -05:00
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
2024-03-17 13:24:30 -05:00
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
2024-03-15 02:33:20 -05:00
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
2024-03-12 20:00:20 -05:00
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
2024-03-10 16:28:56 -05:00
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
2024-03-09 17:08:15 -06:00
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
2024-03-09 16:39:24 -06:00