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d3f26d4bb0
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Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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2023-10-05 00:42:28 -05:00 |
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d70297578c
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Added map enum types and setup stage plate object and connectors.
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2023-10-04 04:47:49 -05:00 |
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203290c94a
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Added static tileset world optimization and generation features.
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2023-10-04 04:22:04 -05:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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9246852c25
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Theme keys are now sorted when loading so they appear in the right order down the line.
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2023-10-04 01:14:50 -05:00 |
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2224065304
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Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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2023-10-04 00:28:01 -05:00 |
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Quapsel
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4556fc903c
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Stage Plate Tileset updated
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2023-10-03 13:55:17 +02:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 19:54:21 +00:00 |
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 16:50:53 +00:00 |
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3cbb0d1e17
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Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-28 21:13:04 +00:00 |
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Quapsel
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e846c61c53
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terrain finished for 1_2
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2023-09-26 14:40:13 +02:00 |
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c4db27a78d
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Boss name overlays added to map editor and game.
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2023-09-26 05:22:04 -05:00 |
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13c20abc1c
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Add in ranger ability icons
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2023-09-26 04:28:01 -05:00 |
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66f182ac38
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Implemented Wizard HUD ability icons.
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2023-09-26 03:57:44 -05:00 |
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9d08c2547f
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Added Warrior HUD ability icons
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2023-09-26 03:23:07 -05:00 |
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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2023-09-26 00:32:54 -05:00 |
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Quapsel
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13dece2844
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1_2 Update
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2023-09-24 14:24:57 +02:00 |
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c68bdcc673
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Cooldown icon indicators.
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2023-09-24 05:55:13 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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2023-09-24 02:23:15 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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76d45f2563
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Phase 3 patterns implemented.
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2023-09-23 13:46:18 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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1bb87eab23
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Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-23 17:35:37 +00:00 |
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Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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2023-09-23 19:27:36 +02:00 |
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5bc449fb7a
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Remove the random message
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2023-09-20 21:29:28 +00:00 |
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5ca4546bb7
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Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-20 21:27:59 +00:00 |
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Quapsel
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fa99b43727
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crossroad presets added
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2023-09-20 14:14:09 +02:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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2023-09-19 03:38:09 -05:00 |
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Quapsel
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921b369fac
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small progress on tile presets
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2023-09-17 17:30:31 +02:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ba8a1bd091
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Monster water reflections implemented.
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2023-09-16 04:38:38 -05:00 |
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4631733497
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Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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2023-09-15 16:32:04 -05:00 |
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-15 17:07:14 +00:00 |
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ac0fbbb174
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Move the spawn point back.
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2023-09-15 01:09:02 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2023-09-13 20:06:59 -05:00 |
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f67866d370
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Remove animated water test tile.
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2023-09-13 19:01:57 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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Quapsel
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1924dd7463
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added more tile presets
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2023-09-13 15:31:33 +02:00 |
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Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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2023-09-13 13:32:40 +02:00 |
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Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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2023-09-13 03:57:34 +02:00 |
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2023-09-12 16:48:28 -05:00 |
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