Commit Graph

323 Commits (c5769ad0a8125343c2a6db20161422f514b17b11)

Author SHA1 Message Date
sigonasr2 dfff1762f3 Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 8 months ago
sigonasr2 e15f23bad1 Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 8 months ago
sigonasr2 1c72a86945 Implement monster-specific kill achievements. Release Build 8532. 8 months ago
sigonasr2 21e0cd5b65 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 68e4934355 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 9a3cbc40f9 Prep Time Trial system structure. Release Build 8492. 8 months ago
sigonasr2 794d38cdb3 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
sigonasr2 ee382488f9 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 9ca52cbead Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
sigonasr2 c291aff00a Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369. 8 months ago
sigonasr2 6593f43b96 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 9 months ago
sigonasr2 a71978c819 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 9 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
sigonasr2 585cd209be Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 9 months ago
sigonasr2 de82e3f913 Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155. 9 months ago
sigonasr2 9133ab9e94 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 48ce0c6cd9 Audio casting sound volume did not respect SFX option setting. 9 months ago
sigonasr2 d4d83a1e44 Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 9 months ago
sigonasr2 965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 1abbf05298 Jump targeting lock-on time implemented for Slime King script. 9 months ago
sigonasr2 72c5a7394b Added Yellow Slime jump attack behavior. Release Build 8023. 9 months ago
sigonasr2, Sig, Sigo 468302833f Add monster jumping inside run towards monster strategy. 9 months ago
Quapsel 63fc61cc09 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 6ff939e491 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
sigonasr2 6e4f206391 Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 9 months ago
sigonasr2 822bab3318 Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40% 9 months ago
sigonasr2 7ada663056 Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910. 9 months ago
sigonasr2 227d43bd77 Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300. 9 months ago
sigonasr2 f272e774f5 Include new story art. 9 months ago
sigonasr2, Sig, Sigo b3a632a375 Fix some story script and update TODO. Remove extra old testing code. 9 months ago
sigonasr2 93081fe7f0 Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 9 months ago
sigonasr2 2d3b506556 Add slight knockback effect to Warrior's ground slam. Release Build 7885. 9 months ago
sigonasr2 3aaa7d03e4 Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878. 9 months ago
sigonasr2 a9a640be82 Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3 9 months ago
Quapsel ff01195c01 Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. 9 months ago
Quapsel ab01cc6acc „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 9 months ago
Quapsel 1b2831bbb2 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 9 months ago
Quapsel a53aa64b07 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 aa4d35d754 Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848. 9 months ago
sigonasr2 93e5921e57 Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 f6c822f868 Fix story pause command to not actually get rid of the story dialog. Release Build 7759. 9 months ago
sigonasr2 4b3b36bdfd Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2 0c619aa4f6 Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 9 months ago
sigonasr2 3261ddf6f5 Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690. 9 months ago
sigonasr2 b96b5735e9 Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 141e1622d6 Added background story commercial assets. Scrolling Background. Release Build 7577. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 10 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 10 months ago