Verifying commit pushing works.
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@ -282,7 +282,7 @@ void Monster::Collision(Monster&m){
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Collision();
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}
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void Monster::Collision(){
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if(strategy==RUN_TOWARDS&&state==MOVE_TOWARDS){
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if(strategy==RUN_TOWARDS&&state==MOVE_TOWARDS){
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state=NORMAL;
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}
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}
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