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79a8dca88a
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Refactor Animation loading to reduce repetition.
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2023-07-23 06:12:19 -05:00 |
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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2023-07-22 04:21:10 -05:00 |
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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73d29a2ab5
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Added lingering field effect.
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2023-07-21 17:29:20 -05:00 |
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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eb5bb15918
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Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-21 18:47:45 +00:00 |
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50a73a53e7
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 20:46:25 +00:00 |
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5da8b19c34
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Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 19:07:36 +00:00 |
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21f7278510
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-19 20:36:01 +00:00 |
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e0b1f74c5f
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 21:05:50 +00:00 |
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7ec58742de
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Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 19:43:51 +00:00 |
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8d117c42e3
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 19:14:04 +00:00 |
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 15:44:17 +00:00 |
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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7388ffc923
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-13 17:46:22 +00:00 |
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1f69848049
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Prep player class structure refactor. Add default destructors to all parent classes.
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2023-07-13 17:46:01 +00:00 |
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bcd8569804
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Move class-specific animation update functions into their own class update functions.
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2023-07-13 01:42:20 -05:00 |
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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93cf655a40
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Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-12 20:13:46 +00:00 |
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0229982717
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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e172483cc6
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Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 17:24:50 +00:00 |
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7f3f82a80d
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Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 16:52:36 +00:00 |
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5a0e4d0d01
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Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 15:33:50 +00:00 |
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2023-07-10 19:22:33 -05:00 |
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2023-07-10 19:07:59 -05:00 |
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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50cb945df4
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Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:31:13 +00:00 |
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 20:19:42 +00:00 |
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0529de4bf9
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Add in pathfinding abilities to monster movement strategies.
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2023-07-10 18:40:51 +00:00 |
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debf151c46
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-10 14:38:31 +00:00 |
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Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2023-07-09 00:11:29 +02:00 |
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397dd13a28
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Include executable in build.
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2023-07-08 17:01:56 -05:00 |
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Quapsel
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d804112460
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placed Monsters for 1-1
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2023-07-08 23:54:31 +02:00 |
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2023-07-07 21:35:44 -05:00 |
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2023-07-07 06:48:17 -05:00 |
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6b81cd6e84
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Layering rendering now proper.
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2023-07-07 06:42:49 -05:00 |
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7348426c71
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Upper level and lower level rendering handled properly.
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2023-07-07 04:49:26 -05:00 |
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440b2cb139
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-07 04:31:39 -05:00 |
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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2023-07-07 04:31:36 -05:00 |
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Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2023-07-07 04:14:41 +02:00 |
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Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2023-07-07 03:06:30 +02:00 |
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2b3dfb63aa
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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cbd2378e97
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-06 14:59:22 -05:00 |
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aa56b4a428
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2023-07-06 20:25:55 +00:00 |
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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