sigonasr2
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f5bcd4f869
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Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961.
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12 months ago |
sigonasr2
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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12 months ago |
sigonasr2
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b0e9799624
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Fix DAS Input for menu navigation.
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12 months ago |
sigonasr2
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6778ffc72d
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Add in selection indices that respect menus with multiple columns while scrolling through.
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12 months ago |
sigonasr2
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fd1f762e20
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Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
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12 months ago |
sigonasr2
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331a8c7941
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Save/Load Game Keybind settings. Release build 6872.
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12 months ago |
sigonasr2
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4015f485ea
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Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
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12 months ago |
sigonasr2
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2da6c455b6
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mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
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12 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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1 year ago |
sigonasr2
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407a105993
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Add in key bindings buttons. Release Build 6753
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1 year ago |
sigonasr2
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2b34cbbeac
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Added bgm and sfx sliders.
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1 year ago |
sigonasr2
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78374d1c1a
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Release Build 6718
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1 year ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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1 year ago |
sigonasr2
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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1 year ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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1 year ago |
sigonasr2
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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1 year ago |
sigonasr2
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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1 year ago |
sigonasr2
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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1 year ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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1 year ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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1 year ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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1 year ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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1 year ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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1 year ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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1 year ago |
sigonasr2
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99674ce6e1
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Release build 6530.
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1 year ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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1 year ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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1 year ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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1 year ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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1 year ago |
sigonasr2
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4146e54379
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Release Build 6389
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1 year ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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1 year ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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1 year ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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1 year ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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1 year ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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1 year ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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1 year ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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1 year ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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1 year ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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1 year ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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1 year ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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1 year ago |
sigonasr2
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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1 year ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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1 year ago |