The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 2 years ago
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C++/scripts Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀 2 years ago
assets Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
ATTRIBUTION Added lightning bolt attack, added emitter system 2 years ago
Ability.cpp Condensed and finished pre-casting code. Refactored the way ability casting is handled 2 years ago
Ability.h Precast targeting indicator now centered 2 years ago
Animation.cpp Warrior refactor completed 2 years ago
Animation.h Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
Buff.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
Bullet.cpp Warrior refactor completed 2 years ago
Bullet.h Warrior refactor completed 2 years ago
BulletTypes.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
Class.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
Crawler Condensed and finished pre-casting code. Refactored the way ability casting is handled 2 years ago
Crawler.cpp Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Crawler.h Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
Crawler.tiled-project Upper level and lower level spawning now distinguished in map editor. 2 years ago
Crawler.vcxproj Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Crawler.vcxproj.filters Effect particles realigned and particles that are behind the center move to the back. 2 years ago
DEFINES.h Effect particles realigned and particles that are behind the center move to the back. 2 years ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
Effect.cpp Meteor Effect particles and impact code completed 2 years ago
Effect.h Meteor Effect particles and impact code completed 2 years ago
Emitter.cpp Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
Emitter.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
EnergyBolt.cpp Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
FireBolt.cpp Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
LightningBolt.cpp Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
LightningBoltEmitter.cpp Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
Map.cpp Transition fade added for foreground items. 2 years ago
Map.h Transition fade added for foreground items. 2 years ago
Meteor.cpp Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Monster.cpp Class quick test swapping reimplemented. 2 years ago
Monster.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
MonsterData.cpp Death animation now tied to monster data. 2 years ago
NewClasses.txt Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Pathfinding.cpp Add in pathfinding abilities to monster movement strategies. 2 years ago
Pathfinding.h Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding 2 years ago
Player.cpp Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Player.h Effect particles realigned and particles that are behind the center move to the back. 2 years ago
RCa12948 Include game icon in executable and game window (such a PITA) 2 years ago
Ranger.cpp Precast targeting indicator now centered 2 years ago
State.h Add precast ability conditions 2 years ago
TMXParser.h Upper level and lower level spawning now distinguished in map editor. 2 years ago
TSXParser.h Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
Thief.cpp Precast targeting indicator now centered 2 years ago
Trapper.cpp Precast targeting indicator now centered 2 years ago
Version.h Effect particles realigned and particles that are behind the center move to the back. 2 years ago
Warrior.cpp Precast targeting indicator now centered 2 years ago
Witch.cpp Precast targeting indicator now centered 2 years ago
Wizard.cpp Meteor Effect particles and impact code completed 2 years ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
cpp.hint Implement ground slam animation 2 years ago
emscripten_build.ps1 Added emscripten auto-compile capabilities to Release builds. 2 years ago
loc.sh File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 2 years ago
olcPixelGameEngine.h Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
olcUTIL_Animate2D.h Added lightning bolt attack, added emitter system 2 years ago
olcUTIL_Camera2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Geometry2D.h Transition fade added for foreground items. 2 years ago
pge.data Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
pge.html Test a code update. 2 years ago
pge.js Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
pge.wasm Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
pixelGameEngine.cpp Parse TSX files and link map data to map tilesets in Tiled. 2 years ago
resource.h Include game icon in executable and game window (such a PITA) 2 years ago
resource1.h Include game icon in executable and game window (such a PITA) 2 years ago
sig Class quick test swapping reimplemented. 2 years ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
update_version.ps1 Implemented auto-incrementing project version numbers. 2 years ago
utils.cpp Fire Bolt implemented. 2 years ago
utils.h Fire Bolt implemented. 2 years ago