Commit Graph

80 Commits (d9e8c6ddbdee879f033d3e1932eed0fb0aed2b7a)
 

Author SHA1 Message Date
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 2ec484206d Added commit script 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 1 year ago
sigonasr2 9247ecb528 Add run game script (runs last release build) to root directory. 1 year ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 1 year ago
sigonasr2 e19bed30ce Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map. 1 year ago
sigonasr2 ed66c83259 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 1 year ago
sigonasr2 66d8b9050c Parse spawn groups from tiled map data. 1 year ago
sigonasr2 89473d417c We no longer read invalid tags or lone tags. 1 year ago
sigonasr2 635f580ba6 Proper handling of names with spaces in parsing. 1 year ago
sigonasr2 b0cdab41f5 Include second level updates. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 dd75b5b52d Tested build for correction to Issue #8 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 8fb407c3f1 File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
sigonasr2 e68d310034 Shrink the version numbers down a little bit more. 1 year ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 1 year ago
sigonasr2 d099bdde84 Include game icon in executable and game window (such a PITA) 1 year ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 1 year ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 1 year ago
sigonasr2 5be3d2679c Add new class sprites 1 year ago
sigonasr2 ae50e6631f Test a webhook commit. 1 year ago
sigonasr2 0718150cd0 Test commit. 1 year ago
sigonasr2 3650b94363 Verifying commit pushing works. 1 year ago
sigonasr2 b6b9089422 Included proper variable initialization states for Monsters. 1 year ago
sigonasr2 0c6663a8bc Test a code update. 1 year ago
sigonasr2 86da919577 PGE update for emscripten comand. 1 year ago