.. |
C++/scripts
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
assets
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
utils
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
Ability.cpp
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
Ability.h
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
Animation.h
|
Added mini particles for teleporting.
|
1 year ago |
Buff.h
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
Bullet.cpp
|
Layering rendering now proper.
|
1 year ago |
Bullet.h
|
Layering rendering now proper.
|
1 year ago |
BulletTypes.h
|
Layering rendering now proper.
|
1 year ago |
Class.cpp
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
1 year ago |
Class.h
|
Refactored all the game classes into derived classes.
|
1 year ago |
Crawler
|
Read Zone tile data from the map to prepare for special interactions in the game.
|
1 year ago |
Crawler.cpp
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
Crawler.h
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
Crawler.rc
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
|
1 year ago |
Crawler.tiled-project
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
Crawler.vcxproj
|
Fire Bolt implemented.
|
1 year ago |
Crawler.vcxproj.filters
|
Fire Bolt implemented.
|
1 year ago |
DEFINES.h
|
Layering rendering now proper.
|
1 year ago |
DamageNumber.cpp
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
1 year ago |
DamageNumber.h
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
1 year ago |
Effect.cpp
|
Layering rendering now proper.
|
1 year ago |
Effect.h
|
Layering rendering now proper.
|
1 year ago |
EnergyBolt.cpp
|
Layering rendering now proper.
|
1 year ago |
FireBolt.cpp
|
Layering rendering now proper.
|
1 year ago |
InitialConcept.txt
|
Initial setup of Monster structures
|
1 year ago |
Map.cpp
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
Map.h
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
Monster.cpp
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
Monster.h
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
MonsterData.cpp
|
Death animation now tied to monster data.
|
1 year ago |
NewClasses.txt
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
Pathfinding.cpp
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
Pathfinding.h
|
Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
|
1 year ago |
Player.cpp
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
Player.h
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
RCa12948
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
State.h
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
TMXParser.h
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
TSXParser.h
|
Staircase incremental movement implemented.
|
1 year ago |
Version.h
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
buildtemplate.html
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
cpp.hint
|
Implement ground slam animation
|
1 year ago |
emscripten_build.ps1
|
Added emscripten auto-compile capabilities to Release builds.
|
1 year ago |
loc.sh
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
|
1 year ago |
olcPGEX_TransformedView.h
|
Implement TransformedView and Camera util
|
1 year ago |
olcPixelGameEngine.h
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
1 year ago |
olcUTIL_Animate2D.h
|
Initial setup of Monster structures
|
1 year ago |
olcUTIL_Camera2D.h
|
Initial setup of Monster structures
|
1 year ago |
olcUTIL_Geometry2D.h
|
Add line to rectangle collision detection in geom2d header.
|
1 year ago |
pge.data
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
pge.html
|
Test a code update.
|
1 year ago |
pge.js
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
pge.wasm
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
pixelGameEngine.cpp
|
Parse TSX files and link map data to map tilesets in Tiled.
|
1 year ago |
pixelGameEngine.o
|
Read Zone tile data from the map to prepare for special interactions in the game.
|
1 year ago |
resource.h
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
resource1.h
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
sig
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
switch-class.snippet
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
update_version.ps1
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
utils.cpp
|
Fire Bolt implemented.
|
1 year ago |
utils.h
|
Fire Bolt implemented.
|
1 year ago |