Commit Graph

504 Commits (c017c353dbe6d5600e5d5f70f23f8ddf4fae3dbb)

Author SHA1 Message Date
sigonasr2 c017c353db Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 4 months ago
sigonasr2 ab98adf094 Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952. 4 months ago
Quapsel 7ea1027483 Added 3_2, 3_3, 3_4. 4 months ago
sigonasr2 a6b4caad02 Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936. 4 months ago
sigonasr2 2667cc526e Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918. 4 months ago
sigonasr2 bc31ba5862 Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915. 4 months ago
sigonasr2 68744adf54 Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911. 4 months ago
Quapsel d5b8a0a697 added Player spawn zones for 3_1. Changed map size from unlimited to limited. 4 months ago
Quapsel 107045ab4e fixed some errors in chapter 3 presets. added 3_1. 4 months ago
Quapsel 9c8fc148f6 added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3. 4 months ago
sigonasr2 e43798fa9a Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901. 4 months ago
sigonasr2 7fa02b0f7a Implement Mega Charged Shot. Release Build 10827. 4 months ago
sigonasr2 3d1d14ea2d Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813. 4 months ago
sigonasr2 150a72db73 Implemented Poisonous Arrow enchant. Release Build 10810. 4 months ago
sigonasr2 8ac625660d Implemented Stealthy Retreat enchant. Release Build 10803. 4 months ago
sigonasr2 d49e7ff6bb Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791. 4 months ago
sigonasr2 d28f27f59d Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720. 4 months ago
sigonasr2 9a65b731e9 Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683. 4 months ago
sigonasr2 cfd73ab036 Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670. 4 months ago
sigonasr2 62086cbd92 Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653. 4 months ago
sigonasr2 23673ec2af Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 4 months ago
Quapsel 3038bf8652 Chapter 3 Presets done (for now). 4 months ago
sigonasr2 68e7446053 Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527. 4 months ago
Quapsel 913b4ddef9 More Chapter 3 Presets. 4 months ago
Quapsel 1c36e1a0cd more Chapter 3 Presets. 4 months ago
sigonasr2 227c082a57 Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512. 4 months ago
Quapsel e364b5f4c9 more Chapter 3 Presets. 4 months ago
Quapsel 2ba0dd4409 more Chapter 3 presets. 4 months ago
sigonasr2 1319a91d11 Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511. 4 months ago
sigonasr2 23fc505b12 Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498. 4 months ago
sigonasr2 ee4d250370 Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487. 4 months ago
Quapsel 5e511c4b48 More Chapter 3 Presets. 4 months ago
Quapsel 2f1199efa1 more Chapter 3 Presets. 4 months ago
sigonasr2 97040ef051 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 4 months ago
sigonasr2 9f4c7c7b0f Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443. 4 months ago
sigonasr2 d7b9d2670e Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424. 4 months ago
Quapsel d775f7e3fe First Presets for Chapter 3. 4 months ago
sigonasr2 57c5a2f579 Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415. 4 months ago
sigonasr2 1747b1e5ef Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399. 5 months ago
sigonasr2 c36f783fc9 Tidied up monster drawing functions with portable lambdas to get rid of some copy-pasted code, making draw manipulation simpler. Implement Curse of Death ability. Release Build 10391. 5 months ago
sigonasr2 19f3483b44 Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390. 5 months ago
sigonasr2 864b491c46 Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389. 5 months ago
sigonasr2 a35ea5b772 Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359. 5 months ago
sigonasr2 21579b7bdf Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354. 5 months ago
sigonasr2 98208fb3e0 Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345. 5 months ago
sigonasr2 4a7ad23196 Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324. 5 months ago
sigonasr2 9eaaf979f3 Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308. 5 months ago
sigonasr2 fad8f83554 Add in missing Beep sound effect for explosive traps. 5 months ago
NicoNicoNii a3495d6c16 [Compiler Error] Implement delayed lock-on targeting when multiple targets get marks at the same time (for more dramatic effect) 5 months ago
sigonasr2 f5ecc20339 Prepare Witch class animations and spritesheet. 5 months ago