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Campaigns
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more tile presets. 1_2 changed to v2 tileset.
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1 year ago |
config
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Extra implementations in phase 2
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1 year ago |
maps
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more tile presets. 1_2 changed to v2 tileset.
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1 year ago |
monsters
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Projectile shot Phase 2 attack and casting animation implemented.
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1 year ago |
arrow.png
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Refactor Animation loading to reduce repetition.
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1 year ago |
battlecry_effect.png
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
block.png
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
c30010.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
chain_lightning.png
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Added lightning bolt attack, added emitter system
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1 year ago |
charged_shot_arrow.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
circle.png
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
circle_outline.png
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
energy_bolt.png
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Wizard energy bolt attack implemented.
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1 year ago |
energy_particle.png
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Wizard energy bolt attack implemented.
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1 year ago |
fire_ring0.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring1.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring2.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring3.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
fire_ring4.png
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
ground-slam-attack-back.png
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Implement ground slam animation
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1 year ago |
ground-slam-attack-front.png
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Implement ground slam animation
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1 year ago |
heart.ico
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Include game icon in executable and game window (such a PITA)
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1 year ago |
heart.png
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Added health indicator
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1 year ago |
kiwami64-v1-1x.png
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Upload files to 'Crawler/assets'
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1 year ago |
laser.png
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
lightning_bolt.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part1.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part2.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part3.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part4.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_splash_effect.png
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Added lightning bolt attack, added emitter system
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1 year ago |
mana.png
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
meteor.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
meteor.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
nico-ranger.png
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
nico-ranger.xcf
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Add new class sprites
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1 year ago |
nico-ranger2.xcf
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
nico-warrior.png
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Water tile reflections implemented.
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1 year ago |
nico-warrior.xcf
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Water tile reflections implemented.
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1 year ago |
nico-wizard.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
nico-wizard.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
palette.css
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Add new class sprites
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1 year ago |
palette.txt
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Add new class sprites
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1 year ago |
propertytypes.xml
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
range_indicator.png
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
slime.png
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Re-center slimes
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1 year ago |
sonicslash.png
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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1 year ago |
splash_effect.png
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Add energy bolt splash effect and fade out.
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1 year ago |