sigonasr2
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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10 months ago |
sigonasr2
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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10 months ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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10 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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10 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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10 months ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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10 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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10 months ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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10 months ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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10 months ago |
sigonasr2
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99674ce6e1
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Release build 6530.
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10 months ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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10 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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10 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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10 months ago |
sigonasr2
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4146e54379
|
Release Build 6389
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10 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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10 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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11 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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11 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
sigonasr2
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b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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11 months ago |
sigonasr2
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553baa5945
|
Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
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11 months ago |
sigonasr2
|
7c87766bc5
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Update release build to version 6216.
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11 months ago |
sigonasr2
|
aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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11 months ago |
sigonasr2
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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11 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
11 months ago |
sigonasr2
|
20e452b337
|
Smooth movement should respect elapsed time and not be frame-based.
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11 months ago |
sigonasr2
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
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11 months ago |
sigonasr2
|
8d471fe35e
|
Release build 5736
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11 months ago |
sigonasr2
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
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11 months ago |
sigonasr2
|
5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
|
3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
sigonasr2
|
4ac15dd1cc
|
XP and level up systems implemented.
|
12 months ago |
sigonasr2
|
126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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12 months ago |
sigonasr2
|
52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
|
51cbf81204
|
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |