Included proper variable initialization states for Monsters.

This commit is contained in:
sigonasr2 2023-06-16 09:47:11 -05:00
parent 0c6663a8bc
commit b6b9089422

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@ -282,7 +282,7 @@ void Monster::Collision(Monster&m){
Collision();
}
void Monster::Collision(){
if(strategy==RUN_TOWARDS&&state==MOVE_TOWARDS){
if(strategy==RUN_TOWARDS&&state==MOVE_TOWARDS){
state=NORMAL;
}
}